Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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Revision 7a8c49e by William Reynish / Pablo Vazquez
June 27, 2018, 22:33 (GMT)
UI: Center ID Blocks in Clip Editor

See T55635
Revision ed8fca8 by William Reynish / Pablo Vazquez
June 27, 2018, 22:33 (GMT)
UI: Center ID Blocks in Image Editor

See T55635
Revision 9f4b7be by William Reynish / Pablo Vazquez
June 27, 2018, 22:32 (GMT)
UI: Center ID Blocks in Video Sequencer

Also remove Use Preview Range and Lock Frame buttons from the header
they belong to the Timeline editor now.

See T55635
Revision 3e1b755 by William Reynish / Pablo Vazquez
June 27, 2018, 22:30 (GMT)
UI: Center ID Blocks in Node Editor

See T55635
Revision 252d1d8 by William Reynish / Pablo Vazquez
June 27, 2018, 22:29 (GMT)
UI: Center ID Blocks in Text Editor

See T55635
June 27, 2018, 22:13 (GMT)
UI: keep statusbar keymap icons in same position, if there is enough space.
June 27, 2018, 22:13 (GMT)
Merge branch 'master' into blender2.8
June 27, 2018, 22:11 (GMT)
Fix Cycles tests build on macOS.
June 27, 2018, 21:01 (GMT)
Merge branch 'master' into blender2.8
June 27, 2018, 20:32 (GMT)
Cleanup: style
June 27, 2018, 20:29 (GMT)
Cleanup: style
Revision 609805e by William Reynish / Campbell Barton
June 27, 2018, 20:12 (GMT)
UI: shorten labels to avoid clipping
June 27, 2018, 20:12 (GMT)
Remove empty gradient definitions in new theme

MSVC doesn't support
June 27, 2018, 18:21 (GMT)
Remove empty gradient definitions in new theme

MSVC doesn't support
June 27, 2018, 17:48 (GMT)
UI: tweak status bar layout to make it less jumpy.

Keymap on the left, messages and jobs in the middle, stats on the right.
June 27, 2018, 17:04 (GMT)
UI: some renaming for more clear/consistent cursor keymaps in status bar.

There's much more work to be done here, this is just fixing some obvious ones.
Revision 3504b27 by Rohan Rathi
June 27, 2018, 14:49 (GMT)
Patch to fix shading continuity.

Added it as extension to harden. Tried out different methods to fix normals,
Though as with width and segments changes shape, orientation of new polys
a non-smooth method of fix was not possible. Current method aggregates
vertex normals into a smooth fan without affecting edge shading.
Still need to fix the crease at new vertex edges
June 27, 2018, 14:35 (GMT)
Fix T55644: Multires ignores render subdivision when simplified

We did not tell proper render/viewport context to subsurf derived mesh
created for multires.
June 27, 2018, 14:35 (GMT)
Depsgraph: Move time dependency to animation of action

This way we guarantee that animation component on the datablock will
totally wait for action to be fully evaluated before attempting to
evaluate f-curves.

Fixes T55642: Inconsistent result on animated DoF file
June 27, 2018, 14:35 (GMT)
Depsgraph: Add missing relation to pose init

Pose init initializes inversed object matrix, which means it does
need to have proper object transform.
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