Revision 4e4e872 by Campbell Barton August 19, 2017, 14:01 (GMT) |
PyAPI: Add gpu.matrix API |
Revision 2332051 by Campbell Barton August 19, 2017, 11:53 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 1cc4033 by Campbell Barton August 19, 2017, 11:36 (GMT) |
PyAPI: expose matrix parsing function |
Revision 4437ccf by Campbell Barton August 19, 2017, 10:22 (GMT) |
Correct error in gawain wrapper for non-gcc compilers |
Revision 08094e8 by Joerg Mueller August 19, 2017, 09:46 (GMT) |
Audaspace: cmake fixes, lowering to 3.0 minimum required. |
Revision 9a262ed by Campbell Barton August 19, 2017, 07:16 (GMT) |
Cleanup: remove unneeded include Complicated using GPU_matrix from PyAPI. |
Revision 5720890 by Clément Foucault August 19, 2017, 00:40 (GMT) |
Eevee: Bloom: Add Bloom Color Moar artistic control yay! |
Revision 63f70ef by Clément Foucault August 19, 2017, 00:39 (GMT) |
Eevee: Bloom: Add Clamp setting It's purpose is to limit the amount of light that spread across the screen. Not entierly sure if it's very usefull, but it sure help to avoid to drown the screen in bloom. |
Revision 2abc21a by Clément Foucault August 18, 2017, 23:20 (GMT) |
Eevee: Fix problem with GPU_texture_generate_mipmap This function was called to recreate the lower mip level of the probe texture. But this is not it's usage and it introduced a stall. This patch add cubemap mipmap level regeneration in eevee_effects.c |
Revision 4d428d1 by Brecht Van Lommel August 18, 2017, 23:02 (GMT) |
Fix T52443: Cycles OpenCL build error after recent mesh lights changes. |
Revision a702ff4 by Joerg Mueller August 18, 2017, 17:07 (GMT) |
CMake: Boost no longer needed for Audaspace references either |
Revision d282dc0 by Brecht Van Lommel August 18, 2017, 15:09 (GMT) |
Cycles tests: add light type tests. |
Revision 5cf36c0 by Brecht Van Lommel August 18, 2017, 15:09 (GMT) |
Cycles tests: make page less wide, use relative URLs for serving through http. |
Revision 036f43f by Dalai Felinto August 18, 2017, 15:08 (GMT) |
Eevee: Convert metallic nodes into princinpled nodes And wipe metallic out of the map. |
Revision e8f0ee1 by Dalai Felinto August 18, 2017, 15:00 (GMT) |
Swap Eevee material output with (Cycles) Material Output Since we started supporting the (Cycles) Material Output old files stopped working. There is no reason to keep the original Eevee material otuput anymore. It includes doversion for old files. |
Revision 8ab6e8a by Dalai Felinto August 18, 2017, 14:59 (GMT) |
Expose Transparency BSDF for Eevee UI |
Revision 2dad2aa by Dalai Felinto August 18, 2017, 14:42 (GMT) |
Uniform Buffer Objects: More complete padding solution Move floats around when needed to accomodate vec3 arrays efficiently. With this we use slightly less memory when possible. Basically vec3s are not treated as vec4 unless we have no float to use for padding). Reviewers: fclem, sergey Differential Revision: https://developer.blender.org/D2800 |
Revision 659be38 by Clément Foucault August 18, 2017, 13:09 (GMT) |
Eevee: Rework GTAO This includes big improvement: - The horizon search is decoupled from the BSDF evaluation. This means using multiple BSDF nodes have a much lower impact when enbaling AO. - The horizon search is optimized by splitting the search into 4 corners searching similar directions to help which GPU cache coherence. - The AO options are now uniforms and do not trigger shader recompilation (aka. freeze UI). - Include a quality slider similar to the SSR one. - Add a switch for disabling bounce light approximation. - Fix problem with Bent Normals when occlusion get very dark. - Add a denoise option to that takes the neighbors pixel values via glsl derivatives. This reduces noise but exhibit 2x2 blocky artifacts. The downside : Separating the horizon search uses more memory (~3MB for each samples on HD viewport). We could lower the bit depth to 4bit per horizon but it produce noticeable banding (might be fixed with some dithering). |
Revision 25789f2 by Clément Foucault August 18, 2017, 13:07 (GMT) |
Eevee: Add some utils functions |
Revision 2018df9 by Clément Foucault August 18, 2017, 13:07 (GMT) |
Eevee: MinmaxZ: Avoid unecessary conversions. |
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