Revision af9f6fd by Alexander Romanov January 17, 2017, 09:02 (GMT) |
Add 'Layer Weight' node to Blender internal node items |
Revision d7b2093 by Alexander Romanov January 17, 2017, 08:52 (GMT) |
Return correct alpha for environment map in GLSL |
Revision 43872f5 by Bastien Montagne January 16, 2017, 20:03 (GMT) |
Merge branch 'master' into blender2.8 |
Revision e0303d0 by Bastien Montagne January 16, 2017, 19:36 (GMT) |
Cleanup/refactor: move BKE_deform_flip_side_name & co to BLI_string_utils Functions like that do not have anything to do in BKE really, even less when actually more used for bones than vgroups! |
Revision 7ce833a by Bastien Montagne January 16, 2017, 19:36 (GMT) |
Cleanup/refactor: get rid of fixed name limit in BKE_deform_flip_side_name & co. Those were forcing to use vgroup name define in bones area, or even mixing with maxbonename... ugly, and totally avoidable. |
Revision b997988 by Bastien Montagne January 16, 2017, 19:36 (GMT) |
Cleanup/refactor: Add new BLI_string_util. Things like `BLI_uniquename` had nothing, but really nothing to do in BLI_path_util files! Also, got rid of length limitation in `BLI_uniquename_cb`, we can use alloca here to avoid overhead of malloc while keeping free size (within reasonable limits of course). |
Revision 3748def by Bastien Montagne January 16, 2017, 19:36 (GMT) |
Cleanup: remove unused & unimplemented `BLI_newname`. |
Revision 702bc5b by Bastien Montagne January 16, 2017, 19:36 (GMT) |
Fix T50393: Flip names working just on one side when both are selected. Just store bones that could not get renamed to desired flipped name on the first try into a temp list, and try to rename them a second time. This is rather simple solution, will induce 'over numbering' in case you flip a bone to another unselected bone's name (since number will be incremented in both rename attempts), but think this is acceptable minor glitch, for a corner case situation that does not have any good resolution anyway. Also, set `strip_numbers` option of `BKE_deform_flip_side_name` to false, otherwise chains of bones with same names would get their numbers completely messed up after name flipping. Based on work by @dfelinto in D2456 (https://developer.blender.org/D2456), thanks. |
Revision 92fbcbb by Sergey Sharybin January 16, 2017, 16:55 (GMT) |
Cycles: Cleanup, spelling |
Revision d3e4eec by Sergey Sharybin January 16, 2017, 16:54 (GMT) |
Cycles: Cleanup, avoid shadowing |
January 16, 2017, 05:18 (GMT) |
OpenGL: convert anim_channel_defines.c to new imm mode This is part of T49043 fixed up some color/rect calls fixed up ANIM_channel_draw() Reviewers: krash, merwin Reviewed By: merwin Tags: #bf_blender_2.8 Maniphest Tasks: T49043 Differential Revision: https://developer.blender.org/D2377 |
Revision 7d55761 by Mike Erwin January 16, 2017, 04:48 (GMT) |
Revision 4e2c6ad by Mike Erwin January 16, 2017, 00:30 (GMT) |
Updating outliner_draw_struct_marks to retained mode Had to add a few utility functions to replace existing functions. Let me know if these are duplicates. Reviewers: merwin Reviewed By: merwin Tags: #bf_blender_2.8 Maniphest Tasks: T49043 Differential Revision: https://developer.blender.org/D2434 |
January 14, 2017, 02:34 (GMT) |
Add 3d to 2d plane mapping functions to math lib This adds two functions to project 3d coordinates onto a 3d plane, to get 2d coordinates, essentially eliminating the plane's normal axis from the coordinates. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2460 |
Revision 646aa40 by Bastien Montagne January 13, 2017, 17:12 (GMT) |
Fix missing user when opening text from ID UI widget. Own mistake in recent fix for Text data-block usercount (rBa9163f7d2). Reported by @sergey over IRC, thanks. |
Revision e5a665f by Sergey Sharybin January 13, 2017, 15:14 (GMT) |
Revision 14f6e27 by Sergey Sharybin January 13, 2017, 14:24 (GMT) |
Cycles: Cleanup, style |
Revision 807b1a2 by Sergey Sharybin January 13, 2017, 09:59 (GMT) |
Cycles: Simplify some code in Curve BVH reference fill makes code slightly shorter and uses idea of const qualifiers. |
Revision 3160472 by Sergey Sharybin January 13, 2017, 09:53 (GMT) |
Cycles: Avoid shadowing in BVH code Run into some nasty bugs while trying various things here. Wouldn't mind enabling -Wshadow for Cycles actually.. |
Revision bd6bd62 by Aaron Carlisle January 13, 2017, 04:36 (GMT) |
Fix small spelling error |
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