Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 2230 / 5574

January 17, 2017, 09:02 (GMT)
Add 'Layer Weight' node to Blender internal node items
January 17, 2017, 08:52 (GMT)
Return correct alpha for environment map in GLSL
January 16, 2017, 20:03 (GMT)
Merge branch 'master' into blender2.8
January 16, 2017, 19:36 (GMT)
Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utils

Functions like that do not have anything to do in BKE really, even less
when actually more used for bones than vgroups!
January 16, 2017, 19:36 (GMT)
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co.

Those were forcing to use vgroup name define in bones area, or even
mixing with maxbonename... ugly, and totally avoidable.
January 16, 2017, 19:36 (GMT)
Cleanup/refactor: Add new BLI_string_util.

Things like `BLI_uniquename` had nothing, but really nothing to do in
BLI_path_util files!

Also, got rid of length limitation in `BLI_uniquename_cb`, we can use
alloca here to avoid overhead of malloc while keeping free size (within
reasonable limits of course).
January 16, 2017, 19:36 (GMT)
Cleanup: remove unused & unimplemented `BLI_newname`.
January 16, 2017, 19:36 (GMT)
Fix T50393: Flip names working just on one side when both are selected.

Just store bones that could not get renamed to desired flipped name on the
first try into a temp list, and try to rename them a second time.

This is rather simple solution, will induce 'over numbering' in case you
flip a bone to another unselected bone's name (since number will be
incremented in both rename attempts), but think this is acceptable minor
glitch, for a corner case situation that does not have any good
resolution anyway.

Also, set `strip_numbers` option of `BKE_deform_flip_side_name` to
false, otherwise chains of bones with same names would get their numbers
completely messed up after name flipping.

Based on work by @dfelinto in D2456 (https://developer.blender.org/D2456), thanks.
January 16, 2017, 16:55 (GMT)
Cycles: Cleanup, spelling
January 16, 2017, 16:54 (GMT)
Cycles: Cleanup, avoid shadowing
January 16, 2017, 05:18 (GMT)
OpenGL: convert anim_channel_defines.c to new imm mode

This is part of T49043

fixed up some color/rect calls

fixed up ANIM_channel_draw()

Reviewers: krash, merwin

Reviewed By: merwin

Tags: #bf_blender_2.8

Maniphest Tasks: T49043

Differential Revision: https://developer.blender.org/D2377
Revision 7d55761 by Mike Erwin
January 16, 2017, 04:48 (GMT)
OpenGL: fix immRect usage & convert more glRect calls

part of T49043
Revision 4e2c6ad by Mike Erwin
January 16, 2017, 00:30 (GMT)
Updating outliner_draw_struct_marks to retained mode

Had to add a few utility functions to replace existing functions. Let me know if these are duplicates.

Reviewers: merwin

Reviewed By: merwin

Tags: #bf_blender_2.8

Maniphest Tasks: T49043

Differential Revision: https://developer.blender.org/D2434
Revision 0a446d7 by Luca Rood
January 14, 2017, 02:34 (GMT)
Add 3d to 2d plane mapping functions to math lib

This adds two functions to project 3d coordinates onto a 3d plane,
to get 2d coordinates, essentially eliminating the plane's normal axis
from the coordinates.

Reviewed By: mont29

Differential Revision: https://developer.blender.org/D2460
January 13, 2017, 17:12 (GMT)
Fix missing user when opening text from ID UI widget.

Own mistake in recent fix for Text data-block usercount (rBa9163f7d2).

Reported by @sergey over IRC, thanks.
January 13, 2017, 15:14 (GMT)
Cycles: Fix wrong transparent shadows for motion blur hair

This was a missing bit from b53ce9a.
January 13, 2017, 14:24 (GMT)
Cycles: Cleanup, style
January 13, 2017, 09:59 (GMT)
Cycles: Simplify some code in Curve BVH reference fill

makes code slightly shorter and uses idea of const qualifiers.
January 13, 2017, 09:53 (GMT)
Cycles: Avoid shadowing in BVH code

Run into some nasty bugs while trying various things here.

Wouldn't mind enabling -Wshadow for Cycles actually..
January 13, 2017, 04:36 (GMT)
Fix small spelling error
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021