Revision 2c0f02d by Antonio Vazquez October 9, 2018, 17:07 (GMT) |
GP: Add Shift+F to change Drawing Brush strength |
Revision c630ce3 by Clément Foucault October 9, 2018, 15:55 (GMT) |
Fix T57097: Crash when adding a Texture Slot in Texture Paint mode Was caused by the use of a batch that was using a discarded index buffer. |
Revision d2eb7e8 by Antonio Vazquez October 9, 2018, 15:45 (GMT) |
GP: Add RNA path function for gp brush settings |
Revision a1dbd2b by Antonio Vazquez October 9, 2018, 15:45 (GMT) |
GP: Minor changes to canvas panel |
Revision 47e1e72 by Clément Foucault October 9, 2018, 15:34 (GMT) |
Eevee: Fix crash with defered compilation and volumetric shaders |
Revision e234ce9 by Clément Foucault October 9, 2018, 15:34 (GMT) |
Eevee: Add support/Fix Object Info node Caveat: Random output does not yet work with instance (dupli) objects. |
Revision 6d6e386 by Bastien Montagne October 9, 2018, 15:32 (GMT) |
Fix T57122: Sample color during texture painting not working. Stupid +1/-1 fiddling of mat indices (between MPolys and object...). Initial investigation and patch by @dfelinto, thx. |
Revision b0b547b by Germano Cavalcante October 9, 2018, 15:18 (GMT) |
Python GPU: Update `shader.from_builtin` and `shader.code_from_builtin` description. |
Revision 8fc8131 by Germano Cavalcante October 9, 2018, 15:07 (GMT) |
GPU Python: Use string literals in `shader.from_builtin` and `shader.code_from_builtin`. Also, the gpu.shader.builtin submodule becomes obsolete, so it has been removed. |
Revision 90e360c by Antonio Vazquez October 9, 2018, 14:55 (GMT) |
GP: Improve center object in viewport when press . Before when press . (view_select) the object was centered at the dummy, but now it's centered with the strokes bounding box size. Also fixed some problems in edit mode when the object origin was not in view origin. |
Revision 5cb633c by Dalai Felinto October 9, 2018, 13:38 (GMT) |
Cleanup |
Revision f81e890 by Germano Cavalcante October 9, 2018, 13:24 (GMT) |
Fix T55202: 3D Cursor Snapping not working correctly in Edit Mode. Use `mesh_eval_final` in this case. |
Revision 18be4d9 by Dalai Felinto October 9, 2018, 12:45 (GMT) |
Fix build error on windows/MSVC |
Revision 9a670a6 by Dalai Felinto October 9, 2018, 12:43 (GMT) |
Fix for assert when sampling color to non-existent palette |
Revision 85944a2 by Jacques Lucke October 9, 2018, 12:36 (GMT) |
Image Empties: Usability improvements and fixes - new "Align to View" option when loading a new image - automatically align to view when dropping an image into a viewport - larger default size for image empties - fix image empty gizmo in orthographic view - new "Align Objects to View" operator Reviewer: brecht Differential: https://developer.blender.org/D3778 |
Revision 3e2422a by Brecht Van Lommel October 9, 2018, 12:05 (GMT) |
Fix T57115: buttons drawing wrong after recent icon drawing changes. |
Revision f1959f0 by Alexander Gavrilov October 9, 2018, 11:21 (GMT) |
Fix Weight Paint display with Subdivision Surface modifier. The flag used to be set by the now removed old weight paint coloring code. |
Revision 0749808 by Clément Foucault October 9, 2018, 10:12 (GMT) |
DRW: Fix volume visibility when object draw type is wire or bbox |
Revision 9cf01d3 by Clément Foucault October 9, 2018, 10:12 (GMT) |
Workbench: Smoke: Add support for Color Mappping for smoke debugging |
Revision d4d6cbe by Clément Foucault October 9, 2018, 10:12 (GMT) |
GPUDraw: Smoke: Cleanup/Refactor |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021