Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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May 6, 2018, 11:27 (GMT)
Fix crash with select linked when nothing is under the cursor

There is no object to update anyways, and there is no valid basact when the
nified_findnearest() test fails.

How to reproduce the bug: Try to select linked (L) with selected faces but
withotu mouse hovering any mesh.

Bug introduced on: rBbfc9d426bb95 (original multi-object edit commit).
May 6, 2018, 11:08 (GMT)
Edit-mesh: multi-object select less
May 6, 2018, 11:08 (GMT)
Edit-mesh: multi-object select more
May 6, 2018, 10:17 (GMT)
Fix missing show_weight from overlay UI

Missed when moving settings out of the mesh.
May 6, 2018, 09:56 (GMT)
Show the 3D cursor by default

Was committed as part of unrelated change: D3198.
May 6, 2018, 09:50 (GMT)
Fix extrude glitch where undo state was visible
May 6, 2018, 08:14 (GMT)
EditMesh: initial extrude manipulator

This manipulator is a test for mixing do/redo,
there are still some glitches that need sorting out in
transform & the undo stack.
May 6, 2018, 08:14 (GMT)
Transform: support initial offset option

Needed to redo extrude+transform macro w/o resetting the translation.
May 6, 2018, 07:49 (GMT)
WM: manipulator redo support

Support for adjusting a setting from the last executed operator.
May 6, 2018, 07:02 (GMT)
Merge branch 'master' into blender2.8
May 6, 2018, 06:57 (GMT)
WM: include macros in last-properties

Needed for 2.8 tool system storage of macro properties.
May 6, 2018, 06:57 (GMT)
IDProp API: use stored string length for IDP_repr

Also NULL check ID pointers.
May 6, 2018, 00:00 (GMT)
Fix T54801: incorrect render with zero weight transparent BSDFs.
May 5, 2018, 22:23 (GMT)
Fix crash on armature drawing
May 5, 2018, 20:52 (GMT)
Armature: Fix object mode display.

Don't show wires if not selected.
Bone outline size match meshes outlines.
May 5, 2018, 19:04 (GMT)
Armature: Change Bone drawing.

This makes a few changes:
- Remove the old "overlay" wires.
- Add constraints colors to bones.
- Specify a a new "hint" color per bone. Making selection/Active state
more obvious.
- Unify Octahedral/B-Bones/Envelope shading and colors.
- Change outline size depending on the selection/active state of the bone.

Note that thoses changes are not final and needs review.
May 5, 2018, 19:04 (GMT)
Armature: Rename bone shaders and add 2 colors smooth blending.

This will enable us to do more nice stuff in future commits.

This commit is a temporary commit, it will compile but will crash if
trying to display any armature. Next commit does work.
May 5, 2018, 19:04 (GMT)
Armature: Outline: Fix outline detection in critical cases.

Outline was not generated because the normal was completely orthogonal to
the view.
May 5, 2018, 19:04 (GMT)
Armature: Make bone outlines thickness variable.
May 5, 2018, 19:04 (GMT)
Armature: Set outline width to 2.0.

Correspond roughly to 1px width.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021