Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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February 14, 2018, 05:02 (GMT)
Cleanup: use prefix for tests

Allows for running all `bmesh_*` or `object_*` tests.
February 13, 2018, 21:49 (GMT)
Object Mode: remove Scene.obedit

This means we can support having the same scene in different windows
with different edit-objects.
February 13, 2018, 19:02 (GMT)
GPU: add offscreen buffer drawing utility functions.
February 13, 2018, 19:02 (GMT)
Code cleanup: stop using rectangle textures in window draw, simplify code.
February 13, 2018, 19:02 (GMT)
Code cleanup: fix incorrect reading of GL scissor coordinates.

These are often the same as the viewport, but not always.
February 13, 2018, 19:02 (GMT)
Code cleanup: remove unneeded gla* 2D drawing functions.
February 13, 2018, 19:02 (GMT)
Fix blenderplayer build.
February 13, 2018, 14:06 (GMT)
Merge branch 'master' into blender2.8
February 13, 2018, 13:39 (GMT)
Add ED_object_editmode_exit_ex

Allow exiting editmode from non-active scene.
February 13, 2018, 13:20 (GMT)
Cycles: Implement index output for hair node

This is like the only way to add variety to hair which is created
using simple children. Used here for the hair.

Maybe not ideal, but the time will show.
Revision 9e2ec6c by Mai Lavelle
February 13, 2018, 12:03 (GMT)
Fix T54064: Can't create new Cycles materials

Was caused by object mode removal
February 13, 2018, 10:06 (GMT)
Object Mode: remove Scene.obedit for RNA
February 13, 2018, 10:00 (GMT)
Object Mode: Loop over objects for ED_editors_exit

We could loop over active objects but this ensures don't miss any
and avoids complicated context checks.
February 13, 2018, 09:55 (GMT)
Object Mode: remove Scene.obedit

Add ED_screen_window_find, BKE_workspace_edit_object
February 13, 2018, 08:44 (GMT)
Object Mode: remove Scene.obedit for 3D View
February 13, 2018, 07:45 (GMT)
Object Mode: pass edit-object to outliner drawing

Also add 'OBEDIT_FROM_EVAL_CTX' macro.
February 13, 2018, 07:29 (GMT)
Object Mode: pass edit-object to UV API
February 13, 2018, 07:15 (GMT)
Object Mode: remove Scene.obedit in draw manager

Part of larger change to remove this variable entirely.
February 12, 2018, 23:58 (GMT)
(Nodes) Display image name if any in the Cycles Image and Environment Texture node title
February 12, 2018, 20:08 (GMT)
Fix random walk SSS issues with different base and subsurface color.

Burley SSS uses a bit of strange thing where the albedo and closure weight are
different, which makes the subsurface color act a bit like a subsurface radius
indirectly by the way the Burley SSS profile works.

This can't work for random walk SSS though, and it's not clear to me that this
is actually a good idea since it's really the subsurface radius that is supposed
to control this. For now I'll leave Burley SSS working the same to not break
backwards compatibility.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021