Revision bf7e406 by Ray molenkamp January 22, 2018, 21:52 (GMT) |
Cycles: Fix optimal BVH selection. |
Revision fb8c382 by Dalai Felinto January 22, 2018, 17:33 (GMT) |
Grease Pencil dat files fix The ones I previously commited were done with Inkspace 0.92.2 But apparently this renders some parts of the icons transparent. For example, the tip of the new grease pencil pencil icon. |
Revision 13bf4b3 by Dalai Felinto January 22, 2018, 17:12 (GMT) |
Grease-Pencil: Fixup for icons I tried to cleanup the .svg but I overdid it a bit |
Revision f0ef360 by Dalai Felinto January 22, 2018, 16:37 (GMT) |
Grease-Pencil: Icons from the grease pencil branch |
Revision 2f79d1c by Sergey Sharybin January 22, 2018, 16:19 (GMT) |
Cycles: Replace use_qbvh boolean flag with an enum-based property This was we can introduce other types of BVH, for example, wider ones, without causing too much mess around boolean flags. Thoughs: - Ideally device info should probably return bitflag of what BVH types it supports. It is possible to implement based on simple logic in device/ and mesh.cpp, rest of the changes will stay the same. - Not happy with workarounds in util_debug and duplicated enum in kernel. Maybe enbum should be stores in kernel, but then it's kind of weird to include kernel types from utils. Soudns some cyclkic dependency. Reviewers: brecht, maxim_d33 Reviewed By: brecht Differential Revision: https://developer.blender.org/D3011 |
Revision 0a622c6 by Dalai Felinto January 22, 2018, 14:43 (GMT) |
Collections/Layer cleanup: Remove placeholder for de/select objects No need for placeholders bloating the source code. They can come back once we decide to implement them. |
Revision 7628961 by Dalai Felinto January 22, 2018, 14:43 (GMT) |
Collections/Layer cleanup: Remove all reference to filter objects This was not implemented yet. So it's a bit pointless to have all this placeholder code around without any functionality coming out of it. |
Revision 8e5f433 by Dalai Felinto January 22, 2018, 14:43 (GMT) |
Collections/Layer cleanup: Remove TODO_LAYER_OVERRIDE from most places This was originally a good idea. However we will need to pay special attention to this when doing the dynamic overrides anyways. The placeholders won't be enough to spare us that job. That said I left the ones on layer.c because we are actually calling these BKE_override_*_add() functions from doversion, yet they don't do anything. |
January 22, 2018, 14:08 (GMT) |
T53831: Fixed vertical line alignment & expand Collection and Scene buttons position. This was fixed in master with commit 9d873fc3debe0. However, this fix never made it to 2.8. (The following merge (a96008f3aae2) did not import the fixes.) Note: This fix is ment to fix the alignment problem. I don't know if other parts of the code not merged are interesting or not. But if they are, they should be tackled separately. Reviewers: dfelinto Subscribers: venomgfx, dfelinto, raa, Severin Differential Revision: https://developer.blender.org/D3014 |
Revision 0f69026 by Dalai Felinto January 22, 2018, 13:37 (GMT) |
Fix windows building (log10) Error: math_base_inline.c(402): error C2668: 'log10' : ambiguous call to overloaded function |
Revision 51da664 by Brecht Van Lommel January 22, 2018, 13:28 (GMT) |
Revision 8a2d09e by Brecht Van Lommel January 22, 2018, 13:02 (GMT) |
Revision b06bd20 by Sergey Sharybin January 22, 2018, 09:59 (GMT) |
Cycles: Cleanup, remove unused argument |
Revision fb45821 by Campbell Barton January 22, 2018, 09:10 (GMT) |
Fix T53850: Lock to Cursor breaks 3D manipulators |
Revision f7c812e by Campbell Barton January 22, 2018, 03:14 (GMT) |
Merge branch 'master' into blender2.8 |
Revision c723e91 by Campbell Barton January 22, 2018, 03:01 (GMT) |
WM: add mouse-move after smooth-view When hot-spots moved under the pointer, clicking wouldn't activate the correct item. |
Revision ebbed57 by Campbell Barton January 22, 2018, 02:52 (GMT) |
Manipulator: draw all rules while dragging |
Revision 759aaad by Campbell Barton January 22, 2018, 00:27 (GMT) |
Cleanup: commends Avoid copy-pasting same comments. |
Revision d629f2a by Campbell Barton January 22, 2018, 00:20 (GMT) |
Cleanup: reuse camera frame arrays Use GWN_vertbuf_raw_step in a loop for less verbose vbo creation. |
Revision 809dc17 by Campbell Barton January 21, 2018, 23:38 (GMT) |
Merge branch 'master' into blender2.8 |
|