Revision 43f9b6b by Bastien Montagne May 2, 2018, 09:34 (GMT) |
Tweak constraint copying code for static override needs. No expected change in any existing behaviour from this commit. |
Revision 31d5fcd by Campbell Barton May 2, 2018, 09:33 (GMT) |
UI: run redo poll check in operators context |
Revision 85dcdb8 by Campbell Barton May 2, 2018, 09:03 (GMT) |
UI: fix operator redo showing empty popovers Many operators have no options, showing a popover button with no content isn't good. |
Revision 2bc9396 by Campbell Barton May 2, 2018, 09:03 (GMT) |
UI: disable popovers when panel poll fails |
Revision 9b21055 by Campbell Barton May 2, 2018, 09:03 (GMT) |
WM: utility to check if an operator will draw a UI Checking if a redo operator will show something is needed to avoid empty redo popover. |
Revision 3def6c7 by Dalai Felinto May 2, 2018, 08:13 (GMT) |
Edit Mesh: look-cut copy-on-write support Note: As already commented in the code, the ideal solution would be to pass select mode as parameter to ED_view3D_backbuf_validate. Without that we have to resort to the hack solution of writing to evaluation data. |
Revision c7947b2 by Bastien Montagne May 2, 2018, 07:54 (GMT) |
Static override: Add basic two-passes system needed for apply insert op. And a dummy placeholder for object constraints... All this is WIP of course! |
Revision 429c1d6 by Bastien Montagne May 2, 2018, 07:54 (GMT) |
Static overrides: make it clear collections need specific apply callbacks. |
Revision 9e87069 by Bastien Montagne May 2, 2018, 07:54 (GMT) |
Static override: initial work for generating 'insertion' in collections. Does not yet support applying those operations, only detecting insertions and generating matching rules was already rather complicated. Also got rid of ;ost rna_path string allocation in collection diffing code, could help a bit with speed too. |
Revision c052346 by Campbell Barton May 1, 2018, 20:33 (GMT) |
UI: move object selector into 3D view This matches the new convention for left-handed mode selectors, however we're still undecided on exactly how this should work. For now test this out as a convention for all space types. |
Revision e1bd883 by Clément Foucault May 1, 2018, 17:39 (GMT) |
Eevee: Don't enable temporal AA when using 1 sample only. This was producing infinite rendering but wasn't noticeable. |
Revision 20c1edf by Clément Foucault May 1, 2018, 17:39 (GMT) |
Eevee: Shadows: Only tag as shadow caster if a shadow is cast. This leads to great improvement if the scene have moving objects without shadows (shadows disabled in the material panel). |
Revision 52f1510 by Campbell Barton May 1, 2018, 16:56 (GMT) |
UI: move space-mode selectors before menu items This adds a convention to have a spaces primary mode selector positioned to at the left of the header. |
Revision 0d61cab by Sybren A. Stüvel May 1, 2018, 16:47 (GMT) |
Modifiers: Fix crash when entering edit mode on unported modifiers |
Revision 3eca0af by Dalai Felinto May 1, 2018, 16:35 (GMT) |
Fix number sliders for the topbar |
Revision 334b55f by Sybren A. Stüvel May 1, 2018, 16:02 (GMT) |
Extract common modifier parameters into ModifierEvalContext struct The contents of the ModifierEvalContext struct are constant while iterating over the modifier stack. The struct thus should be only created once, outside any loop over the modifiers. |
Revision 6b9f1ff by Sybren A. Stüvel May 1, 2018, 16:02 (GMT) |
Formatting |
Revision 2d6620a by Sybren A. Stüvel May 1, 2018, 16:02 (GMT) |
Modifiers: Array DerivedMesh ? Mesh |
Revision 1553f6b by Sybren A. Stüvel May 1, 2018, 16:02 (GMT) |
Introduced CDDM_from_mesh_ex() to create a non-referencing CDDM This allows the mesh to be freed and the CDDM kept. |
Revision 4211d02 by Sybren A. Stüvel May 1, 2018, 16:02 (GMT) |
Modifiers: Mirror DerivedMesh ? Mesh |
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