Revision 247ad20 by Clément Foucault July 17, 2018, 22:17 (GMT) |
GWN: Port to GPU module: Move files to GPU This does not include all the struct and type renaming. Only files were renamed. gwn_batch.c/h was fusioned with GPU_batch.c/h gwn_immediate.c/h was fusioned with GPU_immediate.c/h gwn_imm_util.c/h was fusioned with GPU_immediate_util.c/h |
Revision 6329629 by Clément Foucault July 17, 2018, 22:17 (GMT) |
GWN: Port to GPU module: codestyle & licence |
Revision a28fd8f by Ray molenkamp July 17, 2018, 20:46 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 4104547 by Ray molenkamp July 17, 2018, 20:44 (GMT) |
make.bat: remove msvc2013 support. |
Revision 644fadf by Brecht Van Lommel July 17, 2018, 14:46 (GMT) |
Render: add "OpenGL" render engine. This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose. |
Revision 43ac0f3 by Rohan Rathi July 17, 2018, 13:27 (GMT) |
Fix weld incoherent normals with weld operation |
Revision 7b3a18f by Brecht Van Lommel July 17, 2018, 12:59 (GMT) |
Cleanup: moving shading type into View3DShading. So all shading settings are in this struct and can be reused in the OpenGL render engine. |
Revision f8e2dba by Brecht Van Lommel July 17, 2018, 12:59 (GMT) |
UI: move specular light settings to Lights tab in user preferences. |
Revision 117a5c0 by Brecht Van Lommel July 17, 2018, 12:59 (GMT) |
Fix Python error removing studio lights in user preferences. |
Revision 6d8e36b by Brecht Van Lommel July 17, 2018, 12:59 (GMT) |
Fix inconsistent shade smooth naming in object and edit mode. |
Revision 7c8e604 by Bastien Montagne July 17, 2018, 11:58 (GMT) |
Merge branch 'master' into blender2.8 |
Revision efe9479 by Bastien Montagne July 17, 2018, 11:55 (GMT) |
Fix T56003: Opening image files as movies in VSE crashes. metadata loading code was assuming all videos in Blender were from FFMPEG... added empty place-holders for other types too, we probably could load some metadata from pictures or AVI files too! |
Revision 8d53b72 by Jeroen Bakker July 17, 2018, 10:39 (GMT) |
World: Added 'Viewport Display' panel The Properties->World tab had no Viewport Display panel. The world color itself was hidden when the 'use_node_tree' was enabled. Also renamed the World.horizon_color to World.color as it has nothing to do with the color of the horizon (old BI feature) |
July 17, 2018, 10:17 (GMT) |
July 17, 2018, 09:59 (GMT) |
Revision 7dcc7bd by Clément Foucault July 17, 2018, 09:36 (GMT) |
Object Mode: Add back object bound display |
Revision dc3b3d9 by Pablo Vazquez July 16, 2018, 22:45 (GMT) |
UI: Lamp -> Light for the object type visibility operators Spotted in a live stream by Emilton Mendoza, thanks! |
Revision b85be88 by Bastien Montagne July 16, 2018, 20:29 (GMT) |
Fix (IRC-reported) wrong usercount handling of deprecated IPO datablocks. versionning code would unref those twice... Reported by @�ergey on IRC, thanks! |
Revision d5f048f by Clément Foucault July 16, 2018, 18:08 (GMT) |
Eevee: Add debug visual for Cascaded Shadow Maps |
Revision db374d6 by Clément Foucault July 16, 2018, 18:08 (GMT) |
DRWDebug: Add new debug functions for spheres and matrices. |
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