Revision 79fa8f1 by Dalai Felinto November 13, 2018, 23:33 (GMT) |
Fixup for view3d collection name drawing when no active object |
Revision ae6e844 by Campbell Barton November 13, 2018, 22:54 (GMT) |
Merge branch 'master' into blender2.8 |
Revision c1d29ea by Campbell Barton November 13, 2018, 22:47 (GMT) |
WM: enforce descriptions being NULL or defined Without this bugs slip through that don't null check the descriptions since many were set to empty strings. |
Revision a5a86f3 by Campbell Barton November 13, 2018, 22:26 (GMT) |
Cleanup: python doc-strings Indentation & trailing space. |
Revision 72369c6 by Campbell Barton November 13, 2018, 22:05 (GMT) |
Cleanup: python doc-strings Indentation & trailing space. |
Revision 4a71102 by Dalai Felinto November 13, 2018, 20:39 (GMT) |
Add active collection to viewport "name" stats Only visible when in object mode. Most of the time we will have the active object not being a part of the active collection. So it is important to clearly communicate what is the active collection, so users know for instance where new or appended objects will be added to. |
Revision 51a14b6 by Dalai Felinto November 13, 2018, 20:34 (GMT) |
Add active collection to stats bar Only show the collection name when in object mode. It is not relevant in any other mode. |
Revision 42fbb8a by Dalai Felinto November 13, 2018, 20:14 (GMT) |
Util to get collection UI name Note we still have hardcoded IFACE_("Scene Collection") in the outliner. I'm ok with getting of them as well, though no strong feelings here. |
Revision 520f71b by Brecht Van Lommel November 13, 2018, 20:02 (GMT) |
Fix tool keymaps not working properly after recent changes. Not sure this is the best fix, but this should be working. Regardless it seems good to tag active tool keymaps as such. |
Revision f9145bd by Brecht Van Lommel November 13, 2018, 19:29 (GMT) |
Keymaps: minor code refactor to abstract some events, no functional changes. |
Revision ca6dd69 by Brecht Van Lommel November 13, 2018, 18:29 (GMT) |
Keymaps: reload key configuration when changing select mouse. For configuration scripts that want to change keymaps based on this setting. |
Revision b0d0179 by Alexander Gavrilov November 13, 2018, 18:11 (GMT) |
Depsgraph: fix missing relations for drivers on ShaderNode properties. Also fix duplicate driver to target relations due to a redundant line. |
Revision 445d813 by Antonio Vazquez November 13, 2018, 17:53 (GMT) |
GP: Don't calculate fast drawing when playing |
Revision 8a14306 by Brecht Van Lommel November 13, 2018, 17:22 (GMT) |
Keymap: code refactor to makes some events changeable with parameters. No functional changes. |
Revision 7aae28a by Brecht Van Lommel November 13, 2018, 17:22 (GMT) |
Keymaps: refactor loading of default keymap, fix bugs. This refactors loading of key configurations to clear and refill existing ones, rather than adding a new one and then removing the old one. This fixes broken loading of non-default configurations after recent changes, and prepares for future changes to make it possible to dynamically change key configurations based on user preferences. |
Revision fe4df40 by Brecht Van Lommel November 13, 2018, 17:22 (GMT) |
Fix crash when Python creates modal keymaps without items. |
Revision c39d5a6 by Germano Cavalcante November 13, 2018, 17:19 (GMT) |
Fix T57708: Crash on Eevee rendering with SSR enabled. Intel does not like dead code. The driver for `Intel HD Graphics 4000` crashes in these cases. |
Revision 81caa7f by Antonio Vazquez November 13, 2018, 16:09 (GMT) |
GP: Fix wrong fill texture when draw primitives |
Revision c2dc5df by Antonio Vazquez November 13, 2018, 16:09 (GMT) |
GP: Fix wrong fill after subdivide |
Revision 9caa587 by Jacques Lucke November 13, 2018, 15:43 (GMT) |
Py API Docs: Remove older GPUOffScreen example I think this example does not belong into the api docs and certainly not in the place where it was until now. Maybe this can become a template in Blender but personally I don't see much value in it as an "official example" because it is hard to see what is going on exactly. There are a few other examples that show how to use the GPUOffScreen object now. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021