Revision f2a8e55 by Antonio Vazquez August 3, 2018, 15:37 (GMT) |
New grease pencil primitive STROKE This creates a simple stroke with several colors to have a basic structure to start drawing. |
Revision 7288d4d by Antonio Vazquez August 3, 2018, 14:37 (GMT) |
Replace wrong aasign material flag to BKE_MAT_ASSIGN_USERPREF |
Revision fe8dcff by Clément Foucault August 3, 2018, 12:34 (GMT) |
GPUShader: Fix warning in release build. |
Revision 5d4b981 by Antonio Vazquez August 3, 2018, 11:41 (GMT) |
Add missing single user management for grease pencil materials |
Revision e1a6861 by Joerg Mueller August 3, 2018, 08:59 (GMT) |
Bugfix: audaspace cmake variables need to be cached. |
Revision 5fd3d1f by Antonio Vazquez August 3, 2018, 08:28 (GMT) |
Fix T56217: Segment Fault when using the Fill Brush on Blank GP Object The error was in any GP object without layers. Also added a check to avoid paint in a locked layer. |
Revision 6c8cc91 by Bastien Montagne August 3, 2018, 08:25 (GMT) |
Fix T56180: Grease Pencil edit mode select menu crash. Note that there are most certainly many other operators that?d need that same flag... Don?t have time to hunt them down currently, will just fix as issues are found, for now. |
Revision 56fd63e by Bastien Montagne August 3, 2018, 08:17 (GMT) |
Fix T55791: blender 2.8 crash on redoing 'snap to cursor' with Offset option ON. Many snap_to operators need a fully evaluated depsgraph to run properly... |
Revision cd5ee24 by Bastien Montagne August 3, 2018, 08:15 (GMT) |
Operators: add a new flag stating that operator needs access to evaluated data. For now, that flag is only used in redo code, since after undo step depsgraph is totally empty... We *may* want to add at least an assert in op calling code too, though? |
Revision b5a1e3d by Bastien Montagne August 3, 2018, 08:13 (GMT) |
Depsgraph: add helper to ensure a given scene/view_layer graph is up-to-date. Since that call make the graph active, it should only be used in active editing context aware code (i.e. essentially, operators). |
Revision f55863a by Clément Foucault August 3, 2018, 07:49 (GMT) |
DRW: Augment Debug messages |
Revision fa0f938 by Clément Foucault August 3, 2018, 07:49 (GMT) |
Eevee: Fix assert with hair drawing This remove unused clip_block when not needed and the useless ubo bind that were put there for the sake of not crashing. |
Revision 3eab49d by Campbell Barton August 3, 2018, 01:43 (GMT) |
Icons: add particle brush icons |
Revision 2a8413a by Clément Foucault August 2, 2018, 19:12 (GMT) |
Eevee: Don't show probe display when not using scene lighting The display is broken otherwise. |
Revision 9887b32 by Clément Foucault August 2, 2018, 18:52 (GMT) |
Eevee: Fix missing UBO bind. |
Revision 836db3a by Antonio Vazquez August 2, 2018, 17:35 (GMT) |
Add Assign Material option to Special menu (W key) Also some renames and cleanups. |
Revision 4575106 by Antonio Vazquez August 2, 2018, 17:21 (GMT) |
Add list of color to Assign color operator It's more clear for user to see the name of the color |
Revision acdb136 by Clément Foucault August 2, 2018, 16:33 (GMT) |
DRW: Add UBO binding checking routine. |
Revision e7adf1d by Clément Foucault August 2, 2018, 16:33 (GMT) |
Cleanup: Fix compilation warnings. |
Revision bd7ab6b by Clément Foucault August 2, 2018, 16:33 (GMT) |
DRW: Cleanup: Fix header naming. |
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