Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 1651 / 5574

July 5, 2018, 15:51 (GMT)
Viewport: tweak Z key shading toggle.

* Z now goes to solid mode when in lookdev or rendered mode.
* Alt-Z was broken after removal of texture mode, now toggles lookdev mode.
* Simplify code by turning it into a single operator.
July 5, 2018, 15:51 (GMT)
GPU: avoid unnecessary multiple nodetree localize and output finding.
July 5, 2018, 15:08 (GMT)
Cleanup: indentation
July 5, 2018, 15:08 (GMT)
3D View: split view-numpad into two operators

Naming operator based on keys it used was strange,
split into view-axis and view-camera.
July 5, 2018, 14:57 (GMT)
Refactored into a single option

Technical all options are still there for finetuning.
July 5, 2018, 14:57 (GMT)
Refactor: SHOW->HIDE

HIDE needs less code also in the future, RNA still uses SHOW.
July 5, 2018, 14:57 (GMT)
Overlay: enable/disable drawing of specific object types.

This patch will allow users to customize what object types will be drawn by the object mode overlay.
It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes.

It currently does not support Physics objects due to the overlap it has with other objects types.

Also be aware that in pose mode the armature is drawn, but not by the object mode overlay

Reviewers: campbellbarton

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3524
July 5, 2018, 14:56 (GMT)
Depsgraph: Preserve engine data when doing object copy on write update
July 5, 2018, 14:56 (GMT)
Cleanup: Undefined function declarations
July 5, 2018, 14:56 (GMT)
Ensure dependency graph exists before initializing editors

Will help entering sculpt mode on file load by making it possible
to fully initialize sculpt session. The goal is to make sure PBVH
exists since the very beginning of file open (missing PBVH is a
reason why object is not visible before first stroke).

This is not enough yet to fully solve the issue, since entering
sculpt mode tags object for Copy-on-Write update, which frees
PBVH.
July 5, 2018, 14:51 (GMT)
Revert "Overlay: enable/disable drawing of specific object types."

This reverts commit f7ec70895c78900db8e7db88d3713ebb9aa62730.
July 5, 2018, 14:46 (GMT)
Overlay: enable/disable drawing of specific object types.

Added a option to the overlay popover that controls the visibility of
non-renderable objects like lamps, cameras, speakers, armatures, curves
empties and force fields.

After discussion we went for a single option with more detailed check in
the object_mode draw engine.

Differential Revision: https://developer.blender.org/D3524
July 5, 2018, 11:53 (GMT)
Cycles: Adding native support for UINT16 textures.

Textures in 16 bit integer format are sometimes used for displacement, bump and normal maps and can be exported by tools like Substance Painter. Without this patch, Cycles would promote those textures to single precision floating point, causing them to take up twice as much memory as needed.

Reviewers: #cycles, brecht, sergey

Reviewed By: #cycles, brecht, sergey

Subscribers: sergey, dingto, #cycles

Tags: #cycles

Differential Revision: https://developer.blender.org/D3523
July 5, 2018, 10:32 (GMT)
Cleanup: warning
July 5, 2018, 10:32 (GMT)
Sculpt: Fix disappearing object on undo

Tagging object for copy on write will ruin its PBVH.

Since sculpting is an "original" domain, we only need to
update draw batches to update.
July 5, 2018, 10:27 (GMT)
UI: show modal operator keymaps in the status bar

This is work in progress, transform keymap especially
needs some filtering on it's keymap.
July 5, 2018, 10:27 (GMT)
Fix build w/o fluidsim
July 5, 2018, 10:22 (GMT)
Fluidsim: fixed memory leak
July 5, 2018, 09:30 (GMT)
Fluidsim: ported from DerivedMesh to Mesh

Also removed a bunch of unnecessary #include statements from fluidsim.c.
July 5, 2018, 09:30 (GMT)
Ported CDDM_apply_vert_normals from DM to Mesh
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021