Revision be24da0 by Campbell Barton January 23, 2019, 05:14 (GMT) |
Gizmo: add support for gizmos to initialize from the active tool |
Revision 7ce3897 by Campbell Barton January 23, 2019, 04:36 (GMT) |
WM: add tool property getter function Matches 'ensure' functions but doesn't add data. |
Revision 2e4f1b5 by Campbell Barton January 23, 2019, 03:16 (GMT) |
Cleanup: use eGPU prefix for GPU enum types |
Revision 14d947d by Campbell Barton January 23, 2019, 02:34 (GMT) |
DRW: generalize selecting between regular/clipped shaders Each engine was doing this on its own. Move to DRWContextState, use an enum. |
Revision c403508 by Campbell Barton January 23, 2019, 01:37 (GMT) |
DRW: changes to object mode engine needed to support clipping Split out shader struct, no function changes. |
Revision dc3b502 by Campbell Barton January 23, 2019, 00:32 (GMT) |
Cleanup: add BEGIN/END to GPL headers |
Revision dc84a03 by Campbell Barton January 23, 2019, 00:32 (GMT) |
License: add missing GPL headers Information taken from related files committed at the time. |
Revision 1782992 by Dalai Felinto January 22, 2019, 21:48 (GMT) |
EEVEE UI: Render/Viewport Samples - follow Cycles Cycles shows first the render, and then the viewport settings. One could argue that EEVEE's main setting is the viewport one. But that is silly. If we need an extra setting for the lookdev mode so be it. But EEVEE should be treated as an engine just as Cycles. Also, removed the " Samples" bit from their labels since they are under the Sampling panel. |
Revision 4c24782 by Campbell Barton January 22, 2019, 21:46 (GMT) |
DRW: only show hidden geometry when selection is used Matches 2.7x behavior. |
Revision 6952917 by Campbell Barton January 22, 2019, 21:45 (GMT) |
Revert "Fix T60126: Gradient affects hidden vertices when weight painting" This reverts commit 06a6b5dba459d4153d85c5894e3c3e72abeb34e3. The error is that geometry was hidden in the first place, this should only apply when selecting verts/faces. |
Revision 3891ad8 by Bastien Montagne January 22, 2019, 20:52 (GMT) |
Fix T58492: smoke flow jitters around flow source when using adaptive domain. This is more like a band-aid than a real fix actually, real fix would be to understand why rendering smoke requires auto texspace to be ON (afaict, this was not the case in 2.7x)... But I've already spent way too much time on this issue, at least now we get better situation than before (i.e. smoke with adaptive domain works well even when orig domain mesh has autospace flag disabled). |
Revision 7886db9 by Bastien Montagne January 22, 2019, 20:52 (GMT) |
Mesh eval: Do not condition clearing of auto texspace to dirty bbox. Not sure why that was that way (can't remember any good reason at least, so assuming this is a dummy mistake from own rB33cbcd73448f), this should be done in any case. |
January 22, 2019, 19:35 (GMT) |
UI: disable scene and view layer delete buttons when not available. Differential Revision: https://developer.blender.org/D4210 |
January 22, 2019, 19:24 (GMT) |
Fix T60602: outliner pose bone selection does not update in viewport. Differential Revision: https://developer.blender.org/D4223 |
Revision a34297a by Antonio Vazquez January 22, 2019, 19:14 (GMT) |
GP: Fix UV error for second point The UV was not calculated for second point (1), only first and > 1 |
Revision 1ddf93a by Brecht Van Lommel January 22, 2019, 19:00 (GMT) |
Defaults: don't use Filmic view transform in Video Editing template. It's too slow for now, could be considered if it's optimized more. |
January 22, 2019, 18:54 (GMT) |
Fix T60722: decimate modifier not working in some cases. |
Revision 2588942 by Antonio Vazquez January 22, 2019, 16:54 (GMT) |
GP: Recalc UV data for primitive strokes The data was not caculated when complete a primitive and it was only updated when use Edit mode. |
January 22, 2019, 16:05 (GMT) |
UI: use same light icon for all light types in properties editor tabs. Differential Revision: https://developer.blender.org/D4237 |
January 22, 2019, 16:05 (GMT) |
UV Editor: support snapping to center of pixels, in addition to corners. Differential Revision: https://developer.blender.org/D4150 |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021