Revision 1f22ef3 by Campbell Barton September 6, 2018, 04:38 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5ed9dc6 by Campbell Barton September 6, 2018, 04:38 (GMT) |
Fix ruler not setting line width |
Revision feb3c74 by Mai Lavelle September 6, 2018, 04:25 (GMT) |
Cycles: Allow cancel during displacement of meshes |
Revision 26c17b0 by Campbell Barton September 6, 2018, 04:17 (GMT) |
UI: delay tool label tip display Displaying the labels tip immediately feels too intrusive, make this work more like regular tooltips, displaying more quickly. Tooltips can now uses multiple passes, each pass with it's own delay for the next pass to show. |
Revision 31026f8 by Campbell Barton September 6, 2018, 04:17 (GMT) |
UI: keep showing label tooltip once it's open This means dragging the cursor over the tools will show all labels immediately, but only once a single label is displayed. |
Revision 59572cb by Campbell Barton September 6, 2018, 01:19 (GMT) |
UI: tweak tool bar tooltips - Only show label-tips when tools are icon-only. - Don't show shortcuts in label-tips. - Position both tool label & full tips around the button bounds. |
Revision 539c140 by Campbell Barton September 6, 2018, 00:41 (GMT) |
Correct build errors |
Revision fa6ed62 by Campbell Barton September 6, 2018, 00:41 (GMT) |
Cleanup: style |
Revision 6d04e48 by Germano Cavalcante September 6, 2018, 00:15 (GMT) |
Join the python modules `gpu` and `_gpu` into one. Maybe it's still early to set the new drawing api for python. But joining these two modules is an initial step. ``` >>> gpu. matrix select types ``` ``` >>> gpu.types.GPU Batch( OffScreen( VertBuf( VertFormat( ``` The creation of a new offscreen object is now done by the `GPUOffscreen.__new__` method. Reviewers: campbellbarton, dfelinto Reviewed By: campbellbarton, dfelinto Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3667 |
Revision b060248 by Dalai Felinto September 5, 2018, 22:27 (GMT) |
Multi-Objects: UV_OT_follow_active_quads Starring: the overengineered error report system to make sure only one error is reported. |
September 5, 2018, 21:48 (GMT) |
Multi-Objects: UV_OT_remove_doubles Use kdtree for doubles (old standing TODO for this operator). Small changes from reviewer (Dalai Felinto): * Code style ({ is in a new line only if it is a two-line if). * Skip objetcs loops when we know for sure nothing is selected (or all is) https://developer.blender.org/D3441 |
Revision a8fffa4 by Dalai Felinto September 5, 2018, 20:31 (GMT) |
Fix error message from MESH_OT_faces_mirror_uv Reported/Patch by Alan Troth. |
Revision 5dbf9e0 by Dalai Felinto September 5, 2018, 20:24 (GMT) |
UV_OT_lightmap_pack: Distinction between edit and object modes I don't even know why this operator was ever made to work in object mode. That said, since it does, we should have different options for it (or rather, always do all faces for it). |
Revision 2b83b36 by Dalai Felinto September 5, 2018, 19:58 (GMT) |
Multi-Objects: UV_OT_lightmap_pack I removed the All Objects option. This doesn't make more sense now that all the selected objects will be in edit mesh mode. |
Revision 9c1150a by Dalai Felinto September 5, 2018, 18:36 (GMT) |
Cleanup: uvcalc_smart_project.py 2/2 |
Revision 9710056 by Dalai Felinto September 5, 2018, 18:27 (GMT) |
Cleanup: uvcalc_smart_project.py Removing old commented out code. It includes progress bar and other bits that were never implemented for this script since the 2.5 transition. |
Revision 67682f5 by Dalai Felinto September 5, 2018, 18:23 (GMT) |
Multi-Objects: UV_OT_smart_project |
Revision 92f70c4 by Dalai Felinto September 5, 2018, 18:02 (GMT) |
Multi-Objects: UV_OT_snap_selected |
Revision f2a166b by Clément Foucault September 5, 2018, 17:32 (GMT) |
Fix T56657: Crash when creating a collection instance containing probes |
Revision 41997d1 by Clément Foucault September 5, 2018, 17:00 (GMT) |
Edit Mesh: Add back the option to not highlight selected faces/edges Do note that we force showing the face dot if we are in face select mode but faces and edges overlays are disable to not loose the selected faces entirely. |
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