Revision 5bd57aa by Brecht Van Lommel July 5, 2018, 15:51 (GMT) |
Viewport: tweak Z key shading toggle. * Z now goes to solid mode when in lookdev or rendered mode. * Alt-Z was broken after removal of texture mode, now toggles lookdev mode. * Simplify code by turning it into a single operator. |
Revision d822346 by Brecht Van Lommel July 5, 2018, 15:51 (GMT) |
GPU: avoid unnecessary multiple nodetree localize and output finding. |
Revision c974a35 by Campbell Barton July 5, 2018, 15:08 (GMT) |
Cleanup: indentation |
Revision 997b73c by Campbell Barton July 5, 2018, 15:08 (GMT) |
3D View: split view-numpad into two operators Naming operator based on keys it used was strange, split into view-axis and view-camera. |
Revision 404bacc by Jeroen Bakker July 5, 2018, 14:57 (GMT) |
Refactored into a single option Technical all options are still there for finetuning. |
Revision 35f8198 by Jeroen Bakker July 5, 2018, 14:57 (GMT) |
Refactor: SHOW->HIDE HIDE needs less code also in the future, RNA still uses SHOW. |
Revision 4dfcc6c by Jeroen Bakker July 5, 2018, 14:57 (GMT) |
Overlay: enable/disable drawing of specific object types. This patch will allow users to customize what object types will be drawn by the object mode overlay. It supports: Empties, Lamps, Cameras, Speakers, Armatures and Lightprobes. It currently does not support Physics objects due to the overlap it has with other objects types. Also be aware that in pose mode the armature is drawn, but not by the object mode overlay Reviewers: campbellbarton Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3524 |
Revision 5db711f by Sergey Sharybin July 5, 2018, 14:56 (GMT) |
Depsgraph: Preserve engine data when doing object copy on write update |
Revision ec98d8c by Sergey Sharybin July 5, 2018, 14:56 (GMT) |
Cleanup: Undefined function declarations |
Revision d192d72 by Sergey Sharybin July 5, 2018, 14:56 (GMT) |
Ensure dependency graph exists before initializing editors Will help entering sculpt mode on file load by making it possible to fully initialize sculpt session. The goal is to make sure PBVH exists since the very beginning of file open (missing PBVH is a reason why object is not visible before first stroke). This is not enough yet to fully solve the issue, since entering sculpt mode tags object for Copy-on-Write update, which frees PBVH. |
Revision c1678a3 by Jeroen Bakker July 5, 2018, 14:51 (GMT) |
Revert "Overlay: enable/disable drawing of specific object types." This reverts commit f7ec70895c78900db8e7db88d3713ebb9aa62730. |
Revision f7ec708 by Jeroen Bakker July 5, 2018, 14:46 (GMT) |
Overlay: enable/disable drawing of specific object types. Added a option to the overlay popover that controls the visibility of non-renderable objects like lamps, cameras, speakers, armatures, curves empties and force fields. After discussion we went for a single option with more detailed check in the object_mode draw engine. Differential Revision: https://developer.blender.org/D3524 |
Revision 4d00e95 by Stefan Werner July 5, 2018, 11:53 (GMT) |
Cycles: Adding native support for UINT16 textures. Textures in 16 bit integer format are sometimes used for displacement, bump and normal maps and can be exported by tools like Substance Painter. Without this patch, Cycles would promote those textures to single precision floating point, causing them to take up twice as much memory as needed. Reviewers: #cycles, brecht, sergey Reviewed By: #cycles, brecht, sergey Subscribers: sergey, dingto, #cycles Tags: #cycles Differential Revision: https://developer.blender.org/D3523 |
Revision a4328a4 by Campbell Barton July 5, 2018, 10:32 (GMT) |
Cleanup: warning |
Revision d13fb7a by Sergey Sharybin July 5, 2018, 10:32 (GMT) |
Sculpt: Fix disappearing object on undo Tagging object for copy on write will ruin its PBVH. Since sculpting is an "original" domain, we only need to update draw batches to update. |
Revision 397d088 by Campbell Barton July 5, 2018, 10:27 (GMT) |
UI: show modal operator keymaps in the status bar This is work in progress, transform keymap especially needs some filtering on it's keymap. |
Revision 1517fa4 by Campbell Barton July 5, 2018, 10:27 (GMT) |
Fix build w/o fluidsim |
Revision 03ef9f3 by Sybren A. Stüvel July 5, 2018, 10:22 (GMT) |
Fluidsim: fixed memory leak |
Revision f4ce6d0 by Sybren A. Stüvel July 5, 2018, 09:30 (GMT) |
Fluidsim: ported from DerivedMesh to Mesh Also removed a bunch of unnecessary #include statements from fluidsim.c. |
Revision 99a6d61 by Sybren A. Stüvel July 5, 2018, 09:30 (GMT) |
Ported CDDM_apply_vert_normals from DM to Mesh |
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