Revision cdd8a43 by William Reynish / Brecht Van Lommel September 3, 2018, 15:51 (GMT) |
UI: reorganize render output and encoding panels for single columns. This will look a bit better once horizontal expanded enums work. |
Revision f1f99c4 by Brecht Van Lommel September 3, 2018, 15:49 (GMT) |
Fix T56667: missing sockets with Cycles render layer nodes in compositing. |
Revision a43ebc6 by Bastien Montagne September 3, 2018, 15:44 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/intern/collision.c |
Revision 265ec40 by Bastien Montagne September 3, 2018, 15:32 (GMT) |
ClosthCollision: fully avoid computing BVHTree when we have no collision objects to test against. Followup to rBc6bbe6c5aac29, much more elegant solution to the problem. ;) |
Revision b46e987 by Bastien Montagne September 3, 2018, 15:25 (GMT) |
Fix T56423: Fully broken drag'n'drop parenting in Outliner. `BKE_libblock_find_name()` expects ID names *without* ID type 'prefix'... |
Revision b0067db by Sergey Sharybin September 3, 2018, 15:07 (GMT) |
Cleanup: Split function up We would need to at least support one more PBVH building here, trying to squeeze everything into one function will make it really hard to read and follow. |
Revision 4da2aca by Brecht Van Lommel September 3, 2018, 14:55 (GMT) |
Spelling fixes in comments and descriptions, patch by luzpaz. Differential Revision: https://developer.blender.org/D3668 |
Revision b812dfd by Brecht Van Lommel September 3, 2018, 14:29 (GMT) |
Fix T56622: crash and other bugs deleting scenes. Simplify library remapping code to handle special collection/object links in postprocess. Previously base contained the actual object link which needed special handling in preprocess, now objects are linked through collection and the base cache can be updated in postprocess. |
Revision 27c9543 by Dalai Felinto September 3, 2018, 14:17 (GMT) |
Weightpaint mode: Removing barbarian batch tagging on engine init This was introduced in the original implementation of weightpaint in 2.8 (20f95de6ba2d). But this is very shortsighted, we can't assume only one object will be edited at once, nor should we tag things during drawing. There is a chance this introduces "bugs". If it does, we then tackle them in the proper way (usually tagging DEG after operators changing the weight paint data). |
Revision 70382fe by Sergey Sharybin September 3, 2018, 14:13 (GMT) |
Topbar: Remove unused variable |
Revision f922881 by Bastien Montagne September 3, 2018, 14:06 (GMT) |
Fix T56666: Crash typing "w" in the search function. One shall check object is a GPencil one, before trying to use ob->data... |
Revision 101b2ce by Sergey Sharybin September 3, 2018, 14:05 (GMT) |
Depsgraph: Cleanup, put symbols to a proper namespace |
Revision eb2226d by Dalai Felinto September 3, 2018, 13:52 (GMT) |
Multi-Object Editing: MESH_OT_bridge_edge_loops by Philippe Bachour I (Dalai) did a few changes before committing: * Code style (mostly tabs instead of space). * Skip loop when no vert selected. * Keeping comment on why always return FINISHED. Maniphest Tasks: T54643 https://developer.blender.org/D3338 |
Revision 2580399 by Sergey Sharybin September 3, 2018, 13:36 (GMT) |
Fix T56593: Crash when enabling collection with curves Was missing update of ID blocks which are becoming visible. |
Revision 30a2ad8 by Bastien Montagne September 3, 2018, 13:33 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3dee8b4 by Dalai Felinto September 3, 2018, 13:30 (GMT) |
Multi-Objects: OBJECT_OT_vertex_group_smooth In this case we call the operation multiple times. |
Revision c6bbe6c by Bastien Montagne September 3, 2018, 13:30 (GMT) |
Fix (unreported) potentially giant memory leak in Cloth collision solver. Not freeing its BVHTree in case there were no collision objects, could quickly lead to hundreds of MB of memleak! |
Revision d57cb8f by Sergey Sharybin September 3, 2018, 13:20 (GMT) |
Depsgraph: Use more meaningful name for flags storage |
Revision e152483 by Campbell Barton September 3, 2018, 13:11 (GMT) |
Tool System: add paint brush shortcut |
Revision 0a26c12 by Clément Foucault September 3, 2018, 12:37 (GMT) |
Eevee: Fix missing meshes on Win + Intel HD 530/540 This is only a workaround. The real issue should be adressed by the driver team upstream. |
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