Revision 58c456b by Sergey Sharybin July 5, 2017, 10:01 (GMT) |
Cycles: Fix compilation error when building without Glog and no C++11 |
Revision f3764d5 by Bastien Montagne July 5, 2017, 07:20 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/editors/space_view3d/drawobject.c |
Revision 84d20dd by Dalai Felinto July 4, 2017, 16:07 (GMT) |
Eevee: Fix world test for volumetric Compiler even throws a warning at this. |
Revision 3898236 by Alexander Romanov July 4, 2017, 14:53 (GMT) |
Third fix for my merge: crash after switch to edit mode reported by @dfelinto |
Revision 4d12441 by Bastien Montagne July 4, 2017, 14:01 (GMT) |
Fix T51834: Active Object and Groups color difference imperceptible 16 was not enough here, -32 seems to give OK results. |
Revision 0ef48ad by Alexander Romanov July 4, 2017, 13:25 (GMT) |
One more fix for merged 'normal map tangents not working correctly when there are no UV maps.' |
Revision f23ed92 by Bastien Montagne July 4, 2017, 11:13 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/makesdna/DNA_particle_types.h |
Revision f86b43e by Bastien Montagne July 4, 2017, 11:11 (GMT) |
Fix T51965: Custom Bone Shape Wireframe setting affects wireframe thickness. Clearing of custom bones outline's line thickness was not done at proper point, wireframe drawing never changes line thickness, only solid draw with outline does... |
July 4, 2017, 10:27 (GMT) |
Fix T51703: Rigid body with delta transform jumps when transforming When doing any transformation on a rigid body object that has delta transforms, the object would be offset by the amount of the delta transform. |
Revision fc8f6e8 by Clément Foucault July 4, 2017, 09:40 (GMT) |
Eevee: Fix Closure define. |
July 4, 2017, 08:57 (GMT) |
Better fix for rigid body not resimulating Last fix only accounted for direct changes to the RB settings, but failed for, say, object transformations. This fix accounts for any change that might invalidate the RB cache. |
July 4, 2017, 07:22 (GMT) |
Fix rigid body not resimulating after cache invalidation Fix 9cd6b03187b91bb2c267a45eac3cee7738e0e220 introduced a bug that prevented simulation after a cache invalidation (for instance when changing a setting after simulating). This fixes that. |
Revision b090520 by Clément Foucault July 3, 2017, 20:08 (GMT) |
Eevee: Add support for volumetrics in node tree. Only volume scatter is implemented for now. |
Revision 2eef097 by Clément Foucault July 3, 2017, 20:08 (GMT) |
GPU Codegen: Add new closure socket type. This allow specialized shaders to redefine the closure interface to fit their needs. For instance, Volumetric closure needs to pass more than one vec4 (absorption vec3, scattering vec3, anisotropy float). |
Revision 65b0101 by Clément Foucault July 3, 2017, 20:08 (GMT) |
Eevee: Initial implementation of Volumetrics. |
Revision 9d2ee79 by Clément Foucault July 3, 2017, 20:08 (GMT) |
Draw Manager: Add new blend mode for transmission. This blend Mode is doing Source + Destination * Alpha. |
Revision 9b66a32 by Clément Foucault July 3, 2017, 20:08 (GMT) |
Eevee: Fix luma calculation for lamp fresnel. |
Revision e571e6d by Dalai Felinto July 3, 2017, 19:48 (GMT) |
Revision 3eeac77 by Dalai Felinto July 3, 2017, 19:16 (GMT) |
Fix alembic after merge from master |
Revision 3fc342b by Dalai Felinto July 3, 2017, 19:16 (GMT) |
Fix building with gcc6 after merge from master |
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