Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 1623 / 5574

July 30, 2018, 15:12 (GMT)
Build: require C11/C++11 for all operating systems in master.

This is in preparation of upgrading our library dependencies, some of which
need C++11. We already use C++11 in blender2.8 and for Windows and macOS, so
this just affects Linux.

On many distributions this will not require any changes, on some
install_deps.sh will need to be run again to rebuild libraries.

Differential Revision: https://developer.blender.org/D3568
Revision d282485 by Joshua Leung
July 30, 2018, 15:04 (GMT)
Silencing a bunch of compiler warnings

Most of these were mismatched const qualifiers
July 30, 2018, 14:58 (GMT)
Cleanup/Refactor: Move CurveCache runtime data into Object.runtime struct.

Also, fix missing cleanup of Object.runtime when copying Object
datablocks!
July 30, 2018, 14:48 (GMT)
Workbench: Use FXAA instead of TAA when viewport is animated.

Fix T55996 "Playback in "Active Editor Only" doesn't work"
July 30, 2018, 13:42 (GMT)
Cycles: Fixed OpenCL build. sqr(float4) is available on CUDA and CPU, but not on OpenCL.
July 30, 2018, 13:01 (GMT)
Fix T56020: Crash while opening .blend file made with older version.

We need a NULL workspace check here, in some cases we get a SRTemp
screen even though it's not tagged as temp...
July 30, 2018, 12:50 (GMT)
UI: Hide labels from MatCaps

They were added as placeholder to show something until they lazy-load.
But since the load is fast and it's hard to fit the text, and their name
is displayed already in the tooltip, we can do without for now.

In the future when we have insta-tooltips we should make them use this.
Revision bfaf416 by Clément Foucault
July 30, 2018, 12:18 (GMT)
Motion Path: Don't blit MSAA buffer if there is no motion paths
Revision 6c6ecdd by Clément Foucault
July 30, 2018, 12:18 (GMT)
Armature: Fix bone always transparent when enabling MSAA
Revision 5a05683 by Clément Foucault
July 30, 2018, 12:18 (GMT)
Motion Path: Fix motion path when MSAA is enabled
Revision 0f97718 by Clément Foucault
July 30, 2018, 12:18 (GMT)
DRW: Add option to only resolve framebuffer colors without depth test
July 30, 2018, 12:18 (GMT)
DRW: Add DRW_shgroup_is_empty and DRW_pass_is_empty
July 30, 2018, 11:54 (GMT)
Viewport: add new default set of matcaps.

These were made by the community and curated by Pablo and William.
Thanks to everyone who contributed!
https://devtalk.blender.org/t/call-for-content-matcaps/737

Command used for compression:
oiiotool %s --ch R,G,B -d half --compression dwab -o output/%s
July 30, 2018, 11:54 (GMT)
Shape keys: change default interpolation for absolute shape keys to linear.
July 30, 2018, 11:49 (GMT)
Fix T56121 and maybe others: DST.gpu_context was being created in the wrong DST.gl_context.

In addition to the crash in the selection of bones, this was responsible for other problems such as wrong hair and disappearing objects.
July 30, 2018, 10:53 (GMT)
Fix T56152: Rotate crash w/ individual origins
July 30, 2018, 06:51 (GMT)
Merge branch 'master' into blender2.8
July 30, 2018, 06:46 (GMT)
Sequencer: move text & color into own category

Add 'Generate' menu, these aren't effects from a user perspective.

D3546 by @rudolf.ortner
July 30, 2018, 06:41 (GMT)
Merge branch 'master' into blender2.8
July 30, 2018, 06:36 (GMT)
Cleanup: id-property creation

D3473 by @JacquesLucke
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021