Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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August 3, 2018, 15:37 (GMT)
New grease pencil primitive STROKE

This creates a simple stroke with several colors to have a basic structure to start drawing.
August 3, 2018, 14:37 (GMT)
Replace wrong aasign material flag to BKE_MAT_ASSIGN_USERPREF
August 3, 2018, 12:34 (GMT)
GPUShader: Fix warning in release build.
August 3, 2018, 11:41 (GMT)
Add missing single user management for grease pencil materials
August 3, 2018, 08:59 (GMT)
Bugfix: audaspace cmake variables need to be cached.
August 3, 2018, 08:28 (GMT)
Fix T56217: Segment Fault when using the Fill Brush on Blank GP Object

The error was in any GP object without layers.

Also added a check to avoid paint in a locked layer.
August 3, 2018, 08:25 (GMT)
Fix T56180: Grease Pencil edit mode select menu crash.

Note that there are most certainly many other operators that?d need that
same flag... Don?t have time to hunt them down currently, will just fix
as issues are found, for now.
August 3, 2018, 08:17 (GMT)
Fix T55791: blender 2.8 crash on redoing 'snap to cursor' with Offset option ON.

Many snap_to operators need a fully evaluated depsgraph to run
properly...
August 3, 2018, 08:15 (GMT)
Operators: add a new flag stating that operator needs access to evaluated data.

For now, that flag is only used in redo code, since after undo step
depsgraph is totally empty... We *may* want to add at least an assert in
op calling code too, though?
August 3, 2018, 08:13 (GMT)
Depsgraph: add helper to ensure a given scene/view_layer graph is up-to-date.

Since that call make the graph active, it should only be used in active
editing context aware code (i.e. essentially, operators).
August 3, 2018, 07:49 (GMT)
DRW: Augment Debug messages
August 3, 2018, 07:49 (GMT)
Eevee: Fix assert with hair drawing

This remove unused clip_block when not needed and the useless ubo bind that
were put there for the sake of not crashing.
August 3, 2018, 01:43 (GMT)
Icons: add particle brush icons
August 2, 2018, 19:12 (GMT)
Eevee: Don't show probe display when not using scene lighting

The display is broken otherwise.
August 2, 2018, 18:52 (GMT)
Eevee: Fix missing UBO bind.
August 2, 2018, 17:35 (GMT)
Add Assign Material option to Special menu (W key)

Also some renames and cleanups.
August 2, 2018, 17:21 (GMT)
Add list of color to Assign color operator

It's more clear for user to see the name of the color
August 2, 2018, 16:33 (GMT)
DRW: Add UBO binding checking routine.
August 2, 2018, 16:33 (GMT)
Cleanup: Fix compilation warnings.
August 2, 2018, 16:33 (GMT)
DRW: Cleanup: Fix header naming.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021