Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 27, 2018, 09:53 (GMT)
Merge branch 'blender2.7'
December 27, 2018, 02:14 (GMT)
Cleanup: style
December 27, 2018, 01:58 (GMT)
Cleanup: use unsigned char (change previous commit)
December 27, 2018, 01:52 (GMT)
Cleanup: warnings
Revision e4dbfe0 by Bastien Montagne
December 26, 2018, 22:09 (GMT)
Fix T59866: UV editor: no circle select.
December 26, 2018, 21:50 (GMT)
Fix T57861: Object.ray_cast (and all RNA functions using "ob->runtime") broken in Blender 2.80

In fact, we can get valid depsgraph 99% of time from current context.

Still added extra optionnal depsgraph parameter just in case (and also
for future, when we might be handling much more temp depsgraphs).
December 25, 2018, 16:36 (GMT)
GPU: Add another driver to the list of unused_fb_slot_workaround

I start to think that an automatic detection would be a better solution.
December 25, 2018, 16:36 (GMT)
Fix T59505: Knife tool cut preview line becomes black

The real reason for the problem is still unknown, but this solution adds less overhead than rBdafaa6f22881.
December 25, 2018, 16:36 (GMT)
Revert "Fix T59505: Knife tool cut preview line becomes black"

This reverts commit dafaa6f22881419ac55f2f3fe3de9ac4023aa108.
December 25, 2018, 10:10 (GMT)
GP: Remove duplicate code moving to single function
December 24, 2018, 14:03 (GMT)
Fix/cleanup typos and such in UI messages (and some comments).
December 24, 2018, 13:41 (GMT)
Build script: Don't use external Pugi for OSL

Now, things are becoming REALLY confusing. The script does build
pugi, but is never telling OIIO to use an external one. Which makes
it to use a bundled one.

Trying to link OSL to a different version of pugi causes a lot of
linking errors.

Interestingly enough, that was me who made OSL to use external pugi
to solve configuration problem. But now i can not reproduce that
anymore.

Ideally we would either link everything against our pugi, or not
compile it at all.
December 24, 2018, 11:32 (GMT)
Fix/cleanup another bunch of UI messages issues.

Also (mostly in comments): behaviour -> behavior (we use American English).
Revision 410142c by Jonathan Merritt / Brecht Van Lommel
December 24, 2018, 11:07 (GMT)
Fix T59722: stencil texture overlay not working on macOS.
December 24, 2018, 08:28 (GMT)
Fix T59799: crash entering texture paint mode.
Revision e5e885d by Julian Eisel
December 23, 2018, 21:42 (GMT)
Fix floating panel (HUD) applying DPI incorrectly

ARegion.sizex/y should never have DPI factor applied. For regular panel
regions, DPI will be applied in region_rect_recursive already, causing
it to be applied twice when region size is set dynamically (= based on
content dimensions).
December 23, 2018, 21:03 (GMT)
Fix and workaround for i18n messages extraction code.
December 23, 2018, 21:03 (GMT)
Cleanup: First batch of UI messages fixes (typos, final points...).

Also contains some code typo fixes (mostly, adtaptative -> adaptive,
former is nearly innexistant in English, let's stick to simple valid
words ;) ).
Revision 064cbe9 by Julian Eisel
December 23, 2018, 17:04 (GMT)
Avoid creating & registering zero sized AZones

Would allocate memory for AZones and register them even if their
coordinates/bounding-box was all 0, meaning they're not visible and not
interactive.
December 23, 2018, 15:54 (GMT)
GP: Small changes to help text


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