Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

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December 18, 2017, 15:51 (GMT)
Merge branch 'master' into blender2.8
December 18, 2017, 15:46 (GMT)
Depsgraph: Add facilities to store what ID recalc flag component corresponds to

The idea is to de-duplicate logic in DEG_id_tag_update() and flushing where we
need to translate depsgraph tag or component type to ID level recalc flag.

Currently unused, but is required for Blender 2.8.
December 18, 2017, 15:40 (GMT)
Add dedicated named constant for no ID recalc flag
December 18, 2017, 15:36 (GMT)
Merge branch 'master' into blender2.8
December 18, 2017, 15:33 (GMT)
Depsgraph: Synchronize flushing with 2.8 branch

Not only this helps merges form master to the branch, but also:

- Allows us to production-check changes as soon as possible.
- Avoids some unnecessary editors update about ID changes.
- Adds small optimization on queue size by always keeping one of the pointers
outside of the queue.
December 18, 2017, 15:19 (GMT)
Merge branch 'master' into blender2.8
December 18, 2017, 15:15 (GMT)
Depsgraph: Add query API to traverse all dependent IDs of the given ID
December 18, 2017, 15:14 (GMT)
Depsgraph: Replace iteration over ghash with iteration over flat array
December 18, 2017, 15:10 (GMT)
Depsgraph: Introduce flat list of ID nodes

The idea is to allow iterating over ID nodes in exact order of their
construction, and in order which will not change dependent on memory
pointers or anything.
December 18, 2017, 15:04 (GMT)
Fix bad merge happened at some point
December 18, 2017, 14:16 (GMT)
Fix T53398: Surface deform modifier says that convex polygons are concave for big faces

Dot-product for angle check need either to be divided by vectors magnitude or be
calculated for normalized vectors.
December 18, 2017, 11:29 (GMT)
Static Override: better handling in ID template.

Now we stick to a single button, when data is directly linked, clicking
on it will make a local copy, while shift-clicking on it will make a
static override.

When data is a static override, icon is the DATA_OVERRIDE one, and clicking
on the button will make it a fully borring local data-block.
December 18, 2017, 11:02 (GMT)
Add override icon to such data-blocks in OUtliner.
December 18, 2017, 11:01 (GMT)
Add macros to check whether an ID is a static override or has a template for it.
December 18, 2017, 09:47 (GMT)
blender_icons_update script: run Blender in factory startup.

Can avoid some stupid issues with custom addons etc.
December 18, 2017, 09:44 (GMT)
Add basic 'override' icon.

This is just the 'linked' icon with top-down arrow instead of left-right
one, if any graphist feels more inspired... ;)

Note that this is 'new inkscape' version of the svg file, hope
everything is alright (it does change all icons whe re-exporting :/ ).
December 18, 2017, 09:13 (GMT)
Serious cleanup/refactor/fixing of new RNA comparison code.

Code also handling auto-generation of static overrides.

Aside from some naming consistency cleanup, this commit:

* Is the first step addressing the 'operator' issue with static
overrides, by implementing a first version of the 'restore from
reference' behavior.

* Fixes several issues that were discovered on the way in enhanced
RNA comparision code, like the 'zero-length dynamic array' case, or some
infinite looping caused by some non-ID pointers (that for some
mysterious reasons did not show up previously...).

* Factorizes a bit said RNA comparison code (auto-static override
generation and comparison/check were essentially doing the same thing).
December 18, 2017, 09:08 (GMT)
RNA: add new property falg for pointers (and collection), 'NO_OWNERSHIP'.

This flag means that the pointer does not 'own' the data it references.
This is the case of nearly all ID RNA pointers (NodeTrees will probably
again be some nasty exception here :( ), but also several other cases.

That kind of information is mandatory for complex processing over whole
data-blocks done in RNA, like some static override tasks (advanced
comparison...).
December 18, 2017, 03:35 (GMT)
Fix T53577: Rake sculpt/paint wrong on first step
December 17, 2017, 00:22 (GMT)
Fix triangles indexbuf of Curve Displists was being discarded incorrectly

They were discarded when shaded surfaces were requested thus bringing glitches to the outline of the selected Displists Objects
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