Revision dff8a7d by Campbell Barton June 8, 2018, 08:52 (GMT) |
Fix regression in grease pencil drawing Drag events finished drawing early. |
Revision b3c8ffc by Jeroen Bakker June 8, 2018, 08:41 (GMT) |
Workbench: UI for custom studio lights/matcaps - all known image types are supported - BpyAPI for studiolights added - added open user pref operator in shading menu - possible to add multiple files in a single run For now refreshing studio lights will free all studiolights and reinit the whole mechanism. This can be improved by only freeing deleted, reset updated and add new custom studiolights. details to show currently only shows the path we perhaps want to add other information also |
Revision 4d16d00 by Campbell Barton June 8, 2018, 08:07 (GMT) |
Keymap: continued testing/development (search key) Use Accent/Grave for search, to be more convenient than F-Keys. This sets F3 back to what it was before. |
Revision 3d68110 by Campbell Barton June 8, 2018, 06:50 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2036789 by Campbell Barton June 8, 2018, 06:48 (GMT) |
Fix T55301: Transform confirm on release fails w/ MMB |
Revision e3fe8ce by Campbell Barton June 8, 2018, 06:46 (GMT) |
WM: backport event/keymap type util from 2.8 |
Revision 908b696 by Campbell Barton June 8, 2018, 06:10 (GMT) |
Merge branch 'master' into blender2.8 |
Revision a25c11f by Campbell Barton June 8, 2018, 06:07 (GMT) |
Cleanup: trailing space Remove from blender/nodes, collada, blenfont & render. |
Revision d352a0a by Campbell Barton June 8, 2018, 06:02 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 009c38d by Campbell Barton June 8, 2018, 06:01 (GMT) |
Fix recently added drag events closing menus |
Revision 8b5ce6e by Campbell Barton June 8, 2018, 04:31 (GMT) |
Transform: fix non-3D view editmode assert |
Revision 30cd35a by Campbell Barton June 7, 2018, 18:46 (GMT) |
Keymap: continued testing/development After testing in the studio and extending the event system for drag events, we've agreed on adjustments to the new keymap, see: T55162 - Tab: Edit-mode toggle. - Tab + Cursor Drag: mode switching pie menu. - Accent/Grave: for 3D view pie menu. - F3: Search - 1..3, Shift-1..3: Edit mesh vertex/edge/face toggle. Other minor changes were made, however they aren't part of the design. - Ctrl-Shift-S: Image editor Save-As (was F3) - Ctrl-Alt-R: Repeat history (was F3) |
Revision cfc4805 by Campbell Barton June 7, 2018, 18:41 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 8f49299 by Campbell Barton June 7, 2018, 18:39 (GMT) |
WM: fix drag events applying after release |
Revision cfc1dde by Campbell Barton June 7, 2018, 18:35 (GMT) |
GHOST/X11: Xinput/XIM support caused double key-up All keyboard events were sending double key events (including modifiers) when xinput was enabled with gnome (causing much confusion!). I cant test if XIM works, but this isn't useful to send double events, so disabling for now. |
Revision 18e316b by Dalai Felinto June 7, 2018, 18:34 (GMT) |
Uniform Buffer Objects: Simplification refactor Since we are only creating this and never updating, there is no need for the original approach with the individual data to be updated. Note we only populate the GPU data when binding the UBO, so we can in the future easily create the UBOs in a separate thread than the main drawing one. Also at the moment animated materials are not working. To fix that we need to free/tag for free the GPUMaterials in BKE_material_eval. |
Revision 57da454 by Dalai Felinto June 7, 2018, 17:42 (GMT) |
Uniform Buffer Object: No more dirty tagging calls/check |
Revision 1962ae6 by Dalai Felinto June 7, 2018, 17:40 (GMT) |
Rename GPU_material_create_uniform_buffer > GPU_material_uniform_buffer_create |
Revision 56f2293 by Dalai Felinto June 7, 2018, 17:40 (GMT) |
GLSL: No need to extract the UBO dynamic inputs |
Revision e5bc37e by Dalai Felinto June 7, 2018, 17:19 (GMT) |
Don't tag UBO as dirty anymore otherwise it still crashes on render |
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