Revision 66da2f5 by Antonio Vazquez July 31, 2018, 08:50 (GMT) |
New Grease Pencil object for 2D animation This commit merge the full development done in greasepencil-object branch and include mainly the following features. - New grease pencil object. - New drawing engine. - New grease pencil modes Draw/Sculpt/Edit and Weight Paint. - New brushes for grease pencil. - New modifiers for grease pencil. - New shaders FX. - New material system (replace old palettes and colors). - Split of annotations (old grease pencil) and new grease pencil object. - UI adapted to blender 2.8. You can get more info here: https://code.blender.org/2017/12/drawing-2d-animation-in-blender-2-8/ https://code.blender.org/2018/07/grease-pencil-status-update/ This is the result of nearly two years of development and I want thanks firstly the other members of the grease pencil team: Daniel M. Lara, Matias Mendiola and Joshua Leung for their support, ideas and to keep working in the project all the time, without them this project had been impossible. Also, I want thanks other Blender developers for their help, advices and to be there always to help me, and specially to Cl�ment Foucault, Dalai Felinto, Pablo V�zquez and Campbell Barton. |
Revision 27496cc by Campbell Barton July 31, 2018, 08:43 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3638944 by Campbell Barton July 31, 2018, 08:42 (GMT) |
Revision fe6e751 by Sergey Sharybin July 31, 2018, 08:25 (GMT) |
Workbench: Correct ifndef after recent changes Usage of matcap image uniform had different ifdef than definition of that uniform. Assuming the usage was correct, and the definition needed an update. Prevents shader from compilation failure and from aborts in debug builds. |
Revision 51c38b5 by Sergey Sharybin July 31, 2018, 07:24 (GMT) |
Subsurf: Rework in a way that patches boundaries are merged together The idea is to create vertices along the coarse edges once, without splitting coarse edges on separate ptex faces. This requires some indexing magic, vertices within a patch are no longer sequential. Not sure how to make it nicer without such a black magic looking calculations (which are basically boiling down to mimicking order of verts/edges creation). In the current offsets calculation loose verts and edges are not properly taken into account, but those are causing topology refiner to fail anyway, so it needs a bit deeper change. Reviewers: brecht Differential Revision: https://developer.blender.org/D3570 |
Revision 5300ba0 by Campbell Barton July 31, 2018, 07:03 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 21f61cb by Campbell Barton July 31, 2018, 06:57 (GMT) |
BLF: replace global aa pref w/ monochrome flag Now disabling anti-aliasing doesn't impact sequencer, render stamp etc. |
Revision b51dcb6 by Campbell Barton July 31, 2018, 06:44 (GMT) |
Fix crash w/ missing matcaps Building w/o EXR caused this. |
Revision 65344a6 by Campbell Barton July 31, 2018, 06:24 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 18888b7 by Campbell Barton July 31, 2018, 06:19 (GMT) |
UI: use text hinting (now user preference) D3201 by @ambient w/ edits not to impact fonts used for rendering (only change display for UI text). |
Revision 52c2302 by Campbell Barton July 31, 2018, 02:59 (GMT) |
UI: consistent names for edit-mode overlay |
Revision 0c955ed by Campbell Barton July 31, 2018, 00:45 (GMT) |
Fix T56155: Header shows in popover context menu |
Revision 5675422 by Campbell Barton July 31, 2018, 00:42 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 1195a4a by Campbell Barton July 31, 2018, 00:38 (GMT) |
Revision 06e9d16 by Brecht Van Lommel July 30, 2018, 21:01 (GMT) |
Fix build error in new build after recent merge. |
Revision c86b5fa by Brecht Van Lommel July 30, 2018, 16:51 (GMT) |
Viewport: use Filmic without scene exposure/gamma/curves for workbench. This ignores the scene color managment view settings for solid mode and lookdev when not using scene lights and world. The scene settings are intended for tweaking renders and should not affect studio lighting and matcaps. There may be cases where a simple sRGB transform is better than Filmic and we could add configuration for this. Not sure if it really matters and it may be better if we just assume matcaps and studiolights are all created for one view transform. Differential Revision: https://developer.blender.org/D3569 |
Revision 2e2e7af by Brecht Van Lommel July 30, 2018, 16:44 (GMT) |
Merge branch 'master' into blender2.8 |
Revision cc397b9 by Brecht Van Lommel July 30, 2018, 16:35 (GMT) |
UI: make horizontal wheel scroll in 2D view match vertical scroll speed. |
Revision f08f6c1 by Joshua Leung July 30, 2018, 15:48 (GMT) |
Clean Keyframes operator tweaks By popular demand, the CLean Keyframes operator will now leave handles and other interpolation settings untouched. Previously, it would recreate the keyframes from scratch, keeping only the frame + value, under the assumption that the handle information was "bad" (i.e. the source of bumps and roughness, due to bad hand tweaking). However, since most animators use this on hand-keyed animation instead of motion-capture data, this assumption didn't hold, and was actually overly destructive - wiping out lots of hand-adjusted curve data. |
Revision dee31f2 by Bastien Montagne July 30, 2018, 15:42 (GMT) |
Minor cleanup. |
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