Revision a2b05ac by Clément Foucault May 2, 2018, 14:45 (GMT) |
Eevee: Fix vertex color being in srgb space. Now they are properly converted to Linear space before interpolation. Since the only way to get vertex color in eevee and cycles is via the attribute node with the CD_AUTO_FROM_NAME flag, we have to know at binding time which type of buffer will be connected to this auto input. We store this information inside the batch cache (together with the according uniform name) and pass it as uniform to the shader which does conversion if needed. The same shader can then be reused to draw another mesh with different auto layers configuration. |
Revision 648de1b by Sybren A. Stüvel May 2, 2018, 14:39 (GMT) |
Modifiers: ported Skin modifier DerivedMesh ? Mesh |
Revision 3f2f276 by Sybren A. Stüvel May 2, 2018, 14:39 (GMT) |
Renamed 1st parameter of BKE_bmesh_to_mesh from `me` to `be` It's a BMesh, it shouldn't be called `me` |
Revision 6a9e6b1 by Bastien Montagne May 2, 2018, 14:16 (GMT) |
Merge branch 'blender2.8' into tmp-static-override-insertion |
Revision ce7575c by Bastien Montagne May 2, 2018, 14:15 (GMT) |
Static Override: Move 'auto' flag into override struct, expose it to RNA. |
Revision 40771a0 by Sybren A. Stüvel May 2, 2018, 14:03 (GMT) |
Modifiers: ported Solidify modifier DerivedMesh ? Mesh |
Revision 2450b70 by Campbell Barton May 2, 2018, 13:52 (GMT) |
Mesh: add runtime customdata dirty flags |
Revision 9e477bd by Campbell Barton May 2, 2018, 13:48 (GMT) |
Mesh: move runtime members to own struct |
Revision ae1ba76 by Jeroen Bakker May 2, 2018, 13:32 (GMT) |
Workbench: update of 3dview |
Revision 5659d8b by Campbell Barton May 2, 2018, 12:40 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 23fe6e7 by Campbell Barton May 2, 2018, 12:37 (GMT) |
Merge branch 'master' into blender2.8 |
Revision eaf6345 by Sybren A. Stüvel May 2, 2018, 11:51 (GMT) |
Lattice modifier: take comparison out of loop |
Revision 1f8720c by Sybren A. Stüvel May 2, 2018, 11:42 (GMT) |
Modifiers: ported Lattice modifier DerivedMesh ? Mesh |
Revision d099206 by Campbell Barton May 2, 2018, 10:46 (GMT) |
Merge branch 'master' into blender2.8 |
Revision adc1731 by Campbell Barton May 2, 2018, 10:20 (GMT) |
UI: open toolbar hold buttons on drag Allows for faster tool switching, no need to wait for it to open. |
Revision 81175eb by Sybren A. Stüvel May 2, 2018, 10:15 (GMT) |
Modifiers: ported Bevel modifier DerivedMesh ? Mesh This introduces `BKE_mesh_to_bmesh_ex()`, which exposes all of the `BMeshFromMeshParams` parameters to the caller. This is required to enable the `calc_face_normal` flag, which is required for the Bevel modifier. This also introduces `BKE_bmesh_to_mesh()`, which allocates a new `Mesh`, converts the `BMesh` to it, and returns it. The returned mesh is owned by the caller. |
Revision baf0547 by Jeroen Bakker May 2, 2018, 10:05 (GMT) |
Workbench: Single Color Modes - ability to switch between Single Color, Object Color, Material Color and Random Color - fixed Shading and Lighting popover - Renamed Solid -> Single Color |
Revision 62ed133 by Campbell Barton May 2, 2018, 10:02 (GMT) |
UI: don't allow disabled popovers to open w/ drag First dragging over active menu items could be used to open a disabled popover. |
Revision 404758c by Bastien Montagne May 2, 2018, 09:49 (GMT) |
Cleanup. |
Revision 77ac911 by Bastien Montagne May 2, 2018, 09:35 (GMT) |
Static Override: Add proper 'apply' callback for object constraints insertion. Seems to be working fine, still need to figure out how to make inserted constraints fully overridable... ;) |
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