Revision 3e6b34d by Clément Foucault October 18, 2018, 13:30 (GMT) |
Eevee: Fix default texture coord for procedural texture in world tree |
Revision 6ef5bc1 by Clément Foucault October 18, 2018, 13:30 (GMT) |
Cleanup: node_tex_checker: Vectorize operation in GLSL |
Revision a18b806 by Brecht Van Lommel October 18, 2018, 10:59 (GMT) |
Fix use of uninitialized variable in cloth collision. No apparent difference in a quick simulation, but was clearly wrong. |
Revision 5869bf5 by Brecht Van Lommel October 18, 2018, 10:19 (GMT) |
Cleanup: fix compiler warnings. |
Revision b3814d8 by William Reynish / Brecht Van Lommel October 18, 2018, 10:14 (GMT) |
UI: closure some more panels by default, leaving open mostly 1 per tab. |
Revision 108475d by Campbell Barton October 18, 2018, 06:13 (GMT) |
PyAPI: Support for custom tool registration Added a module bpy.utils.toolsystem which only exposes ToolDef, to avoid scripts referencing bl_ui internals. |
Revision 321c823 by Campbell Barton October 18, 2018, 02:55 (GMT) |
Tool System: expose shear tool x/y option |
Revision 3e0c87b by Campbell Barton October 18, 2018, 02:06 (GMT) |
Keymap: use tweak event for shear |
Revision 9b5cf59 by Campbell Barton October 18, 2018, 02:00 (GMT) |
Gizmo: tweak sorting to avoid view-aligned shear |
Revision 678c200 by Campbell Barton October 18, 2018, 01:36 (GMT) |
Gizmo: remove 'Click Anywhere' option Having an invisible gizmo caused event handling problems (see: T56603). This is hard to avoid since gizmos are similar to buttons in the way they have priority over the regular keymap. Transform events use tweak so events to fall though to the general view 3d keymap (for cursor placement for eg). |
Revision 4c12505 by Campbell Barton October 18, 2018, 01:03 (GMT) |
Cleanup: style |
Revision a546763 by Campbell Barton October 18, 2018, 00:50 (GMT) |
Cleanup: use mul_m3_series |
Revision eee8153 by Campbell Barton October 18, 2018, 00:50 (GMT) |
Gizmo: depth sort shear gizmos |
Revision 40f679c by Campbell Barton October 18, 2018, 00:50 (GMT) |
Cleanup: move gizmo sort functions into an API |
Revision a2922f9 by Germano Cavalcante October 17, 2018, 18:46 (GMT) |
Optimization: Edit Mesh Overlay In tests with edit_cage: performance jumped from 9.37ms to 9.17ms. |
Revision 65ea9ec by Bastien Montagne October 17, 2018, 18:18 (GMT) |
node_shader_utils: Proper fix for node_normalmap accessor returning ellipsis value. Ellipsis value is internal ingredient only, to tag hidden _node_normalmap 'real' property as not yet initialized. Public node_normalmap accessor should never ever have that value, it's either None or a valid node! |
Revision 5c038a6 by Bastien Montagne October 17, 2018, 18:17 (GMT) |
Revert "Fix error on FBX export after material changes" This reverts commit ce4cfbe108d0641832d86a731ea32f596220b7c5. Obviously wrong 'fix', please do not touch other dev?s code, especially in active/WIP area, when you do not fully understand it. |
Revision ce4cfbe by Dalai Felinto October 17, 2018, 17:12 (GMT) |
Fix error on FBX export after material changes Update the addons repository as well. |
Revision c9faaa6 by Clément Foucault October 17, 2018, 17:01 (GMT) |
DRW: Fix DRW_shgroup_create_sub returning source shgroup instead of the actual sub group... |
Revision f666be6 by Clément Foucault October 17, 2018, 16:49 (GMT) |
EditMesh: Fix uninitialized value causing red outline on edges |
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