Revision 885cc4c by Brecht Van Lommel July 30, 2018, 15:12 (GMT) |
Build: require C11/C++11 for all operating systems in master. This is in preparation of upgrading our library dependencies, some of which need C++11. We already use C++11 in blender2.8 and for Windows and macOS, so this just affects Linux. On many distributions this will not require any changes, on some install_deps.sh will need to be run again to rebuild libraries. Differential Revision: https://developer.blender.org/D3568 |
Revision d282485 by Joshua Leung July 30, 2018, 15:04 (GMT) |
Silencing a bunch of compiler warnings Most of these were mismatched const qualifiers |
Revision a3b6ae9 by Bastien Montagne July 30, 2018, 14:58 (GMT) |
Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct. Also, fix missing cleanup of Object.runtime when copying Object datablocks! |
Revision 6d6deeb by Clément Foucault July 30, 2018, 14:48 (GMT) |
Workbench: Use FXAA instead of TAA when viewport is animated. Fix T55996 "Playback in "Active Editor Only" doesn't work" |
Revision b59d85b by Stefan Werner July 30, 2018, 13:42 (GMT) |
Cycles: Fixed OpenCL build. sqr(float4) is available on CUDA and CPU, but not on OpenCL. |
Revision 27567a6 by Bastien Montagne July 30, 2018, 13:01 (GMT) |
Fix T56020: Crash while opening .blend file made with older version. We need a NULL workspace check here, in some cases we get a SRTemp screen even though it's not tagged as temp... |
Revision 4473427 by Pablo Vazquez July 30, 2018, 12:50 (GMT) |
UI: Hide labels from MatCaps They were added as placeholder to show something until they lazy-load. But since the load is fast and it's hard to fit the text, and their name is displayed already in the tooltip, we can do without for now. In the future when we have insta-tooltips we should make them use this. |
Revision bfaf416 by Clément Foucault July 30, 2018, 12:18 (GMT) |
Motion Path: Don't blit MSAA buffer if there is no motion paths |
Revision 6c6ecdd by Clément Foucault July 30, 2018, 12:18 (GMT) |
Armature: Fix bone always transparent when enabling MSAA |
Revision 5a05683 by Clément Foucault July 30, 2018, 12:18 (GMT) |
Motion Path: Fix motion path when MSAA is enabled |
Revision 0f97718 by Clément Foucault July 30, 2018, 12:18 (GMT) |
DRW: Add option to only resolve framebuffer colors without depth test |
Revision d65df10 by Clément Foucault July 30, 2018, 12:18 (GMT) |
DRW: Add DRW_shgroup_is_empty and DRW_pass_is_empty |
Revision 6a493e4 by Brecht Van Lommel July 30, 2018, 11:54 (GMT) |
Viewport: add new default set of matcaps. These were made by the community and curated by Pablo and William. Thanks to everyone who contributed! https://devtalk.blender.org/t/call-for-content-matcaps/737 Command used for compression: oiiotool %s --ch R,G,B -d half --compression dwab -o output/%s |
Revision d01319d by Brecht Van Lommel July 30, 2018, 11:54 (GMT) |
Shape keys: change default interpolation for absolute shape keys to linear. |
Revision bd49a76 by Germano Cavalcante July 30, 2018, 11:49 (GMT) |
Fix T56121 and maybe others: DST.gpu_context was being created in the wrong DST.gl_context. In addition to the crash in the selection of bones, this was responsible for other problems such as wrong hair and disappearing objects. |
Revision 914e4d1 by Campbell Barton July 30, 2018, 10:53 (GMT) |
Fix T56152: Rotate crash w/ individual origins |
Revision 1d596e2 by Campbell Barton July 30, 2018, 06:51 (GMT) |
Merge branch 'master' into blender2.8 |
Revision c8b6e3d by Campbell Barton July 30, 2018, 06:46 (GMT) |
Sequencer: move text & color into own category Add 'Generate' menu, these aren't effects from a user perspective. D3546 by @rudolf.ortner |
Revision f77f819 by Campbell Barton July 30, 2018, 06:41 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ff6c6f1 by Campbell Barton July 30, 2018, 06:36 (GMT) |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021