Revision d17094b by Dalai Felinto June 7, 2018, 17:16 (GMT) |
BKE_world_eval: cleanup |
Revision 85e2871 by Dalai Felinto June 7, 2018, 17:13 (GMT) |
No more need to tag sss as dirty for EEVEE And for the records, this shoudn't have been added to the GPU_material_uniform_buffer_tag_dirty function since they are unrelated. |
Revision d32b59f by Clément Foucault June 7, 2018, 17:06 (GMT) |
Remove more printfs .... |
Revision 630019d by Sybren A. Stüvel June 7, 2018, 17:01 (GMT) |
Alembic export: use depsgraph to get evaluated mesh/object |
Revision 28817c8 by Sybren A. Stüvel June 7, 2018, 17:01 (GMT) |
Alembic export: no need to check particle's mesh_final on export Hair writing is still not working properly, though, but at least now samples are written at all. |
Revision 9a873d0 by Sybren A. Stüvel June 7, 2018, 17:01 (GMT) |
Alembic import: don't crash Blender when reading invalid samples |
Revision 5852c66 by Sybren A. Stüvel June 7, 2018, 17:01 (GMT) |
Alembic hair writer: avoid double-free |
Revision 20d3ce5 by Sybren A. Stüvel June 7, 2018, 17:01 (GMT) |
Alembic export: cleaned up multiply-passed depsgraph & scene Those can now solely be found in the ExportSettings object. |
Revision ef7b7ef by Clément Foucault June 7, 2018, 16:58 (GMT) |
Eevee: Fix hair not rendering. |
Revision 3b556a4 by Bastien Montagne June 7, 2018, 16:45 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt.c source/blender/editors/sculpt_paint/sculpt_undo.c |
Revision 5593bae by Clément Foucault June 7, 2018, 16:44 (GMT) |
Remove printfs ... it's getting late here. |
Revision 0859492 by Clément Foucault June 7, 2018, 16:43 (GMT) |
Fix crash cause by SSS referencing Material Nodetree data. |
Revision a3773dc by Clément Foucault June 7, 2018, 16:43 (GMT) |
Fix memleak with GPUhairs. |
Revision 80dcb2c by Bastien Montagne June 7, 2018, 16:36 (GMT) |
Cleanup: typo, and 0 -> false for booleans. |
Revision 00233f5 by Clément Foucault June 7, 2018, 16:01 (GMT) |
Wireframe: Fix edges or non manifold meshes not showing. This will show the associated edges to the vertices but that's the only workaround I can think of right now. |
Revision f9ca750 by Clément Foucault June 7, 2018, 16:01 (GMT) |
Wireframe: Change / Optimize the limited wireframe visibility option. This make the limited wireframe not a performance problem anymore. However, this does change the number of edges displayed as the threshold is now computed per vertex instead of per edges. For this reason we extended (internaly) the range of the slider so that the users can hide more edge. |
Revision 3823287 by Campbell Barton June 7, 2018, 15:08 (GMT) |
Merge branch 'master' into blender2.8 |
Revision d274c64 by Campbell Barton June 7, 2018, 15:06 (GMT) |
WM: add support for drag events This allows for a single key to be mapped to both release and drag, useful for pie menus to share a key with a different action. |
Revision 8dc33a8 by Campbell Barton June 7, 2018, 14:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision df4525d by Campbell Barton June 7, 2018, 14:52 (GMT) |
Fix key repeat events resetting the click timer |
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