Revision 886ea37 by Campbell Barton July 14, 2017, 05:27 (GMT) |
Fix T51979: Eevee: Bloom artifacts w/ zero area faces |
Revision 6f66498 by Campbell Barton July 14, 2017, 04:45 (GMT) |
Revert "Eevee: Fix the NaN pixel issue." This reverts commit d02711ed883ee0d1844d49d39a8814aca5b029c3. |
Revision f4155d3 by Germano Cavalcante July 13, 2017, 23:12 (GMT) |
Merge branch 'master' of git@git.blender.org:blender.git into blender2.8 # Conflicts: # source/blender/editors/transform/transform_snap_object.c |
Revision c9817c6 by Germano Cavalcante July 13, 2017, 22:39 (GMT) |
Snap System: Replace creation and destruction of the object list by a Macro The macro got a little strange, but it's better than using the MEM_mallocN inside a loop, or repeat the lines |
Revision ad7f782 by Antonio Vazquez July 13, 2017, 16:05 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 7daae64 by Antonio Vazquez July 13, 2017, 15:54 (GMT) |
Cleanup: Fix MSVC warning message The const key is required by compiler to avoid warning |
Revision 31ad03d by Sybren A. Stüvel July 13, 2017, 15:36 (GMT) |
Merge branch 'master' into blender2.8 |
Revision f8f90e1 by Sergey Sharybin July 13, 2017, 15:24 (GMT) |
Fix compilation error in Freestyle |
Revision 474454b by Bastien Montagne July 13, 2017, 14:47 (GMT) |
Cleanup/rename etc. dashed line shaders. Goal is to make them more modular, to allow more variants (variable single-color, thickness, ...) to be added without having to copy-and-change-one-line of whole chain of shaders. |
Revision a651f5d by Sybren A. Stüvel July 13, 2017, 14:26 (GMT) |
Sequence editor: Renamed "Override" to "Overwrite" in "Set Selected Strip Proxies" The option has always (un)set the "Overwrite" flag on all strips. Calling it "Override" seems misleading, since even when unchecking it, it overrides whatever was set on the selected strips. It really just (un)sets the "Overwrite" flag, and now it is also labeled as such. |
Revision c9aef27 by Sergey Sharybin July 13, 2017, 13:43 (GMT) |
Depsgraph: Begin work on making depsgraph per-scene-layer This is a first step towards proper depsgraph "ownership", where we would allow scene to be in multiple states dependent on active workspace or scene layer. This commit introduces a basic API to get proper dependency graph for a given scene layer. It also renames scene->depsgraph to depsgraph_legacy, so it's easier to search0-n-replace in the future. |
Revision 065cd6e by Sergey Sharybin July 13, 2017, 13:23 (GMT) |
Remove unused function It wasn't really correct from the copy-on-write point of view anyway, so better not to have potentially really dangerous function. |
Revision 38cfd7b by Sergey Sharybin July 13, 2017, 13:23 (GMT) |
Depsgraph: Fix crash with copy-on-write enabled after recent changes The issue was caused by original datablock being returned where we were expecting copy-on-written one to be returned. |
Revision 07c6011 by Sergey Sharybin July 13, 2017, 13:23 (GMT) |
Depsgraph: Add extra information to debug logging |
Revision 84c6ce6 by Campbell Barton July 13, 2017, 11:22 (GMT) |
Merge branch 'master' into blender2.8 |
Revision ab05108 by Sergey Sharybin July 13, 2017, 10:57 (GMT) |
Depsgraph: Make it more explicit in naming what version of data getetrs returns |
Revision 5fe2423 by Sergey Sharybin July 13, 2017, 10:51 (GMT) |
Use explicit scene_layer variable name for public API |
Revision 248bba8 by Campbell Barton July 13, 2017, 10:47 (GMT) |
Fix texture paint crash when painting onto stencil |
Revision 8c17b5f by Dalai Felinto July 13, 2017, 10:04 (GMT) |
Eevee small cleanups |
Revision 445963f by Dalai Felinto July 13, 2017, 10:04 (GMT) |
Eevee: Fix crash on eevee lamps and shadows |
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