Revision 93ace71 by Sergey Sharybin November 8, 2016, 09:58 (GMT) |
Cycles: Only use new light sample threshold for new files This is a late follow-up commit to the light sample threshold changes which caused difference in rendering all existing .blend files which is not something we are happy about: it is fine to use new optimized defaults for new files, but existing ones should always be rendering in the same way as they used to be. Sorry for the inconveniece, but such thing should have been done to begin with. If this setting was modified it will not be reset to zero. Now all render tests should be passing again. P.S. Also really annoying to bump subversion for such reasons, but currently we don't have better way to achieve what we want. |
Revision 508e2f0 by Sergey Sharybin November 8, 2016, 09:40 (GMT) |
Fix T49937: Blender is crashing because of Lamp Data Node Lamp Data node requires shadow sample array which is only enabled when Shadows are enabled in the shading settings. This commit prevents crash but might not give expected render results in such a configuration. |
Revision 66d7f01 by Mike Erwin November 8, 2016, 04:28 (GMT) |
Gawain: less error checking in release builds Gawain does very strict runtime checking to help us catch coding errors. Final release should disable most of these checks, so I'm disabling now for all non-debug builds. When writing Blender code that uses Gawain, always make debug builds and test there! "make lite debug" is my favorite. |
Revision de101fe by Mike Erwin November 8, 2016, 04:22 (GMT) |
OpenGL: mesh edit mode uses edge overlays Legacy GL uses GL_LINES, modern GL uses the good stuff. Edit mode still has a long way to go... |
Revision 0b83680 by Mike Erwin November 8, 2016, 04:06 (GMT) |
OpenGL: support for edge overlays Has some obvious opportunities for improvement. This is my second attempt. First attempt used MLoopTri and sort of worked... |
Revision f19f9be by Campbell Barton November 7, 2016, 20:03 (GMT) |
BMesh: remove redundant edge-split loop initialize Would always set both first1 and first2. |
Revision 9912792 by Thomas Dinges November 7, 2016, 19:59 (GMT) |
Forgot this in last commit. (Brick GLSL). |
Revision 28639a2 by Thomas Dinges November 7, 2016, 19:55 (GMT) |
Fix Brick Texture GLSL, broken after Mortar Smooth addition. |
Revision 535914a by Campbell Barton November 7, 2016, 19:49 (GMT) |
BMesh: remove redundant array size Correct unhelpful comment & some comment edits. Rename 'disk_is_flagged' -> 'bm_vert_is_manifold_flagged', since the check is quite specific. |
Revision 7a98c43 by Campbell Barton November 7, 2016, 19:49 (GMT) |
BMesh: minor improvement to edge-split assignment |
Revision 016aca7 by Mike Erwin November 7, 2016, 19:32 (GMT) |
OpenGL: fade other objects during edit mode Right now this only affects other objects in wireframe. The idea is to do something similar for other draw modes, and keep focus on the edit object. As seen at #bcon16 |
Revision a3277ae by Mike Erwin November 7, 2016, 19:24 (GMT) |
OpenGL: simple mesh edit mode for new viewport Very very simple. Needs a lot of work to reach "legacy viewport" capabilities. |
Revision 5abf1a4 by Mike Erwin November 7, 2016, 19:07 (GMT) |
OpenGL: enable fancy wireframes Most of this was already in place, just enabling & adding comments. One fix was needed to make batch uniforms stick between multiple draws. Added comments to selection outline; no functional changes there. |
Revision 1cd754a by Mike Erwin November 7, 2016, 19:07 (GMT) |
OpenGL: simple batch of all mesh triangles Can be used for drawing basic surfaces, hit testing, depth pre-pass, ... |
Revision c1ba58c by Bastien Montagne November 7, 2016, 14:46 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: intern/cycles/blender/addon/properties.py |
Revision e74e622 by Sergey Sharybin November 7, 2016, 13:47 (GMT) |
Fix compilation error when CUDA toolkit is not installed After CUDA dynload changes having CUDA toolkit became required in order to compile Cycles. This only happened due to wrong default value to the option. |
Revision 6f3f27c by Sergey Sharybin November 7, 2016, 13:29 (GMT) |
Buildbot: Update copy of buildbot master configuration |
Revision c9efcc5 by Lukas Stockner November 7, 2016, 12:22 (GMT) |
Cycles: Remove device settings from performance tab This was included in the commit by accident, it doesn't belong there. |
Revision 1d01a1a by Sergey Sharybin November 7, 2016, 11:50 (GMT) |
Depsgraph: Disable timing profile |
Revision f51f215 by Martijn Berger November 7, 2016, 11:32 (GMT) |
fix building depsgraph after recent changes |
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