Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 28, 2018, 16:36 (GMT)
Docs: update manpage and html with app description matching website.
Revision 18cb27b by William Reynish / Brecht Van Lommel
December 28, 2018, 16:26 (GMT)
UI: update Blender application icon on all platforms.

More accurate logo colors, flatter look.
December 28, 2018, 15:47 (GMT)
Alembic import: Fix crash with mcol indices out of bounds

Part of T57377

Reviewers: sybren

Maniphest Tasks: T57377

Differential Revision: https://developer.blender.org/D3847
December 28, 2018, 15:47 (GMT)
Alembic import: lock interface while importing

This prevents crashes caused by the viewport evaluating the depsgraph while
the import is still running.
December 28, 2018, 15:26 (GMT)
Fix T59785: Curve modifier does not update in realtime in object mode

Reviewers: brecht

Maniphest Tasks: T59785

Differential Revision: https://developer.blender.org/D4134
December 28, 2018, 14:36 (GMT)
Fix T59526: VSE Add submenus for clips/masks dont show with only one
item
December 28, 2018, 13:08 (GMT)
Sequencer: refactor clipboard copy to no longer increase user count.

The clipboard is not a real user and should not be counted. Only on paste
should the user count increase.

This is part of D3621, and was implemented by Richard Antalik and me.
December 28, 2018, 11:37 (GMT)
Fix more issues with recent render passes code cleanup.

Ref D4133.
December 28, 2018, 10:36 (GMT)
Fix T59910: material editor UI issue after recent changes.

This reverts part of commit 4f98266cf6, ref D4123.
December 28, 2018, 10:32 (GMT)
Fix T59922: crash reading files with older renderlayers

- own error in rB2c196de56bbb163048b08f321983234a5e72e804
- now introduce RE_PASSNAME_DEPRECATED placeholder for old passes
- also dont allocate NodeImageLayers for these

Reviewers: brecht

Maniphest Tasks: T59922

Differential Revision: https://developer.blender.org/D4132
December 28, 2018, 09:37 (GMT)
Fix T59774: Lightmap Pack Error: Element-wise multiplication: not supported between 'Quaternion' and 'Vector' types.
December 28, 2018, 07:48 (GMT)
GP: Rename GP_STROKE_RECALC_CACHE to GP_STROKE_RECALC_GEOMETRY

The GP_STROKE_RECALC_CACHE identifier was changed to GP_STROKE_RECALC_GEOMETRY because the previous name was confusing and could be confused with the recalculation of the Draw Manager cache.
December 27, 2018, 22:33 (GMT)
Merge branch 'blender2.7'

Conflicts:
source/blender/windowmanager/intern/wm_operators.c
December 27, 2018, 22:20 (GMT)
Fix (unreported) broken Cycles tests after numaapi changes today.

Please always build tests when messing with build system/libs, am tired
of fixing that kind of issues...

Also, that fix is probably not working for standalone, no idea where's
the numaapi lib then, but committing since I need a building blender
here (with the tests, yes).
December 27, 2018, 22:02 (GMT)
API Doc: point to blender2.7 new folder.

master is now for 2.8. ;)
December 27, 2018, 21:57 (GMT)
Point API doc back to master one.

Now that 2.8 is master again...
Still have to update 2.7 thingy there, now (and update API doc site
accordingly, too).
December 27, 2018, 21:40 (GMT)
Fix (unreported) broken Cycles tests after numaapi changes today.

Please always build tests when messing with build system/libs, am tired
of fixing that kind of issues...

Also, that fix is probably not working for standalone, no idea where's
the numaapi lib then, but committing since I need a building blender
here (with the tests, yes).
December 27, 2018, 21:01 (GMT)
GP: Avoid Onion calculation when play animation
December 27, 2018, 18:13 (GMT)
Merge branch 'blender2.7'
December 27, 2018, 18:12 (GMT)
Fix T59874: Cycles CPU 25% load only during rendering

The issue was introduced by a Threadripper2 commit back in
ce927e15e0e3. This boils down to threads inheriting affinity
from the parent thread. It is a question how this slipped
through the review (we definitely run benchmark round).

Quick fix could have been to always set CPU group affinity
in Cycles, and it would work for Windows. On other platforms
we did not have CPU groups API finished.

Ended up making Cycles aware of NUMA topology, so now we
bound threads to a specific NUMA node. This required adding
an external dependency to Cycles, but made some code there
shorter.
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