Revision fc10484 by Dalai Felinto October 19, 2017, 20:04 (GMT) |
Fix/properly implement: "make group proxy" This was never correctly implemented. It now works as expected (ala 2.79 behaviour). The proxy object is added to all the collections of the original empty. Before not only this wasn't the case, but it would crash Blender. |
Revision 4d2416b by Campbell Barton October 19, 2017, 13:27 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 465b633 by Campbell Barton October 19, 2017, 13:19 (GMT) |
Correct last commit, use WM_exit Without this temp directory isn't removed. |
Revision 9ee8319 by Campbell Barton October 19, 2017, 13:10 (GMT) |
Exit with invalid command line arguments Loading blender with an unknown name would interpret it as a blend file. This meant passing `--arg` arguments would end up creating new blend files which could be confusing if you made a typo on a command line argument. Now check the string has a blend file extension, exiting if it doesn't. |
Revision 0f8a57d by Sergey Sharybin October 19, 2017, 11:58 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 335e454 by Sergey Sharybin October 19, 2017, 11:57 (GMT) |
Depsgraph: Use new ID copy API to copy scenes Avoids temporary main and datablock memory from being allocated. |
Revision 1cddab1 by Sergey Sharybin October 19, 2017, 11:55 (GMT) |
Allow non-initialized memory to be passed to BKE_id_copy_ex This only applies when LIB_ID_CREATE_NO_ALLOCATE flag is used and guarantees that non-memset-zero memory can be used (or, that same memory chunk might be used over and over again without need to clean it from the calleer). |
Revision 8f49532 by Campbell Barton October 19, 2017, 11:44 (GMT) |
Fix operators adding manipulators multiple times Running spin or bisect twice in a row added widget groups each time. |
Revision 529d365 by Bastien Montagne October 19, 2017, 10:33 (GMT) |
Add note about handling of root nodetree in ID copydata. OUr beloved root nodetrees... Had to check again the code to undersand why we copy them with bmain even though they are not in bmain, so this is worth a comment. ;) |
Revision 910dd7f by Sergey Sharybin October 19, 2017, 09:26 (GMT) |
Cycles: Add extra logging in CUDA device detection code |
Revision 42dbae5 by Campbell Barton October 19, 2017, 06:05 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 947bc01 by Campbell Barton October 19, 2017, 06:03 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 2cf1bc3 by Campbell Barton October 19, 2017, 05:58 (GMT) |
Merge branch 'master' into blender2.8 |
Revision fe9f5fd by Campbell Barton October 19, 2017, 05:54 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 27ab054 by Campbell Barton October 19, 2017, 05:30 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 7bf7b8a by Campbell Barton October 19, 2017, 05:19 (GMT) |
Cleanup: redundant comments Class names are readable, no need for explanations of each one. |
Revision 351222c by Campbell Barton October 19, 2017, 05:12 (GMT) |
UI: 3D View, object menu Changes from D2876 by @meta-androcto /w own edits - Move "Relations" into own menu. |
Revision 0aa6d44 by Campbell Barton October 19, 2017, 04:41 (GMT) |
UI: 3D View, undo menu reorganization Changes from D2876 by @meta-androcto /w own edits Move 3x undo items into Undo menu, these are such common operations they're typically accessed by keys. Also add to menus which didn't have undo (seemed random which modes had undo, undo history in their menus). |
Revision a8fb08b by Campbell Barton October 19, 2017, 04:10 (GMT) |
UI: 3D View, minor menu reorganization Changes from D2876 by @meta-androcto - Move "Delete" to the first menu item in most toplevel menus. - Add separators. - Consistent order of Undo/Redo |
Revision b82b55a by Campbell Barton October 19, 2017, 03:45 (GMT) |
UI: 3D View Mesh "Select" menu reorganization Changes from D2876 by @meta-androcto /w own edits - Move "Select Linked" into own menu. - Move "Select Loop" into own menu. |
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