Revision be2bd5d by Campbell Barton February 8, 2018, 15:34 (GMT) |
Fix mixed weight-paint & pose mode |
Revision 9278614 by Sergey Sharybin February 8, 2018, 15:27 (GMT) |
Merge branch 'master' into blender2.8 |
Revision e0597ba by Sergey Sharybin February 8, 2018, 14:37 (GMT) |
Remove Carve boolean We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050 |
Revision bdc7087 by Sergey Sharybin February 8, 2018, 14:14 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 9dc7dca by Sergey Sharybin February 8, 2018, 14:12 (GMT) |
Depsgraph: Fix missing camera animation after visibility changes Synchronize code in on_visible_update with depsgraph building. Need to update all cameras, since they might be hooked up to marker. |
Revision c3e61ca by Campbell Barton February 8, 2018, 12:48 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f088c6b by Campbell Barton February 8, 2018, 12:38 (GMT) |
Mesh: concave quad support Previously quads always split along first-third vertices. This is still the default, to avoid flickering with animated deformation however concave quads that would create two opposing triangles now use second-fourth split. Reported as T53999 although this issue has been known limitation for a long time. |
Revision 5f2b400 by Sergey Sharybin February 8, 2018, 11:36 (GMT) |
Dopesheet: Synchronize selection on bones when selecting everything This is also how box selection and mouse selection is working. Requested by Hjalti, reviewed by Joshua. Thanks! |
Revision 022a481 by Campbell Barton February 8, 2018, 10:58 (GMT) |
Fix error in object-mode removal Wasn't setting transform context |
Revision 127d515 by Campbell Barton February 8, 2018, 10:43 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 1ddd03b by Campbell Barton February 8, 2018, 10:36 (GMT) |
Fail gracefully when editmode data doesn't exist Sync changes from 2.8 |
Revision 345c629 by Campbell Barton February 8, 2018, 10:14 (GMT) |
Object Mode: move to workspace struct - Read-only access can often use EvaluationContext.object_mode - Write access to go to WorkSpace.object_mode. - Some TODO's remain (marked as "TODO/OBMODE") - Add-ons will need updating (context.active_object.mode -> context.workspace.object_mode) - There will be small/medium issues that still need resolving this does work on a basic level though. See D3037 |
Revision 14a19fe by Dalai Felinto February 8, 2018, 10:03 (GMT) |
Fixing builds for 2.8 - outliner typo |
Revision 611712f by Campbell Barton February 8, 2018, 04:59 (GMT) |
Revision 8fa19e1 by Joshua Leung February 8, 2018, 03:15 (GMT) |
Fix: Data-Blocks view in Outliner no longer displayed property values, making it semi-useless Partially revert efe1af3d11a930b539718cc566049f07316427ff The offending commit over-zealously removed the datablocks viewer case as well, when only the condition needed to be modified. |
Revision 42c99ee by Clément Foucault February 7, 2018, 23:41 (GMT) |
DRW: Fix crash caused by fixing the leak (badly). Previous commit was af425f3f7a08c09f7fbc7076b364fac75163b296 |
Revision 44aaffc by Bastien Montagne February 7, 2018, 21:27 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 00d2dfa by Bastien Montagne February 7, 2018, 21:26 (GMT) |
Forgot to return actual value in previous own commit. Sorry about the noise... |
Revision b8d3761 by Bastien Montagne February 7, 2018, 21:19 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/windowmanager/intern/wm_files_link.c |
Revision 49745aa by Bastien Montagne February 7, 2018, 21:09 (GMT) |
Library linking code: proper early out in case there is nothing to link. |
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