Revision 49ba446 by Clément Foucault June 14, 2017, 22:55 (GMT) |
Eevee: Split irradiance functions to their own new file. |
Revision 88602ea by Clément Foucault June 14, 2017, 22:53 (GMT) |
Probe: Fix probe panel |
Revision 4a83f3e by Clément Foucault June 14, 2017, 22:53 (GMT) |
Eevee: Disable specular when rendering probes. This prevents weird reflections and really strong indirect lighting. |
Revision fbd05d3 by Clément Foucault June 14, 2017, 22:53 (GMT) |
Probe: fix grid default resolution. |
Revision dccf46f by Clément Foucault June 14, 2017, 22:53 (GMT) |
Eevee: Add Irradiance Grid support Early implementation. Slow and still has quality 3 ways of storing irradiance: - Spherical Harmonics: Have problem with directionnal lighting. - HL2 diffuse cube: Very low resolution but smooth transitions. - Diffuse cube: High storage requirement. Also include some name change. |
Revision 8e56096 by Clément Foucault June 14, 2017, 22:53 (GMT) |
Probe: Add grid probe parameters. |
Revision df7c609 by Aaron Carlisle June 14, 2017, 20:47 (GMT) |
PYAPI: Fix mathutils doc structure |
Revision 7439919 by Bastien Montagne June 14, 2017, 20:39 (GMT) |
Merge branch 'master' into blender2.8 |
Revision eeb9e53 by Bastien Montagne June 14, 2017, 20:38 (GMT) |
Make whole ID copying code use const source pointer. Noisy change, but safe, and better do it sooner than later if we are to rework copying code. Also, previous commit shows this *is* useful to catch some mistakes. |
Revision 31437b0 by Bastien Montagne June 14, 2017, 20:38 (GMT) |
Fix three obvious mistakes in brush/mask/cachefile ID copying. They were modifying some source ID prop, instead of copied version of it... Found while making all source of ID copying const. ;) |
Revision 5e485e3 by Aaron Carlisle June 14, 2017, 20:19 (GMT) |
PYAPI: fix documention structure of bpy.app |
Revision 9a0673a by Aaron Carlisle June 14, 2017, 19:22 (GMT) |
Fix missing toctree for bmesh submodules |
Revision e1983ad by Aaron Carlisle June 14, 2017, 18:42 (GMT) |
PYAPI: Fix freestyle submodules without tocrees Fixes 6 compile warnings Follow up on rBf87ca5f1c314f67353b6111d3647aef159dc07c6 |
Revision dbca1af by Sergey Sharybin June 14, 2017, 14:59 (GMT) |
Add an option to free scene without doing id-counters This is similar to some other datablocks. Mainly applies to collections, so freeing scene does not involve changing any non-directly owned data. There are two main usecases foreseen for the future: - Less CPU ticks on bmain free, where everything is freed anyway and there is no need to preserve id counters. - Easier freeing of temporary data, including data which is used by depsgraph's copy-on-write mechanism. Neither of those are currently implemented, but will be shortly. |
June 14, 2017, 12:04 (GMT) |
Implement hair in eevee New implementation of hair for Eevee. Note: A hard coded "transmission" property is being used. This should eventually be exposed to the UI, possibly in the form of SSS properties. |
June 14, 2017, 12:03 (GMT) |
Revision 28af03c by Sergey Sharybin June 14, 2017, 10:02 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 481cf29 by Sergey Sharybin June 14, 2017, 10:01 (GMT) |
Depsgraph: Cleanup, indentation |
Revision 6656af2 by Sergey Sharybin June 14, 2017, 09:17 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 20e5052 by Sergey Sharybin June 14, 2017, 09:16 (GMT) |
Remove unused bmain argument from BKE_libblock_free_data |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021