Revision 4251ab4 by Clément Foucault November 30, 2018, 14:40 (GMT) |
StudioLight Editor: Fix defaults |
Revision 9ccf27d by Clément Foucault November 30, 2018, 14:40 (GMT) |
StudioLight: Renaming stuffs |
Revision 909fa08 by Clément Foucault November 30, 2018, 14:40 (GMT) |
StudioLight: Add a 4th light to adjust lighting There was a bug due to non-aligned struct in the DNA that prevented us to increase the size of the userdef light array. Since the studio lights are now presets and stored in external files, there is no need to keep backward compatibility with theses lights. Remove the old array and create a new one. Add blue tint light for specular. |
Revision 856b858 by Clément Foucault November 30, 2018, 14:40 (GMT) |
Studiolight: Fix bad memcpy size |
Revision e68c0bf by Clément Foucault November 30, 2018, 14:40 (GMT) |
Workbench: Add Shadow Focus and change Shadow Orientation Shadow focus let the user choose how hard are is the shadows transition. Harder shadow transition can be used for stylistic effects or more uniform shading. Make shadow orientation respect the same orientation as the studio light (view from +Y direction aka. front view). Make the default shadow direction more similar to the default light position (the default light object, not the default studio lighting). |
Revision dabd661 by Alexander Gavrilov November 30, 2018, 14:11 (GMT) |
Fix T58150: crash in Texture Paint after changing selection in Edit Mode. Texture paint code was retrieving the evaluated mesh from the original object, which isn't supposed to happen, so the cached mesh isn't properly cleaned up by Edit Mode toggle. |
Revision 06df05a by Brecht Van Lommel November 30, 2018, 11:16 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ed07bcc by Bastien Montagne November 30, 2018, 10:59 (GMT) |
Fix missing "need eval data" for texpaint mode toggle op. Note that am not sure that is actually needed, since switching to that mode does not actually use any eval data, it's only needed during init of first stroke... But in doubt, that won't hurt to have it here anyway. |
Revision 180e871 by Bastien Montagne November 30, 2018, 10:59 (GMT) |
Cleanup: remove useless depsgraph parameter in some texpaint helper func. |
Revision 84285c1 by Brecht Van Lommel November 30, 2018, 10:52 (GMT) |
Fix T58275: WITH_OPENSUBDIV not enabled by default with some CMake versions. Solution provided by Ulysse Martin. |
Revision 8c01e71 by Antonio Vazquez November 30, 2018, 10:05 (GMT) |
GP: Fix ALT key conflict with Eraser |
Revision ba4d920 by Antonio Vazquez November 30, 2018, 09:58 (GMT) |
Fix Alt key conflict in Annotation Eraser There was a conflict when the Alt key was pressed while drawing and this makes eraser very difficult. |
Revision a8c884c by Bastien Montagne November 30, 2018, 09:45 (GMT) |
Fix T58279: crush when load this scene _ with simple materials and simple objects. Not sure why eevee's light_cache is NULL in that file, but this can be handled gracefully instead of crashing. ;) |
Revision 530e567 by Campbell Barton November 30, 2018, 08:01 (GMT) |
Revert "3D View: locked camera was using the original view offset" This reverts commit 3f31c28a025cf61e2c4df33f28467771ae603965. Gives issues zooming, could be resolved but it mostly worked OK before, and it's not a priority to spend time on, so leave as is for now. |
Revision cff0dfe by Antonio Vazquez November 30, 2018, 07:57 (GMT) |
Be sure Annotations use default color and thickness Depending of the last tool used, the Note layer was created when draw but it was using the wrong color and thickness. |
Revision d12461a by Campbell Barton November 30, 2018, 07:16 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3f31c28 by Campbell Barton November 30, 2018, 07:15 (GMT) |
3D View: locked camera was using the original view offset Now used the original dist instead, since using the distance between the camera and the views offset may seem random from the users POV. This addresses strange behavior noticed in T56934. |
Revision cb8afaf by Campbell Barton November 30, 2018, 06:07 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6e253fc by Campbell Barton November 30, 2018, 06:07 (GMT) |
Correct missing semicolon in recent commit |
Revision 0f17425 by Campbell Barton November 30, 2018, 05:40 (GMT) |
Fix T58255: "Set Spline Type" missing in the menu |
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