Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 1507 / 5574

October 17, 2018, 16:09 (GMT)
ObjectMode: Fix Outlines being drawn for BBox meshes
October 17, 2018, 16:09 (GMT)
ObjectMode: Fix instances with BoundBox drawtype not displaying
October 17, 2018, 14:55 (GMT)
Shrinkwrap: implement the use of smooth normals in constraint & modifier.

- Use smooth normals to displace in Above Surface mode.
- Add an option to align an axis to the normal in the constraint.

I've seen people request the alignment feature, and it seems useful.
For the actual aligning I use the damped track logic.

In order to conveniently keep mesh data needed for normal
computation together, a new data structure is introduced.

Reviewers: mont29

Differential Revision: https://developer.blender.org/D3762
October 17, 2018, 14:50 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
source/blender/blenkernel/BKE_global.h
source/blender/editors/undo/ed_undo.c
October 17, 2018, 14:43 (GMT)
DEBUG_IO: add sanity check on libdata in undo step as well.

There are serious suspicions that weird corruptions faced by studio
artists may happen in undo/redo code, so let's see whether that's the
case.

With this, and when --debug-io arg is passed on startup, the whole lib
data are checked at every undo. This makes undo slower (from two to
three times slower), but it could help us spot better what happens...
October 17, 2018, 14:42 (GMT)
Expose 'debug_io' flag in bpy.app
October 17, 2018, 14:42 (GMT)
Minor style cleanup.
October 17, 2018, 13:30 (GMT)
Dope Sheet: fix assert in new hold code when bezier keys are not sorted.

Turns out this can happen during duplicate+drag operations.
October 17, 2018, 13:09 (GMT)
Fix T57096: Crash when scaling bones

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D3777
October 17, 2018, 10:43 (GMT)
Cleanup: remove some #if 0 blocks

Reviewers: brecht, campbellbarton

Differential Revision: https://developer.blender.org/D3802
October 17, 2018, 10:18 (GMT)
Eevee: Fix error when using texture coordinate on world shaders

Compilation errors were happening on OSX with errors of the type:
```ERROR: Input of fragment shader 'viewNormal' not written by vertex shader```
October 17, 2018, 07:56 (GMT)
UI: particle deflector options in topbar

See: T57228
October 17, 2018, 07:53 (GMT)
Cleanup: better naming

Suggested by Campbell here: https://developer.blender.org/rB09cd651bb7e59044cbcd0664e8b1064cb37734ed
October 17, 2018, 06:47 (GMT)
Gizmo: change axis used for shear handles

The shear direction should be more obvious this way.
October 17, 2018, 06:18 (GMT)
Transform: map mouse input to shear direction
October 17, 2018, 06:14 (GMT)
Transform: show arrows for 'custom' ratio input

Arrows are now shown for vertex/edge slide.
October 17, 2018, 05:17 (GMT)
RNA: disable notifiers from property updates

This was re-enabled because it made copy-on-write bugs hard to
track down.

Since copy-on-write implementation has been simplified
this isn't a problem anymore.
October 17, 2018, 03:09 (GMT)
Cleanup: naming
October 17, 2018, 03:08 (GMT)
Cleanup: whitespace
October 17, 2018, 02:26 (GMT)
Fix T56735: Autosmooth option corrupts UVs
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021