Revision 1f139be by Clément Foucault February 15, 2017, 11:28 (GMT) |
Clay Engine: Added immUniform functions... for vec3 arrays and matrix4. |
Revision e30bc6f by Dalai Felinto February 15, 2017, 11:12 (GMT) |
Layer Unittest: use macro for tests |
Revision 384b7e1 by Aaron Carlisle February 15, 2017, 04:48 (GMT) |
UI: Wireframe modifier- make crease grayed out when disabled |
Revision 402b0aa by Campbell Barton February 15, 2017, 03:17 (GMT) |
Comments: notes on polyfill2d, minor corrections |
Revision 7e3d2a8 by Dalai Felinto February 14, 2017, 17:21 (GMT) |
Sorted BaseLegacy > Base convertions Including bring back UV Edit show other objects |
Revision a76d45c by Dalai Felinto February 14, 2017, 17:21 (GMT) |
Layer DNA_scene_types _NEW defines, protect macro parameters |
Revision 1ff3d5b by Dalai Felinto February 14, 2017, 17:21 (GMT) |
Layer Macros: create the instance as part of the macro Instead of pre-initializing an instance prior to the macro, we do it as part of the macro itself now. |
Revision b9762fe by Dalai Felinto February 14, 2017, 17:21 (GMT) |
Layers: Unittesting - make them granular Some tests may break Blender, which makes the entire unittest routine to fail. They are now I isolate the tests into individual files Kudos to Sybren St�vel and Sergey Sharybin for the advice. Note: at the moment test_link.py is failing (since a41bbfb7) |
Revision af1e48e by Sergey Sharybin February 14, 2017, 16:02 (GMT) |
Mesh: Solve incorrect result of mesh.split_faces() This function was keeping original edges and was creating some extra vertices which is not something we are really looking forward to, |
Revision 737a3b8 by Sergey Sharybin February 14, 2017, 15:27 (GMT) |
Mesh: Cleanup, use shorter version of loop |
Revision 324d057 by Sergey Sharybin February 14, 2017, 15:27 (GMT) |
Mesh: Use faster calculation of previous loop |
Revision 6906a88 by Dalai Felinto February 14, 2017, 13:35 (GMT) |
Immediate Mode: make triangles smooth again Instead of bothering with matrix transformations, I am simply adding the jitter to the vertices. Related to: rB31a21135cf72c8623be7f5aee2bfdac983ceae2e |
Revision c80b760 by Dalai Felinto February 14, 2017, 13:27 (GMT) |
Immediate Mode: particle_edit.c |
Revision 4d32569 by Germano Cavalcante February 14, 2017, 13:25 (GMT) |
`BKE_boundbox_ensure_minimum_dimensions` is no longer necessary The bug T46099 no longer applies since the addition of `dist_squared_to_projected_aabb_simple` Has also been added comments that relates to an occlusion bug with the ruler. I'll investigate this. |
Revision 6c104f6 by Germano Cavalcante February 14, 2017, 12:38 (GMT) |
transform_snap_object: Remove `do_bb` parameter. It is always true |
Revision 31a2113 by Dalai Felinto February 14, 2017, 12:02 (GMT) |
Immediate Mode: area.c and UI_draw_icon_tri, ui_draw_anti_tria Note: This makes the jittering to not work :/ @merwin, would you know how to use gpuMatrixBegin2D for this case? I think it must be the reason behind the lack of jittering. But I couldn't get it to work (the 2D shader is asking for a 3D Matrix). Part of T49043 |
Revision 9151f12 by Dalai Felinto February 14, 2017, 10:10 (GMT) |
Immediate Mode: animation markers |
Revision 54102ab by Kévin Dietrich February 14, 2017, 07:15 (GMT) |
Alembic: fix naming of imported transforms. When importing an Alembic file with grouped transforms, it would badly name the transforms, taking the name of the parent instead of its own. Patch by @maxime.robinot Differential Revision: https://developer.blender.org/D2507 |
Revision 1089294 by Clément Foucault February 13, 2017, 23:49 (GMT) |
OpenGL immediate mode: Remove unecessary light shader |
Revision 7fc632a by Clément Foucault February 13, 2017, 23:35 (GMT) |
OpenGL immediate mode: drawarmature.c (end) No deprecated call left. |
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