Revision 55c15ad by Sergey Sharybin May 24, 2017, 15:23 (GMT) |
Cycles: Use falltrhough attribute to help catching missing break statements |
Revision 3de9db9 by Sergey Sharybin May 24, 2017, 13:39 (GMT) |
Proper fix for crash loading old files with compositor Now we keep all links around, even for sockets which were implicitly renamed. And also ensuring new sockets have proper storage. |
Revision 7a9ad02 by Campbell Barton May 24, 2017, 13:38 (GMT) |
Remove TexFace, per-face images TexFace complicates the now more popular shading pipeline by having per-face images, see: T51382 for details. To keep the ability to select a per-material edit-image (used with UV-mapping workflow), the material now stores an image which will be set when changing images in edit-mode. This is used as a bake-target when not using Cycles too. |
Revision f4074ce by Sergey Sharybin May 24, 2017, 13:29 (GMT) |
Revert "Fix crash opening really old files with compositor" This commit broke compatibility with newer files: due to rename of Speed to Vector the links got lost. This reverts commit 0e46da76b70a42bab2268942cba0e0d3e4ba47e8. |
Revision 707340e by Campbell Barton May 24, 2017, 12:53 (GMT) |
Cleanup: minor de-duplicate from last commit |
Revision 429f6be by Campbell Barton May 24, 2017, 12:39 (GMT) |
Fix T51561: Normal maps fail w/ quad + eevee Generalize derived-mesh tangent calculation so it can be used by Batch cache creation too. |
Revision d252ac6 by Campbell Barton May 24, 2017, 11:15 (GMT) |
Fix possible invalid normal use w/ tangent calc Was using MFace normals, not MPoly |
Revision a6c60af by Campbell Barton May 24, 2017, 11:15 (GMT) |
Merge branch 'master' into blender2.8 |
Revision 6715bfe by Sybren A. Stüvel May 24, 2017, 10:39 (GMT) |
Alembic: Export mesh as mesh, even when it has no vertices. This makes it possible to have an animated / procedurally generated mesh that starts empty and obtains data in later frames. Fixes the export of an empty mesh with an Ocean Modifier, as described in issue T51351. |
Revision e921e0f by Sybren A. Stüvel May 24, 2017, 10:38 (GMT) |
Alembic export: consider mesh with animation data as "animated" This allows you to put any kind of animation data on the mesh, and its shape will be exported on each timekey. Note that this timekey is unrelated to the animation data (so we don't export on each keyframe, for example). A practical example is the addition of an animated custom property to trigger the export of animated mesh data. The mesh data can then be created from any source, like Python scripts. Not only is this useful in itself, it also provides a workaround for one of the two issues described in T51351. |
Revision eafea25 by Sybren A. Stüvel May 24, 2017, 09:45 (GMT) |
Alembic export: write Blender version to Alembic file This is written in a custom metadata key, so it isn't shown by utilities like abcecho or abcls. However, it's still something that's useful to have available. |
Revision d5d9d1f by Sybren A. Stüvel May 24, 2017, 09:36 (GMT) |
CMake: document that WITH_FFTW3 is also used for the ocean sim. |
Revision ad27e97 by Sybren A. Stüvel May 24, 2017, 08:24 (GMT) |
Fix T51586: Regression: Alembic containing animated curves / hair no longer working Also fixed the same type of error when reading points. |
Revision e20a33b by Pascal Schoen May 24, 2017, 05:37 (GMT) |
Fix T51589: Principled Subsurface Scattering, wrong shadow color Apply mix of subsurface and base color (wrt subsurface) for rays that have transmitted the surface. |
Revision 60a099f by Campbell Barton May 24, 2017, 04:28 (GMT) |
Move empty image drawing into its own pass |
Revision 3c92e6b by Campbell Barton May 24, 2017, 03:33 (GMT) |
Cleanup: bmesh var naming |
Revision c99e70a by Campbell Barton May 24, 2017, 03:26 (GMT) |
Fix leak in particle velocity global ramp |
Revision c9d8905 by Campbell Barton May 24, 2017, 03:26 (GMT) |
DwM: avoid indirect edit-mesh conversion Storing edit-mesh data as indices for passing only to get back edit-mesh data. This also complicated checks for real edges in tessellation tris. Simpler to pass data directly. |
May 23, 2017, 16:39 (GMT) |
Optimize particle primitive shader |
May 23, 2017, 16:39 (GMT) |
Temp fix for vertex format with batch instancing This prevents memory alignment from being screwed up when attributes are optimized out in shader. |
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