Revision 7a8c49e by William Reynish / Pablo Vazquez June 27, 2018, 22:33 (GMT) |
Revision ed8fca8 by William Reynish / Pablo Vazquez June 27, 2018, 22:33 (GMT) |
Revision 9f4b7be by William Reynish / Pablo Vazquez June 27, 2018, 22:32 (GMT) |
UI: Center ID Blocks in Video Sequencer Also remove Use Preview Range and Lock Frame buttons from the header they belong to the Timeline editor now. See T55635 |
Revision 3e1b755 by William Reynish / Pablo Vazquez June 27, 2018, 22:30 (GMT) |
Revision 252d1d8 by William Reynish / Pablo Vazquez June 27, 2018, 22:29 (GMT) |
Revision a009f26 by Brecht Van Lommel June 27, 2018, 22:13 (GMT) |
UI: keep statusbar keymap icons in same position, if there is enough space. |
Revision 8b22978 by Brecht Van Lommel June 27, 2018, 22:13 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 9536f67 by Brecht Van Lommel June 27, 2018, 22:11 (GMT) |
Fix Cycles tests build on macOS. |
Revision 35bfc8c by Campbell Barton June 27, 2018, 21:01 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b633d76 by Campbell Barton June 27, 2018, 20:32 (GMT) |
Cleanup: style |
Revision 31f0c91 by Campbell Barton June 27, 2018, 20:29 (GMT) |
Cleanup: style |
Revision 609805e by William Reynish / Campbell Barton June 27, 2018, 20:12 (GMT) |
UI: shorten labels to avoid clipping |
Revision cf7ff47 by Campbell Barton June 27, 2018, 20:12 (GMT) |
Remove empty gradient definitions in new theme MSVC doesn't support |
Revision 31137f7 by Campbell Barton June 27, 2018, 18:21 (GMT) |
Remove empty gradient definitions in new theme MSVC doesn't support |
Revision d3b814e by Brecht Van Lommel June 27, 2018, 17:48 (GMT) |
UI: tweak status bar layout to make it less jumpy. Keymap on the left, messages and jobs in the middle, stats on the right. |
Revision 0e304ca by Brecht Van Lommel June 27, 2018, 17:04 (GMT) |
UI: some renaming for more clear/consistent cursor keymaps in status bar. There's much more work to be done here, this is just fixing some obvious ones. |
Revision 3504b27 by Rohan Rathi June 27, 2018, 14:49 (GMT) |
Patch to fix shading continuity. Added it as extension to harden. Tried out different methods to fix normals, Though as with width and segments changes shape, orientation of new polys a non-smooth method of fix was not possible. Current method aggregates vertex normals into a smooth fan without affecting edge shading. Still need to fix the crease at new vertex edges |
Revision f55f2db by Sergey Sharybin June 27, 2018, 14:35 (GMT) |
Fix T55644: Multires ignores render subdivision when simplified We did not tell proper render/viewport context to subsurf derived mesh created for multires. |
Revision 08b1056 by Sergey Sharybin June 27, 2018, 14:35 (GMT) |
Depsgraph: Move time dependency to animation of action This way we guarantee that animation component on the datablock will totally wait for action to be fully evaluated before attempting to evaluate f-curves. Fixes T55642: Inconsistent result on animated DoF file |
Revision 3766b93 by Sergey Sharybin June 27, 2018, 14:35 (GMT) |
Depsgraph: Add missing relation to pose init Pose init initializes inversed object matrix, which means it does need to have proper object transform. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021