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Revision fe3fb23 by Wouter / Brecht Van Lommel
March 25, 2017, 10:22 (GMT)
Automatic DPI for all platforms, per monitor DPI for Windows.

For Windows 8.1 and X11 (Linux, BSD) now use the DPI specified by the operating
system, which previously only worked on macOS. For Windows this is handled per
monitor, for X11 this is based on Xft.dpi or xrandr --dpi. This should result
in appropriate font and button sizes by default in most cases.

The UI has been simplified to a single UI Scale factor relative to the automatic
DPI, instead of two DPI and Virtual Pixel Size settings. There is forward and
backwards compatibility for existing user preferences.

Reviewed By: brecht, LazyDodo

Differential Revision: https://developer.blender.org/D2539
March 25, 2017, 07:14 (GMT)
Remove support for py app-templates

Only zip-files make sense here.
March 25, 2017, 02:49 (GMT)
Merge branch 'master' into blender2.8
March 25, 2017, 02:48 (GMT)
Quiet warnings
March 25, 2017, 02:39 (GMT)
Merge branch 'master' into blender2.8
March 25, 2017, 00:07 (GMT)
Cleanup: imports, indentation, long lines
Revision a6f7445 by Germano Cavalcante
March 24, 2017, 23:06 (GMT)
Fix unreported: inaccuracy of interpolation of custom color layers due to float truncation

Same solution from rBd23459f51640 but now in `layerInterp_mcol`
Also a cleaning was done in the includes
March 24, 2017, 23:04 (GMT)
WM: Application Templates

This adds the ability to switch between different application-configurations
without interfering with Blender's normal operation.

This commit doesn't include any templates,
so its mostly to allow collaboration for the Blender 101 project
and other custom configurations.

Application templates can be installed & selected from the file menu.

Other details:

- The `bl_app_template_utils` module handles template activation
(similar to `addon_utils`).
- The `bl_app_override` module is a general module
to assist scripts overriding parts of Blender in reversible way.

See docs:
https://docs.blender.org/manual/en/dev/advanced/app_templates.html

See patch: D2565
March 24, 2017, 19:02 (GMT)
Fix various i18n ambiguous issues reported in T43295.
March 24, 2017, 19:02 (GMT)
Fix UI message issue, and style cleanup (!)
March 24, 2017, 18:44 (GMT)
Cycles: Remove obsolete variable from the TileManager
March 24, 2017, 15:33 (GMT)
??? T50995: Wrong freestyle render with new depgraph

The iossue was caused by 0371ef1/
March 24, 2017, 14:39 (GMT)
Cycles: Correct isfinite check used in integrator

Use fast-math friendly version of this function.

We should probably avoid unsafe fast math, but this is to be done with
real care with all the benchmarks properly done.

For now comitting much safer fix.
March 24, 2017, 13:36 (GMT)
Fix/workaround T51007: Material viewport mode crash on node with more than 64 outputs

Ideally we need to find a way to remove such a static limit here, but it's not so
trivial to implement for texture nodes. Requires some bigger system redesign there.

Just raising limit for now, which is fine for modern systems.
March 24, 2017, 11:24 (GMT)
Fix T50238: Cycles: difference in texture position between OpenGL and Cycles render
March 24, 2017, 09:27 (GMT)
Buildbot: Use proper NVCC path

In fact, we could probably remove this option all together.
March 24, 2017, 09:08 (GMT)
Cycles: Workaround incorrect SSS with CUDA toolkit 8.0.61
March 24, 2017, 08:43 (GMT)
Update CLERW to the latest version
March 24, 2017, 07:35 (GMT)
Fix for last fix of fix: (unsigned)char is limited to 255

setting char as value outside its range will wrap
March 24, 2017, 07:13 (GMT)
Fix of last commit. Clamp values that will be used!
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