Revision 4df7220 by Dalai Felinto May 6, 2018, 11:27 (GMT) |
Fix crash with select linked when nothing is under the cursor There is no object to update anyways, and there is no valid basact when the nified_findnearest() test fails. How to reproduce the bug: Try to select linked (L) with selected faces but withotu mouse hovering any mesh. Bug introduced on: rBbfc9d426bb95 (original multi-object edit commit). |
Revision b6a7fa1 by Dalai Felinto May 6, 2018, 11:08 (GMT) |
Edit-mesh: multi-object select less |
Revision 2309131 by Dalai Felinto May 6, 2018, 11:08 (GMT) |
Edit-mesh: multi-object select more |
Revision dcc4b2c by Campbell Barton May 6, 2018, 10:17 (GMT) |
Fix missing show_weight from overlay UI Missed when moving settings out of the mesh. |
Revision 02dbe2d by Campbell Barton May 6, 2018, 09:56 (GMT) |
Revision b7d7bbf by Campbell Barton May 6, 2018, 09:50 (GMT) |
Fix extrude glitch where undo state was visible |
Revision 466125f by Campbell Barton May 6, 2018, 08:14 (GMT) |
EditMesh: initial extrude manipulator This manipulator is a test for mixing do/redo, there are still some glitches that need sorting out in transform & the undo stack. |
Revision 47de032 by Campbell Barton May 6, 2018, 08:14 (GMT) |
Transform: support initial offset option Needed to redo extrude+transform macro w/o resetting the translation. |
Revision f7123f0 by Campbell Barton May 6, 2018, 07:49 (GMT) |
WM: manipulator redo support Support for adjusting a setting from the last executed operator. |
Revision 4163beb by Campbell Barton May 6, 2018, 07:02 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 632f2b5 by Campbell Barton May 6, 2018, 06:57 (GMT) |
WM: include macros in last-properties Needed for 2.8 tool system storage of macro properties. |
Revision 9e3bfd9 by Campbell Barton May 6, 2018, 06:57 (GMT) |
IDProp API: use stored string length for IDP_repr Also NULL check ID pointers. |
Revision 2dd0cb4 by Brecht Van Lommel May 6, 2018, 00:00 (GMT) |
Fix T54801: incorrect render with zero weight transparent BSDFs. |
Revision f4e9620 by Dalai Felinto May 5, 2018, 22:23 (GMT) |
Fix crash on armature drawing |
Revision e1e7915 by Clément Foucault May 5, 2018, 20:52 (GMT) |
Armature: Fix object mode display. Don't show wires if not selected. Bone outline size match meshes outlines. |
Revision 759ff83 by Clément Foucault May 5, 2018, 19:04 (GMT) |
Armature: Change Bone drawing. This makes a few changes: - Remove the old "overlay" wires. - Add constraints colors to bones. - Specify a a new "hint" color per bone. Making selection/Active state more obvious. - Unify Octahedral/B-Bones/Envelope shading and colors. - Change outline size depending on the selection/active state of the bone. Note that thoses changes are not final and needs review. |
Revision 817cf2a by Clément Foucault May 5, 2018, 19:04 (GMT) |
Armature: Rename bone shaders and add 2 colors smooth blending. This will enable us to do more nice stuff in future commits. This commit is a temporary commit, it will compile but will crash if trying to display any armature. Next commit does work. |
Revision b2188d6 by Clément Foucault May 5, 2018, 19:04 (GMT) |
Armature: Outline: Fix outline detection in critical cases. Outline was not generated because the normal was completely orthogonal to the view. |
Revision 3b075d0 by Clément Foucault May 5, 2018, 19:04 (GMT) |
Armature: Make bone outlines thickness variable. |
Revision eec3fc1 by Clément Foucault May 5, 2018, 19:04 (GMT) |
Armature: Set outline width to 2.0. Correspond roughly to 1px width. |
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