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July 13, 2017, 09:23 (GMT)
Correct error from texface removal

Missed stencil layer
July 13, 2017, 09:02 (GMT)
Always using full shading for eevee + sculpt mode

Also disable for dyntopo & multires since its currently not supported.
July 13, 2017, 07:17 (GMT)
Merge branch 'master' into blender2.8
July 13, 2017, 04:29 (GMT)
Revert T44320: UV island overlap considered linked

In the reported example it seemed reasonable to apply this change.
But it causes a much more common case (selecting projections)
to be split into 2x islands.

Resolves T50970
July 13, 2017, 04:08 (GMT)
Fix T51100: Vertex pick fails after extrude
July 12, 2017, 23:45 (GMT)
Merge branch 'master' of git@git.blender.org:blender.git into blender2.8
July 12, 2017, 23:43 (GMT)
Snap System: remove unused function
July 12, 2017, 15:53 (GMT)
DwM: Option to use final material over mode shading

Support using full material shading in sculpt & paint modes mode.

Access 'Full Shading' from the display panel when in paint modes.
July 12, 2017, 15:48 (GMT)
Gawain: add GWN_vertbuf_clear

Needed to clear the buffer without freeing.
July 12, 2017, 13:12 (GMT)
Merge branch 'master' into blender2.8
July 12, 2017, 13:05 (GMT)
BMesh: move safe loop-normal-calc to own function

This makes sense when we want to avoid float precision error
for near co-linear edges. OTOH, this is an arbitrary decision,
so keep functions separate.
July 12, 2017, 09:49 (GMT)
Merge branch 'master' into blender2.8
July 12, 2017, 09:08 (GMT)
Depsgraph: Remove meaningless comment

We are already on the new depsgraph only for quite some time now.
Revision 8716411 by Mai Lavelle
July 12, 2017, 08:40 (GMT)
Cycles: Enable SSS from Principled BSDF only when actually in use

This gives speed up for the split kernel in scenes using the principled BSDF
but without subsurface scattering.
July 12, 2017, 03:53 (GMT)
Cleanup: unused vars
July 12, 2017, 03:53 (GMT)
Merge branch 'master' into blender2.8
Revision 1f933c9 by Mai Lavelle
July 12, 2017, 03:41 (GMT)
Cycles: Fix comparison in principled BSDF

Could have lead to black pixels.
July 11, 2017, 20:39 (GMT)
Fix T52027: OSL getattribute() crash, when optimizer calls it before rendering.
July 11, 2017, 20:06 (GMT)
Merge branch 'master' of git@git.blender.org:blender.git into blender2.8
July 11, 2017, 20:03 (GMT)
Fix [T51595]: Snap to edge does not work with high zoom level

That problem occurs because of the imprecision of `short int` (16 bits).
The 3d coordinates are converted to 2d, and when they are off the screen, their values can exceed 32767! (max short int value)

One quick solution is to use float instead of short

The snap code is actually a little tricky. I want to make some arithmetic simplifications in it
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021