Revision 77b925c by Campbell Barton November 9, 2018, 06:33 (GMT) |
Icons: update to r62155 - Tweaked GP toolbar icons and added Line, Rectangle & Circle. - Added the remaining toolbar icons for all our paint & sculpt modes. - Made all the toolbar icons the same simple style. |
Revision b1df82f by Campbell Barton November 9, 2018, 06:18 (GMT) |
Cleanup: de-duplicate poll function |
Revision 80a7c57 by Campbell Barton November 9, 2018, 06:12 (GMT) |
Tool System: add grease pencil primitive tool |
Revision 39663fd by Pablo Vazquez November 9, 2018, 02:26 (GMT) |
UI: Decrease the fade in/out time of regions with region overlap on. |
Revision f96e715 by Campbell Barton November 9, 2018, 02:18 (GMT) |
UI: tweak object type active state The state of the objects visibility should only impact the 'active' display of the select icon, not it's self. |
Revision 7346c4f by Campbell Barton November 9, 2018, 02:14 (GMT) |
Cleanup: use proportional edit template for keymap |
Revision e81c1d3 by Campbell Barton November 9, 2018, 02:14 (GMT) |
Cleanup: use tuple instead of dict This just loops over pairs so no mapping is needed. |
Revision 87186f4 by Pablo Vazquez November 9, 2018, 01:58 (GMT) |
Revision 8a41de0 by Campbell Barton November 9, 2018, 01:46 (GMT) |
Cleanup: de-duplicate keymap items |
Revision e2a401f by Pablo Vazquez November 9, 2018, 01:18 (GMT) |
UI: Name added LightProbe objects after their type. Just like Light objects do. Thanks ThinkingPolygons from DevTalk forums for suggesting this! See T56950 |
Revision 2c2c996 by Campbell Barton November 9, 2018, 00:51 (GMT) |
readme: remove 'game creation'. |
Revision dd96c8d by Campbell Barton November 9, 2018, 00:51 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 33039a4 by Campbell Barton November 9, 2018, 00:49 (GMT) |
readme: use name 'macOS' |
Revision 04cdf8d by Campbell Barton November 9, 2018, 00:43 (GMT) |
Keymap: skip loading the keymap preset in background mode Caused a crash on exit and isn't needed. |
November 9, 2018, 00:33 (GMT) |
Keymap: move builtin keymaps from C to Python This should be purely an implementation change, for end users there should be no functional difference. The entire key configuration is in one file with ~5000 lines of code. Mostly avoiding code duplication and preserve comments and utility functions from the C code. It's a bit long but for searching and editing it's also convenient to have it all in one file. Notes: - Actual keymap is shared by blender / blender_legacy and stored in `keymap_data/blender_default.py` This only generates JSON-like data to be passed into `keyconfig_import_from_data`, allowing other presets to load and manipulate the default keymap. - Each preset defines 'keyconfig_data' which can be shared between presets. - Some of the utility functions for generating keymap items still need to be ported over to Python. - Some keymap items can be made into loops (marked as TODO). See: D3907 |
Revision b43ce79 by Clément Foucault November 8, 2018, 20:50 (GMT) |
Eevee: Fix broken Vector Transform node The Camera to Object space matrix was not implemented in gpu_codegen. |
Revision 4f11441 by Clément Foucault November 8, 2018, 18:20 (GMT) |
Eevee: Add partial support for the Light Path Node This makes it possible to tweak indirect lighting in the shader. Only a subset of the outputs is supported and the ray depth has not exactly the same meaning: Is Camera : Supported. Is Shadow : Supported. Is Diffuse : Supported. Is Glossy : Supported. Is Singular : Not supported. Same as Is Glossy. Is Reflection : Not supported. Same as Is Glossy. Is Transmission : Not supported. Same as Is Glossy. Ray Length : Not supported. Defaults to 1.0. Ray Depth : Indicate the current bounce when baking the light cache. Diffuse Depth : Same as Ray Depth but only when baking diffuse light. Glossy Depth : Same as Ray Depth but only when baking specular light. Transparent Depth : Not supported. Defaults to 0. Transmission Depth : Not supported. Same as Glossy Depth. Caveat: Is Glossy does not work with Screen Space Reflections but does work with reflection planes (when used with SSR or not). We have to render the world twice for that to work. |
Revision 9d12a5a by Clément Foucault November 8, 2018, 18:20 (GMT) |
Eevee: Fix geometry node for environments and support true_normal Also minor cleanup for the Bump node. |
Revision 1250ace by Clément Foucault November 8, 2018, 18:20 (GMT) |
Eevee: Fix refraction materials Fix refraction depth not working without ScreenSpace Refraction. Fix ScreenSpace Refraction masking reflections. |
Revision de8c233 by Brecht Van Lommel November 8, 2018, 18:06 (GMT) |
Fix wrong selectability icon in viewport menu. |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021