Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 1977 / 5574

October 19, 2017, 03:06 (GMT)
UI: 3D View "View" menu reorganization

Changes from D2876 by @meta-androcto /w own edits

- Move view axis & camera selection into "Viewpoint" menu.
- Move render border and clipping into border menu.
- Move Camera operators into own menu.
- View Selected was located in two menus,
Only expose the "use_all_regions" version when quad-view is used.
October 19, 2017, 00:31 (GMT)
Cleanup: pep8/line length
October 19, 2017, 00:09 (GMT)
Docs: correct descriptions
October 18, 2017, 21:35 (GMT)
Fix part of T53038: principled BSDF clearcoat weight has no effect with 0 roughness.
October 18, 2017, 15:18 (GMT)
Depsgraph: Use new ID management API to copy ID pointers

This solves issue with user counter on materials, objects and such,
additionally avoids having too much overhead of temporary lock and
datablock allocation.

Still need to do similar thing for scene copy, and look into nested
ID datablocks somehow.
October 18, 2017, 15:13 (GMT)
Merge branch 'master' into blender2.8
October 18, 2017, 15:11 (GMT)
Fix mistake in new ID copy code in 'no allocate' case.

Spotted by @sergey, thanks.
October 18, 2017, 14:55 (GMT)
Fix wrong comment (leftover from dev time).
October 18, 2017, 14:43 (GMT)
Depsgrpah: Fix crash when removing object
October 18, 2017, 14:01 (GMT)
Depsgraph: Make code correct

Was a residue from some debug.
October 18, 2017, 12:39 (GMT)
Merge branch 'master' into blender2.8
October 18, 2017, 12:35 (GMT)
Depsgraph: Make Copy-on-Write a command line option

Before it was a compile time option which was not very easy to use or test. Now
the project is getting more mature, so very soon we will be able to call for a
public tests of limited features.

The copy-on-write (which includes animation, modifiers) is enabled using
--enable-copy-on-write command line argument.
October 18, 2017, 10:49 (GMT)
Depsgraph: Remove declaration of legace removed functions
October 18, 2017, 10:19 (GMT)
Cycles: Fix wrong shading when some mesh triangle has non-finite coordinate

This is fully unpredictable for artists when one damaged object makes the whole
scene to render incorrectly. This involves two main changes:

- It is not enough to check triangle bounds to be valid when building BVH.
This is because triangle might have some finite vertices and some non-finite.

- We shouldn't add non-finite triangle area to the overall area for MIS.
October 18, 2017, 08:46 (GMT)
Fix crash accessing enums without a context
October 18, 2017, 06:08 (GMT)
Merge branch 'master' into blender2.8
October 18, 2017, 05:40 (GMT)
Merge branch 'master' into blender2.8
October 18, 2017, 05:04 (GMT)
Cleanup: Use const for RNA EnumPropertyItem args

Practically all access to enum data is read-only.
October 18, 2017, 01:13 (GMT)
Fix T53098, T53079: OpenCL world texture errors after recent changes.
October 17, 2017, 22:34 (GMT)
Follow up to engine in workspaces, using clay as default

It would be too slow to use Eevee for files that were not prepared for it.
And at the moment since this is not set, it was falling back to BI.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021