Revision 0cff7c2 by Bastien Montagne August 5, 2021, 13:26 (GMT) |
LibOverride: Make it reasonably impossible for users to create overrides of scenes. This is not supported currently,doing so through RNA API remains possible, but from regular UI operations it should not be doable anymore. Ref. T90459. |
Revision be6409a by Campbell Barton August 5, 2021, 12:39 (GMT) |
Fix fix invalid index use for edit-mesh laplacian smooth Only vertex indices were ensured to be correct. |
August 5, 2021, 12:11 (GMT) |
XR: Controller Data Improvements Provides two key improvements to runtime controller data. 1. Separates controller poses into two components, "grip" and "aim", which are both required to accurately represent the controllers without manual offsets. Following their OpenXR definitions, the grip pose represents the user's hand when holding the controller, and the aim pose represents the controller's aiming source. 2. Runtime controller data is now stored as a dynamic array instead of a fixed array. This makes the API/functionality more adaptable to different systems. Does not bring about any changes for users since only internal runtime functionality is currently affected. Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D12073 |
Revision f45860f by Julian Eisel August 5, 2021, 10:52 (GMT) |
Cleanup: Remove unused members in FileSelectParams |
Revision ed97593 by Campbell Barton August 5, 2021, 10:49 (GMT) |
Fix T89214: Smooth Vertices (Laplacian) produces NaN coordinates Vertices with no connected faces would attempt to divide by the combined face area causing a divide by zero. Use the same weight for wire vertices as vertices connected to zero area faces. |
Revision 02e0c6f by Julian Eisel August 5, 2021, 10:14 (GMT) |
Fix T90430: Crash when dragging material Was trying to get asset information even when there was none, i.e. when the material wasn't an asset or not dragged from the Asset Browser. |
Revision 317f09e by Bastien Montagne August 5, 2021, 10:12 (GMT) |
Fix T90170: `RNA_property_pointer_get` creating data in non-thread-safe way. Protect this accessor with a local static mutex when it needs to create/write data. Ideally accessors should never create or modify data, but there are some cases where this bad behavior is currently unavoidable. This is the case of the Pointer accessor when the actual IDProperty has not yet been created. NOTE: this fixes a memory leak in liboverride diffing process when several different overrides use a same linked reference ID. Differential Revision: https://developer.blender.org/D12060 |
Revision 03e2f11 by Bastien Montagne August 5, 2021, 09:31 (GMT) |
Fix T89835: Crash after Instancing to Scene after making linked Collection local. Even though the ID itself remain the same after being made local, from depsgraph point of view this is a different ID. Hence we need to tag all of its users for COW update, as well as rebuild depsgraph relationships. Should be also backported to LTS 2.93 (and 2.83 if possible). |
Revision 647a8bf by Campbell Barton August 5, 2021, 08:21 (GMT) |
Fix T90256: faces are flat shaded in edit mode with auto smooth Regression in 39b2a7bb7e815e051348bf5c5ec777d091324164. |
Revision f5acfd9 by Campbell Barton August 5, 2021, 06:54 (GMT) |
Cleanup: remove redundant parenthesis |
Revision d8582d9 by Campbell Barton August 5, 2021, 06:44 (GMT) |
Fix slicing with negative indices Negative indices that remained negative after adding the sequence length caused incorrect slicing. With the default scene for example: bpy.context.scene.objects[-4:2] Gave a different result to: tuple(bpy.context.scene.objects)[-4:2] Clamp indices above zero so loops that step forward works as intended. |
Revision 2b51124 by Campbell Barton August 5, 2021, 06:44 (GMT) |
Fix T89450: Crash slicing BMEditSelSeq Slicing with indices greater than the length of the sequence would crash. |
Revision 450593d by Ankit Meel August 5, 2021, 05:30 (GMT) |
Cleanup: Fix Clang braced-scalar-init warning |
August 5, 2021, 04:14 (GMT) |
XR: Action Binding Improvements Provides several important improvements to the runtime action bindings operation and internal API. Moves input-specific action data (input thresholds, input regions, pose offsets/spaces) from actions to more granular action bindings. This allows a single action to be mapped to a variety of inputs, without having to share a single input threshold, region, or space. Also removes the need for action space creation API, as spaces for pose actions will be automatically created with the bindings. The correct action data for the current inputs is set by calling xrGetCurrentInteractionProfile() to get the current profile and then retrieving the corresponding mapped data. Does not bring about any changes for users since only internal runtime functionality is currently affected. Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D12077 |
Revision 604ae5f by Campbell Barton August 5, 2021, 02:03 (GMT) |
Cleanup: tab indentation for CMake / GNUmakefile |
Revision d1c5e2e by Campbell Barton August 5, 2021, 02:03 (GMT) |
Cleanup: license headers These were removed globally in 65ec7ec524e667ec95ce947a95f6273088dffee6. Some files re-introduced these conventions since. |
Revision 1def985 by Ray molenkamp August 5, 2021, 01:32 (GMT) |
Windows: Add icons and icons_geom to make.bat This adds support for building the icons from make.bat unlike bash there is no passing environment variables on the command line. The scripts go out of their way to locate both blender and inkscape however if they are not found, the user is given a helpful error message telling them how to set the variables. Although some extra help can be given there, if your normal build is a 2019 full build running `make 2019 full icons` will help it find the blender executable as well. finally if you know the name of your build folder running `make builddir build_windows_Lite_x64_vc16_Release icons` will also work, if all fails you can point directly to the blender executable by running `set BLENDER_BIN=c:whereblenderlivesblender.exe` before running `make icons` or `make icons_geom` The python scripts needed some small modifications since without the PATHEXT, SystemRoot and SystemDrive environment variables python will not initialize properly on windows. (Not blender related, even mainline python won't start without those) |
Revision 438d645 by Aaron Carlisle August 5, 2021, 00:25 (GMT) |
PyDoc: Update GPU Example of `draw_view3d` This function was changed in rBc8004ab4078c98c54a70113c12bbb186403e90cf but didnt update the example. Part of T84227 |
Revision 171433e by Aaron Carlisle August 4, 2021, 23:26 (GMT) |
PyDoc: Improve description of texture.evaluate Inspired by the old 2.49 docs: https://docs.blender.org/api/249PythonDoc/Texture.Texture-class.html#evaluate |
Revision d6ca7ab by Aaron Carlisle August 4, 2021, 23:24 (GMT) |
Cleanup: make format |
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