Revision 6c49b41 by Sergey Sharybin December 6, 2017, 11:27 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 3ae6a85 by Sergey Sharybin December 6, 2017, 11:26 (GMT) |
Depsgraph: Cleanup, use less geenric data type |
Revision 7e344a9 by Sergey Sharybin December 6, 2017, 11:13 (GMT) |
Depsgraph: Proxy pose bones should be coming from CoW object This should solve crash on files having proxies, but there will still be assert failure because proxy_from is expected to come from library, which is no longer truth for objects which got copied. |
Revision 8cd4de7 by Sergey Sharybin December 6, 2017, 10:58 (GMT) |
Merge branch 'master' into blender2.8 |
Revision b5be65d by Sergey Sharybin December 6, 2017, 10:57 (GMT) |
Depsgraph: Forgot this in previous commit |
Revision e9bbc10 by Sergey Sharybin December 6, 2017, 10:55 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 5ad3cc4 by Sergey Sharybin December 6, 2017, 10:54 (GMT) |
Depsgraph: Ignore text datablocks from nodes Those are not part of dependency graph, but still could be referenced from the tree. |
Revision 674e1d4 by Sergey Sharybin December 6, 2017, 10:38 (GMT) |
Depsgraph: Owner ID must always be original ID Missed that in the review. |
Revision 5389ca1 by Sergey Sharybin December 6, 2017, 09:38 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 16b9e91 by Clément Foucault December 6, 2017, 09:29 (GMT) |
Eevee: Fix sampling direction calculation. It was causing problems with the visibility filtering on Intel GPU. |
Revision 1027ddf by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Add missing bone properties to proxy rigs |
Revision 99b9e23 by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Add missing NULL pointer check |
Revision 4c5736a by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Cleanup, remove unused function |
Revision 1915c30 by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround of parameters animation in node tree |
Revision 630ed82 by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround of parameters animation in lamp |
Revision 8acca0e by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround of parameters animation in camera This is something what should be done by build_animation(). |
Revision 21ef8e7 by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround for animated geometry component |
Revision b552e03 by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Remove workaround for animated modifiers |
Revision f348b79 by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Leave armature animation relation to build_animation() Needs some optimization trick to hook pose init function to animation instead of a bone. This is how flush will work anyway. |
Revision cbb42fc by Sergey Sharybin December 6, 2017, 09:21 (GMT) |
Depsgraph: Use default argument value for relations builder Follows other function definitions. |
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