Revision 58a90db by Clément Foucault September 5, 2018, 17:00 (GMT) |
UI: Change "Show Edge Seams" toggle position |
Revision b3aa0cf by Clément Foucault September 5, 2018, 17:00 (GMT) |
Cleanup: Remove unnecessary uniform |
Revision 457df4f by Clément Foucault September 5, 2018, 17:00 (GMT) |
Edit Mesh: Add support for draw option parameters The visuals was already implemented but we could not toggle them off. |
Revision c05b9bb by Clément Foucault September 5, 2018, 17:00 (GMT) |
Revision e8dc73a by Dalai Felinto September 5, 2018, 15:50 (GMT) |
Fix GPU.offscreen to use depsgraph and updated API |
Revision 994f438 by Dalai Felinto September 5, 2018, 14:19 (GMT) |
Multi-Objects: UV_OT_align and UV_OT_weld |
Revision de187c0 by Sergey Sharybin September 5, 2018, 14:05 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 94ec80d by Sergey Sharybin September 5, 2018, 13:56 (GMT) |
CCG: Remove number of layers from key The issue there was that number of layers did not include normals, while element size counts bytes used by normals. This sounds very fragile and dangerous to work further. Also, one value can easily be delivered from another, so it is redundancy going on here. Possible difference now is that multires subdivision will copy normals to a higher levels. Shouldn't be big of a problem, since leaving old normals and updating coordinates is not correct either. |
Revision d81aeb6 by Dalai Felinto September 5, 2018, 13:05 (GMT) |
Fix for text alignment on multiple text boxes The original code was already making a distinction between lines in the last text box and all lines. However I removed that bit since when I tested the values were the same (I tested with a single text box). Bringing this distinction back. Not addressed here: All boxes should respect the alignment. Which at the moment they don't seem to fully do. |
Revision 7f95ea6 by Campbell Barton September 5, 2018, 12:56 (GMT) |
UI: hide mesh mode element redo panel |
Revision 66f8a2d by Campbell Barton September 5, 2018, 12:56 (GMT) |
UI: remove delete redo panel Since the option is now hidden from the UI, add to the object menu (without this the key binding isn't discoverable). |
Revision 0894f07 by William Reynish / Brecht Van Lommel September 5, 2018, 11:48 (GMT) |
UI: use grid flow for Cycles object settings. |
Revision be00a22 by Clément Foucault September 5, 2018, 10:53 (GMT) |
Fix T56695: Selecting an occluded object in xray causes crash |
Revision 0db5455 by Antonio Vazquez September 5, 2018, 09:37 (GMT) |
GP: Set first color as default when create new Stroke or Monkey |
Revision d8ee615 by Sybren A. Stüvel September 5, 2018, 09:01 (GMT) |
keyingsets_builtins: use keyword parameters |
Revision 2ffe7db by Campbell Barton September 5, 2018, 07:06 (GMT) |
UI: tweak tooltip placement Only apply offset w/ non overlapping placement. |
Revision 717f976 by Campbell Barton September 5, 2018, 06:03 (GMT) |
Correct last commit (keep same location as brushes) |
Revision e965af5 by Campbell Barton September 5, 2018, 05:56 (GMT) |
Tool System: show weight for the gradient tool |
Revision 8ceff4c by Campbell Barton September 5, 2018, 05:00 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 44d4a61 by Campbell Barton September 5, 2018, 04:53 (GMT) |
Cleanup: replace doxy @ with backslash The rest of Blender uses backslashes. |
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