May 11, 2018, 16:10 (GMT) |
Modifiers: ported Laplacian Deform DerivedMesh ? Mesh Reviewers: sybren Differential Revision: https://developer.blender.org/D3326 |
Revision f998bad by Joshua Leung May 11, 2018, 15:44 (GMT) |
Fix: Last of the operators from T54811 now work with Copy on Write |
Revision d3c4248 by Jeroen Bakker May 11, 2018, 15:02 (GMT) |
Workbench: StudioLight HDRI's The Studio lights are now loaded from disk. The location is `datafiles/studiolights` they need to be JPG for now. JPG cannot store HDRI color range but they are clamped inside the Workbench engine for speed reason. I didn't select JP2K as it might not be enabled. Users can add upto 20 HDRI files. This limitation is inside the RNA_space.c Currently the icons are calculated when you first open the selection box for the HDRI's. We could add them to a background rendering later. I added 2 test files a sky texture rendered in Cycles and an HDRI from cloud.blender.org. |
May 11, 2018, 14:52 (GMT) |
Modifiers: ported Laplacian Smooth DerivedMesh ? Mesh Reviewers: sybren Differential Revision: https://developer.blender.org/D3340 |
Revision 625c2c2 by Pablo Vazquez May 11, 2018, 14:02 (GMT) |
Use Light Probe icons |
Revision f3017bb by Pablo Vazquez May 11, 2018, 14:02 (GMT) |
Icon for Light Probes Including Cubemap, Grid and Planar Designed by @wevon with minor modifications as part of T53840. Thanks! |
Revision 66b3f0b by Sergey Sharybin May 11, 2018, 13:49 (GMT) |
Depsgraph: Fix redundant nodes built when animation shares same action |
Revision 2f0aca4 by Sergey Sharybin May 11, 2018, 13:40 (GMT) |
Particle mode: Fix memory leak with simple interpolated children |
May 11, 2018, 13:30 (GMT) |
Modifiers: ported UV Project DerivedMesh ? Mesh Reviewers: sybren Tags: #bf_blender_2.8 Differential Revision: https://developer.blender.org/D3316 |
Revision 2c6e523 by Sergey Sharybin May 11, 2018, 13:12 (GMT) |
Dar manager: Ignore non-particle-edit objects from particle mode |
Revision aefd181 by Sergey Sharybin May 11, 2018, 12:55 (GMT) |
Fix crash going to edit mode of particles with copy on write We can not rely on edit->psys, it is not set for particle edit, and there is some logic deeper inside which does different things dependent on that. We need to replace those checks with some some HAIR vs. PARTICLES flag and always set psys pointer. |
May 11, 2018, 12:43 (GMT) |
Modifiers: ported Screw DerivedMesh ? Mesh Reviewers: sybren Differential Revision: https://developer.blender.org/D3315 |
Revision 690a5f0 by Sergey Sharybin May 11, 2018, 12:28 (GMT) |
Depsgraph: Remove workaround for scene free No functional changes commit ;) |
Revision 210bedd by Sergey Sharybin May 11, 2018, 12:24 (GMT) |
Remove debug only code |
Revision 6248295 by Pablo Vazquez May 11, 2018, 11:41 (GMT) |
Light Probe type name should be CUBEMAP, not SPHERE. Change requested by @fclem |
Revision f74c604 by Sergey Sharybin May 11, 2018, 10:49 (GMT) |
Remove unused functions which will break with copy-on-write |
Revision d50821f by Sergey Sharybin May 11, 2018, 10:49 (GMT) |
Particle edit: Initial support of edit with copy-on-write The idea is that edit mode structure is owned by original object, and used for drawing. This is a bit confusing, especially since path cache is also in that structure and needs evaluated object to calculate cache. In the future we should split edit data from visualization data, but that's bigger refactor. |
Revision ff3e9d0 by Sergey Sharybin May 11, 2018, 10:49 (GMT) |
Particle edit: Fix missing update after undo Old code was doing draw-time calculations in some cases. just do the same for now. |
Revision 9658481 by Sergey Sharybin May 11, 2018, 10:49 (GMT) |
Draw manager: Use explicit edit structure passed in |
Revision a55c588 by Sergey Sharybin May 11, 2018, 10:49 (GMT) |
Depsgraph: Move edit mode pointers trickery to own functions |
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