Revision 310bfe1 by Campbell Barton April 30, 2018, 10:36 (GMT) |
3D View: refresh on Overlay & Shading changes |
Revision bfe8800 by Sergey Sharybin April 30, 2018, 10:27 (GMT) |
Revision a88a852 by Sergey Sharybin April 30, 2018, 10:20 (GMT) |
Draw manager: Fix wrong engine type used for view update Was causing temporal sampling artifacts when scene is set to Cycles and viewport is set to Eevee. Visually was looking like ghosting or motion blur when moving objects. |
Revision f4697b3 by Campbell Barton April 30, 2018, 10:14 (GMT) |
Tool System: change internal definitions (again) Was using classes to define tools, however this makes it awkward to dynamically generate them (we can do it, but its not very "Pythonic"). Move to a named tuple. |
Revision 98fe9da by Campbell Barton April 30, 2018, 10:14 (GMT) |
Add NULL check for transform manipulator Removes need for empty keymap |
Revision 5ea85d0 by Julian Eisel April 30, 2018, 09:18 (GMT) |
Revision cb37080 by Jeroen Bakker April 30, 2018, 08:40 (GMT) |
Topbar: Enable Vertex Paint tools Discussed with Campbell just to use the .dummy for now. |
Revision 422a325 by Brecht Van Lommel April 30, 2018, 08:04 (GMT) |
Fix build of Alembic test. |
Revision 128506e by Aaron Carlisle April 29, 2018, 22:00 (GMT) |
BLI Color: YUV to/from rgb colorspace option This commit does two things: - Adds an option to do the calculation in different color spaces (BT601 or BT709). - Changes the default caluclation from legacy BT601 to BT709. This affects several areas: - UI areas (mainly scopes) - ViewLevelsNode - Several other nodes that use `COM_ConvertOperation.h` |
Revision 7297b18 by Brecht Van Lommel April 29, 2018, 20:11 (GMT) |
Fix accidentally removed code in recent commit. |
Revision 7a9f64e by Brecht Van Lommel April 29, 2018, 20:11 (GMT) |
UI: better support for dynamically sized regions in topbar. Dynamically sized regions in the topbar were flickering due to only updating their size after redraws. Now there is an optional layout() callback for all regions in an area to do UI layout first, then refresh the region layout, and then do the actual drawing for each region. Task T54753 |
Revision 0c512a6 by Campbell Barton April 29, 2018, 17:14 (GMT) |
Fix missing NULL check when setting the tool |
Revision 4218a94 by Campbell Barton April 29, 2018, 16:03 (GMT) |
UI: disable top-bar tool name drawing Makes text jump about. |
Revision b598583 by Campbell Barton April 29, 2018, 15:38 (GMT) |
UI: show add/subtract as icons Saves space in the topbar |
Revision 5cdeae2 by Campbell Barton April 29, 2018, 15:33 (GMT) |
UI: show basic sculpt options in topbar |
Revision e84735d by Campbell Barton April 29, 2018, 15:08 (GMT) |
Cleanup: rename snake_hook |
Revision 60ce327 by Campbell Barton April 29, 2018, 15:01 (GMT) |
UI: use sculpt icons in the toolbar |
Revision 7c3a028 by Campbell Barton April 29, 2018, 15:00 (GMT) |
UI: new sculpt icons from @billraynish |
Revision 79638c5 by Campbell Barton April 29, 2018, 14:51 (GMT) |
UI: backface cull generated icons Allows for keeping icons 3D without adding extra geometry at export. |
Revision 695326e by Campbell Barton April 29, 2018, 14:49 (GMT) |
UI: remove toolbar separator between categories Made cursor split from selection tools, giving ugly 2 column layout. |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021