Revision 738d942 by Campbell Barton August 24, 2017, 16:09 (GMT) |
Revision 1b5a690 by Campbell Barton August 24, 2017, 14:20 (GMT) |
Fix crash handling manipulator events before drawing |
Revision 33f9b6d by Sergey Sharybin August 24, 2017, 14:01 (GMT) |
Depsgraph: Fix crash editing mesh in edit mode |
Revision 97fadb7 by Sergey Sharybin August 24, 2017, 13:52 (GMT) |
Depsgraph: Cleanup typo |
Revision 9662803 by Campbell Barton August 24, 2017, 13:22 (GMT) |
Fix error using wrong theme settings w/ depth draw Clicks events before first draw would assert, unlikely to cause user visible errors but would assert in UI_ThemeGetColorPtr. |
Revision a679457 by Sergey Sharybin August 24, 2017, 12:35 (GMT) |
Fix T51907: New Depsgraph - Camera constraint is not evaluated properly This is more a workaround for until we've got proper visibility flush, which will likely happen in blender2.8 branch. |
Revision 436d1b4 by Sergey Sharybin August 24, 2017, 12:32 (GMT) |
Cycles: FIx issue with -0 being considered a non-finite value |
Revision 5526566 by Dalai Felinto August 24, 2017, 08:41 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
Revision 1fb2637 by Dalai Felinto August 24, 2017, 08:34 (GMT) |
Cycles Bake: Fix overflow when using hundreds of images We have a hardcored limit of 1000 images to be baked. However anything anove 100 would be leading to overflow in the code. Caught by warning from builder bot (my compiler doesn't even complain about this, but it should). |
Revision e20c825 by Campbell Barton August 24, 2017, 07:04 (GMT) |
Manipulator: modal callback can now cancel & pass events Re-use operator return flags for manipulator modal & invoke, this means manipulators can allow navigation or other events to be handled as they run - see T52499 |
Revision 134e927 by Campbell Barton August 24, 2017, 02:02 (GMT) |
Manipulator: remove unused event hack |
Revision 76b74a9 by Brecht Van Lommel August 24, 2017, 01:43 (GMT) |
Fix Cycles CUDA transparent shadow error after recent fix in c22b52c. Fishy cat benchmark was rendering with wrong shadows. Cause is unclear, adding printf or rearranging code seems to avoid this issue, possibly a compiler bug. This reverts the fix and solves the OSL bug elsewhere. |
Revision b85d36d by Brecht Van Lommel August 24, 2017, 01:43 (GMT) |
Code cleanup: remove shader context. This was needed when we accessed OSL closure memory after shader evaluation, which could get overwritten by another shader evaluation. But all closures are immediatley converted to ShaderClosure now, so no longer needed. |
Revision e476298 by Campbell Barton August 23, 2017, 16:11 (GMT) |
Docs: rename var and comment how it's used switch_from_camera wasn't right since it was used for auto-perspective. |
Revision efd07aa by Dalai Felinto August 23, 2017, 15:55 (GMT) |
Fix blenderplayer (tm) |
Revision 0671814 by Campbell Barton August 23, 2017, 15:07 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 0b5b464 by Campbell Barton August 23, 2017, 15:02 (GMT) |
Correction to last fix |
Revision 76d695f by Campbell Barton August 23, 2017, 14:48 (GMT) |
Revision 520ea73 by Bastien Montagne August 23, 2017, 14:43 (GMT) |
Fix bplayer (c) |
Revision 3277bd4 by Campbell Barton August 23, 2017, 12:06 (GMT) |
Fix T52396: Crash loading template w/o config dir |
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