Revision 7bdc67f by Bastien Montagne June 1, 2018, 08:27 (GMT) |
Fix broken 'make single user' operator UI. Texture option was removed, since BI engine removal... |
Revision fe09aa6 by Campbell Barton June 1, 2018, 08:17 (GMT) |
3D View: hide orbit navigation in camera view Typically for camera views it's nicer not to overlay large widgets, only include the button to exit camera view. |
Revision c338ac9 by Sybren A. Stüvel June 1, 2018, 08:04 (GMT) |
Modifiers: ported Soft Body DerivedMesh ? Mesh The simulation doesn't seem to update properly yet. |
Revision 3cefb27 by Campbell Barton June 1, 2018, 07:48 (GMT) |
Revision 266fc1c by Campbell Barton June 1, 2018, 07:25 (GMT) |
Revert "COW Fix: Lamp manipulators" This reverts commit 33e45658ebc2a79acda259f7be748ad64780e982. No longer needed. |
Revision 5736157 by Campbell Barton June 1, 2018, 07:22 (GMT) |
3D View: respect text option for edit-mode info |
Revision a6395ce by Campbell Barton June 1, 2018, 06:31 (GMT) |
Error in last commit |
Revision c87cfcc by Campbell Barton June 1, 2018, 06:26 (GMT) |
3D View: make text overlay optional |
Revision 63785a8 by Campbell Barton June 1, 2018, 06:16 (GMT) |
3D View: support world background color |
Revision 35efa1d by Pablo Vazquez June 1, 2018, 00:55 (GMT) |
Add 'Toggle Header' to header context menu. Also disable collapsing the header by dragging it up/down. This prevents accidentally hiding the header when resizing areas. |
Revision a63b55f by Dalai Felinto May 31, 2018, 21:58 (GMT) |
Cycles UI: Show pause button only when in rendered mode |
Revision a4bb1a5 by Dalai Felinto May 31, 2018, 21:58 (GMT) |
Fix render engine info region when overlap and header on bottom Note there is some talk about changing the position of this (which would be strange in the image editor by the way, since there we use the bottom for the result of the current pixel when dragging the mouse). However first I wanted to fix this regardless. |
Revision 995fa1f by Campbell Barton May 31, 2018, 19:45 (GMT) |
UI: new tool properties space type This currently shows panels that were in the 2.79 3D view toolbar which are now popovers. In some cases it's useful for these to stay open. This commit adds a space type to do this. Note this is currently empty in object mode. |
Revision 14dee6d by Campbell Barton May 31, 2018, 19:42 (GMT) |
UI: support drawing panels from multiple contexts |
Revision 7c75c2d by Ray molenkamp May 31, 2018, 17:50 (GMT) |
Add Asan support for clang on windows. This will currently only work for the RelWithDebInfo configuration since asan does not support the debug crt. for source line information in the reports, you need a copy of llvm-symbolizer in the blender folder or set the ASAN_SYMBOLIZER_PATH environment variable to point to it. Currently (as of 6.0.0) llvm-symbolizer does not ship with the binary clang/llvm distribution. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D3446 |
Revision e51cbce by Dalai Felinto May 31, 2018, 17:19 (GMT) |
Cleanup: Fix indentation |
Revision bf4ce57 by Clément Foucault May 31, 2018, 17:09 (GMT) |
Overlay: Add Wireframe overlay. This overlay is showing mesh topology. It is usable with transparency even if the mesh order can mess up with the expected result (some object more prominent than others). Edge thickness and alpha values are hardcoded for now but can easily be added to theme or object settings. |
Revision 712885c by Clément Foucault May 31, 2018, 17:09 (GMT) |
DRW: Add wireframe buffer texture generation for wireframe drawing. Only OB_MESH is supported for now. Creates a simple index buffer with negative indices if the edges is not a real edge. Also create the buffer texture representation of this buffer along with the pos_in_order buffer texture. |
Revision f43e3d0 by Clément Foucault May 31, 2018, 17:09 (GMT) |
DRW: Fix DRW_shgroup_call_procedural_* vertex count. |
Revision 494470b by Clément Foucault May 31, 2018, 17:09 (GMT) |
GPUTexture: Expose GPU_texture_create_buffer and add GL_R32I support. |
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