Revision 65d78f4 by Campbell Barton April 29, 2018, 14:36 (GMT) |
UI: group sculpt brushes in the toolbar All sculpt brushes are accessible from the toolbar, grouped by type to keep the toolbar a fixed size. |
Revision 6f544f6 by Campbell Barton April 29, 2018, 14:24 (GMT) |
UI: fix toolbar groups w/ data_blocks |
Revision 8c4ff84 by Campbell Barton April 29, 2018, 14:22 (GMT) |
UI: hide sculpt panels from toolbar These are already available from the topbar. |
Revision 3b785be by Campbell Barton April 29, 2018, 12:48 (GMT) |
Cleanup: warning, use STRNCPY macro |
Revision 76282a9 by Campbell Barton April 29, 2018, 12:31 (GMT) |
UI: initial dynamically generated sculpt tools Lots more work needed, this just lists sculpt tools in the toolbar. |
Revision 6e76a35 by Campbell Barton April 29, 2018, 12:30 (GMT) |
Tool System: support data-blocks in tools Needed so tools can set the active brush. |
Revision f4ba766 by Campbell Barton April 29, 2018, 10:28 (GMT) |
UI: support tool generators (no visible change) This allows toolbar definitions to dynamically generate tools, needed for generating a tool list from brushes for eg. |
Revision e017876 by Brecht Van Lommel April 29, 2018, 07:55 (GMT) |
3D View: add initial view.shading and view.overlay in RNA. These are mostly empty still, many properties need to be renamed and moved there. |
Revision 16c0516 by Lukas Stockner April 29, 2018, 07:28 (GMT) |
Cycles: Cleanup: Remove double semicolons |
Revision 03957b9 by Brecht Van Lommel April 29, 2018, 07:22 (GMT) |
3D View: move shading and overlay settings into popovers. * This is just moving buttons to get a bit closer to the intended design, better naming and layout is needed. * Popovers currently work best when the 3D view header is at the top, with the most important settings nearest to the mouse. Open design question is if we should flip (part of) the buttons if header is at the bottom. * Another question is if selecintg a shading mode enum should immediately close the popover since those are changed often, unlike the other settings for which it seems more convenient to keep the popover open. |
Revision 97c7db1 by Brecht Van Lommel April 29, 2018, 07:18 (GMT) |
UI: auto open adjacent pulldown and popover buttons. |
Revision fc32bd7 by Brecht Van Lommel April 29, 2018, 07:18 (GMT) |
UI: don't flip contents of popovers, avoid closing when size changes. |
Revision cb53c9b by Brecht Van Lommel April 29, 2018, 07:18 (GMT) |
Fix use of removed Blender Internal properties. |
Revision a56d6e4 by Campbell Barton April 29, 2018, 07:16 (GMT) |
UI: show popover arrow directly under the button A visual hint but looks broken when its not pointing to the button. |
Revision ca7964c by Brecht Van Lommel April 28, 2018, 18:50 (GMT) |
UI: fix toolbar not snapping properly with system DPI and display scale. |
Revision b5d3fcc by Brecht Van Lommel April 28, 2018, 18:49 (GMT) |
Python/UI: add more convenient API for drawing based on DPI. system.ui_scale: size multiplier to use when drawing custom UI elements. system.ui_line_width: suggested line thickness and point size in pixels. |
Revision e87dd9a by Campbell Barton April 28, 2018, 16:26 (GMT) |
Edit Mesh: loop-cut multi-object support |
Revision 922ea41 by Dalai Felinto April 28, 2018, 14:55 (GMT) |
UI: Number Slider - treat percentage as a special case This is to address things like a percentage slider with a fixed soft mininum. For example, the render resolution ranges from 1% to 100% and it is really strange to have the slider showing nothing filled when the ui shows 1%. |
Revision 9b0ea92 by Dalai Felinto April 28, 2018, 14:54 (GMT) |
UI: Number slider uniform filling Now we always fill the slider with a vertical boundary. A bit hard to explain, but very easy to see the difference. I split the widget in three parts and used fragment shader discard to remove the undesired bits. That means all the widget program is doing a bit extra calculation. Reviewers: fclem Subscribers: billreynish Differential Revision: https://developer.blender.org/D3186 |
Revision c06bfe9 by Dalai Felinto April 28, 2018, 14:33 (GMT) |
UI: Remove hardcoded 11 uniform parameters Using a define makes it easy to increase this later. |
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