Revision 8f6ff3a by Clément Foucault August 2, 2018, 16:33 (GMT) |
GPUShader: Add name for debugging & identifying shaders. |
Revision 3578212 by Clément Foucault August 2, 2018, 16:33 (GMT) |
Eevee: Fix missing UBO binds. Some of them are unecessary and should be removed from the shader instead. But for now we need a quick fix for the crashes happening on some platforms. See T55475. |
Revision ce551ad by Antonio Vazquez August 2, 2018, 16:03 (GMT) |
Fix missing type for material arry This function was called by RNA Api and had grease pencil object type missing. |
Revision 909556a by Antonio Vazquez August 2, 2018, 15:45 (GMT) |
Fix wrong RNA Api parameter definition |
Revision 9914c05 by Bastien Montagne August 2, 2018, 15:17 (GMT) |
Depsgraph: fix some DEG queries crashing with new, empty graph. Calling code is responsible to check on NULL pointers here, or ensure is does have a fully built and evaluated depsgraph, but this should never crash in DEG queries themselves. |
Revision 7719738 by Bastien Montagne August 2, 2018, 14:39 (GMT) |
Fix assert in UI string trimming code when we have 'protected' right part. |
Revision 777e1b9 by Antonio Vazquez August 2, 2018, 14:22 (GMT) |
UI: Move thickness before frame lock in Annotation Panel The thickness is more important and must be below list of annotation layers. |
Revision 75d0830 by Campbell Barton August 2, 2018, 12:28 (GMT) |
Cleanup: use dictionary for icon lookup |
Revision f36855f by Campbell Barton August 2, 2018, 12:10 (GMT) |
UI: show all particle brush settings in topbar Also show particle brush in tool-properties panel. |
Revision 35a5fcc by Campbell Barton August 2, 2018, 11:28 (GMT) |
UI: show particle radius & strength in topbar |
Revision 2002120 by Sergey Sharybin August 2, 2018, 10:24 (GMT) |
Subsurf: Better crease which represents sharp edges Enabled infinite sharp patches for topology refiner and evaluator, which allows to have sharp edge at first subdivision level. Also tweaked crease export from Blender to OpenSubdiv to have more artistic control over the whole 0..1 range. |
Revision 3a93314 by Campbell Barton August 2, 2018, 09:27 (GMT) |
Tool System: initial particle system support |
Revision d79df6c by Campbell Barton August 2, 2018, 08:18 (GMT) |
Tool System: sync changes from changes to brushes Changing a brush now updates the tool. |
Revision d3c387d by Campbell Barton August 2, 2018, 07:52 (GMT) |
Merge branch 'master' into blender2.8 |
Revision cb6d7cb by Campbell Barton August 2, 2018, 07:49 (GMT) |
RNA: make particle enum public |
Revision 503866c by Joshua Leung August 2, 2018, 04:35 (GMT) |
Fix T56199: Crash on Annotation in (VSE) Image Preview In some cases (e.g. using old userpref settings/keymaps) it was possible to trigger a crash when the wrong GP/Annotation operators were triggered in the wrong contexts (e.g. using the old GPENCIL_OT_paint in annotation-only contexts like all the 2D editors). This commit resolves several issues that were caused by sloppy code-churn + features that had been hacked on. |
Revision 0fdd058 by Joshua Leung August 2, 2018, 03:04 (GMT) |
Dev Tooling: Instrument motion path calculation operator (for bones) to collect timing data This will be useful for checking on the progress of our optimisation efforts, and to generate some nice stats for later. |
Revision 8a0760e by Joshua Leung August 2, 2018, 03:04 (GMT) |
Armature Panel Tweaks - Motion Paths/Ghosting Since most animators find Motion Paths more useful than Armature Ghosting: * Move Motion Paths before Ghosting settings (less scrolling) * Collapse Ghosting panel by default * Open Motion Paths panel by default instead |
Revision ab49b7d by Pablo Vazquez August 1, 2018, 23:26 (GMT) |
UI: Slightly larger action zone for corner resizing Pretty minor, from 0.6 to 0.8, but the improvement is noticeable especially when using a stylus, without overlapping too much with the buttons and dropdowns in headers. |
Revision a4623bd by Pablo Vazquez August 1, 2018, 22:52 (GMT) |
UI: Group similar Grease Pencil brush settings |
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