Revision df02675 by Brecht Van Lommel June 26, 2018, 17:45 (GMT) |
UI: move modal operator text from headers to status bar. Python API is context.workspace.status_text_set() |
Revision ecb56ea by Aaron Carlisle June 26, 2018, 16:29 (GMT) |
Revision c817a89 by Jeroen Bakker June 26, 2018, 16:19 (GMT) |
Workbench: Wrong ENUM value for SINGLE color Had to be "SINGLE", but was "SOLID" resulting in not showing the single color option in the shader popover |
Revision 6b06709 by Jeroen Bakker June 26, 2018, 16:14 (GMT) |
Workbench: TAA quick fix for AMD cards Seems to be that mix(a, b, 1.0) will not give you b. on nvidia this is not a problem as a was initialized with 0.0, but on AMD it can be any floating point number, resulting that mix(inf, b, 1.0) was still more to inf than to b. |
Revision b4c01ac by Sybren A. Stüvel June 26, 2018, 15:42 (GMT) |
Merge branch 'master' into blender2.8 |
Revision d5a42bc by Sybren A. Stüvel June 26, 2018, 15:39 (GMT) |
RigidBody: use runtime.mesh_orig instead of DEG_get_original_object |
Revision 599e979 by Sybren A. Stüvel June 26, 2018, 15:35 (GMT) |
Fix bug in DNA_struct_elem_find when checking the first field find_elem(olddata=NULL) doesn't work reliably for existence checks; it will return NULL both when the field is found at offset 0 and when it is not found at all. |
Revision 0954085 by Brecht Van Lommel June 26, 2018, 15:17 (GMT) |
Fix missing object/collection hiding icons on undo. |
Revision e69e62a by Brecht Van Lommel June 26, 2018, 15:15 (GMT) |
UI: decrease status bar height. |
Revision cf8a059 by Jeroen Bakker June 26, 2018, 14:35 (GMT) |
Workbench: Tempural Anti Aliasing - FXAA is now also done in the workbench_forward engine. - User can enable TAA8 in the userpref by setting their max viewport AA to TAA8. FXAA will still be used when navigating |
Revision c07f2bc by Dalai Felinto June 26, 2018, 14:00 (GMT) |
Fix T55628: Crash when creating new material slots We need to update the geometry when resizing the object material slots. |
June 26, 2018, 12:29 (GMT) |
UI: Make Mesh shading menu consistent with the other menus |
Revision 25caedc by William Reynish / Pablo Vazquez June 26, 2018, 12:17 (GMT) |
UI: Tweaks to Cycles Bake panel -Correctly aligns bake options in the column -Updated Metadata panel with right-aligned checkboxes for consistency |
Revision c1459a1 by Bastien Montagne June 26, 2018, 10:36 (GMT) |
Fix T55630: update issue between Object and TexPaint modes. Need to flush mesh DEG COW here, for some reason... |
Revision cdd915e by Campbell Barton June 26, 2018, 10:18 (GMT) |
UI: status bar cursor keymap display Show mouse button actions in status bar, based on context, modifiers and active tool. See: T54861 |
Revision 4adf19e by Campbell Barton June 26, 2018, 10:15 (GMT) |
Icons: mouse buttons & drag Monochrome icons from jendryzch |
Revision e17285a by Joshua Leung June 26, 2018, 09:44 (GMT) |
Tweak: Try to make the purpose of the collection/search fields clearer Note: The labels in this panel are still WIP. There are probably clearer names for some of these, including maybe even omitting some. |
Revision c0a8a29 by Joshua Leung June 26, 2018, 09:44 (GMT) |
AnimEditors: Remove the toggles to enable name/collection-based filtering Now the name/collection filters run when there's some text, and don't run when the box is empty, thus reducing an extra step that was needed before these options could be used. |
Revision 5f545db by Joshua Leung June 26, 2018, 09:44 (GMT) |
AnimEditors UI: Move less frequently used filtering options to a "Filters" popovers This commit is an experiment in using popovers as a place to house some of the filtering options for animation editors, in line with what's taking place in the Outliner with the filtering popover there too. Right now, the most frequently used/changed options are still available on the headers (i.e. the "Only Selected"/"Hidden"/search fields), while everything else (i.e. the per-datablock filters, which were already hidden behind a collapsed-toggle button before) now live in the popover. |
Revision c795505 by Bastien Montagne June 26, 2018, 09:43 (GMT) |
Cleanup: dyntopo sculpt draw update: use same BM_face_as_array_vert_tri for indexbuf generation. It's cleaner, and actually assert that BMFace is a triangle. Same code as when generating vertexbuf for flat shading! |
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