Revision b48815a by Campbell Barton February 14, 2018, 05:02 (GMT) |
Cleanup: use prefix for tests Allows for running all `bmesh_*` or `object_*` tests. |
Revision 769c9a2 by Campbell Barton February 13, 2018, 21:49 (GMT) |
Object Mode: remove Scene.obedit This means we can support having the same scene in different windows with different edit-objects. |
Revision 6e040b0 by Brecht Van Lommel February 13, 2018, 19:02 (GMT) |
GPU: add offscreen buffer drawing utility functions. |
Revision e9b1163 by Brecht Van Lommel February 13, 2018, 19:02 (GMT) |
Code cleanup: stop using rectangle textures in window draw, simplify code. |
Revision afb213f by Brecht Van Lommel February 13, 2018, 19:02 (GMT) |
Code cleanup: fix incorrect reading of GL scissor coordinates. These are often the same as the viewport, but not always. |
Revision 96a2807 by Brecht Van Lommel February 13, 2018, 19:02 (GMT) |
Code cleanup: remove unneeded gla* 2D drawing functions. |
Revision ff2d1ed by Brecht Van Lommel February 13, 2018, 19:02 (GMT) |
Fix blenderplayer build. |
Revision b330804 by Campbell Barton February 13, 2018, 14:06 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 9fb1f9c by Campbell Barton February 13, 2018, 13:39 (GMT) |
Add ED_object_editmode_exit_ex Allow exiting editmode from non-active scene. |
Revision 37f65e9 by Sergey Sharybin February 13, 2018, 13:20 (GMT) |
Cycles: Implement index output for hair node This is like the only way to add variety to hair which is created using simple children. Used here for the hair. Maybe not ideal, but the time will show. |
Revision 9e2ec6c by Mai Lavelle February 13, 2018, 12:03 (GMT) |
Revision cd517c0 by Campbell Barton February 13, 2018, 10:06 (GMT) |
Object Mode: remove Scene.obedit for RNA |
Revision 8234f24 by Campbell Barton February 13, 2018, 10:00 (GMT) |
Object Mode: Loop over objects for ED_editors_exit We could loop over active objects but this ensures don't miss any and avoids complicated context checks. |
Revision c8597a4 by Campbell Barton February 13, 2018, 09:55 (GMT) |
Object Mode: remove Scene.obedit Add ED_screen_window_find, BKE_workspace_edit_object |
Revision 754d3a2 by Campbell Barton February 13, 2018, 08:44 (GMT) |
Object Mode: remove Scene.obedit for 3D View |
Revision d899219 by Campbell Barton February 13, 2018, 07:45 (GMT) |
Object Mode: pass edit-object to outliner drawing Also add 'OBEDIT_FROM_EVAL_CTX' macro. |
Revision 2c6d079 by Campbell Barton February 13, 2018, 07:29 (GMT) |
Object Mode: pass edit-object to UV API |
Revision dacc6d4 by Campbell Barton February 13, 2018, 07:15 (GMT) |
Object Mode: remove Scene.obedit in draw manager Part of larger change to remove this variable entirely. |
Revision d640ce4 by Inês Almeida February 12, 2018, 23:58 (GMT) |
(Nodes) Display image name if any in the Cycles Image and Environment Texture node title |
Revision fc99eed by Brecht Van Lommel February 12, 2018, 20:08 (GMT) |
Fix random walk SSS issues with different base and subsurface color. Burley SSS uses a bit of strange thing where the albedo and closure weight are different, which makes the subsurface color act a bit like a subsurface radius indirectly by the way the Burley SSS profile works. This can't work for random walk SSS though, and it's not clear to me that this is actually a good idea since it's really the subsurface radius that is supposed to control this. For now I'll leave Burley SSS working the same to not break backwards compatibility. |
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