Revision c61cb0e by Sergey Sharybin September 23, 2016, 12:51 (GMT) |
Particle: Prevent crash duplicating hair on objects with modifiers |
Revision 1e89a26 by Sergey Sharybin September 23, 2016, 12:49 (GMT) |
Outliner: Fix assert failure with palette ID |
Revision 1d03bc7 by Sergey Sharybin September 23, 2016, 12:32 (GMT) |
Particles: Add operator to quicly duplicate active particle system to the same object |
Revision 776a854 by Bastien Montagne September 23, 2016, 12:25 (GMT) |
Fix T49430: append scene with gamelogic broken. In fact, it was the whole remapping process that was broken in logic bricks area, due to terrible design of links between those bricks... Object copying was also broken in that case, fixed as well. To be backported to 2.78. Note that issue was actually probably there since ages, hidden behind dirty hacks used in previous append code (though likely visible in some corner cases). Listen kids: do not, never, ever, do what has been done for links between logic bricks. Never. Ever. Even as pure runtime data it would have been bad, but as stored data... |
Revision 2372e67 by Sergey Sharybin September 23, 2016, 10:43 (GMT) |
Cycles: Don't sum up memory usage of all devices together for the stats |
Revision 1dfb89d by Julian Eisel September 22, 2016, 23:40 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: intern/ghost/intern/GHOST_ContextCGL.mm intern/ghost/intern/GHOST_WindowCocoa.mm source/blender/makesrna/intern/rna_main.c |
Revision 1b2b7cf by Mai Lavelle September 22, 2016, 21:44 (GMT) |
Cycles: Fix overflow caused by wrong size calculation in Mesh::add_undisplaced |
Revision 5649875 by Julian Eisel September 22, 2016, 20:50 (GMT) |
Clip Editor: Enable Continuous Grab for view panning |
Revision d84c55f by Sergey Sharybin September 22, 2016, 15:30 (GMT) |
Fix T49417: Cycles crash - can't use 5 Gigabyte Tile EXR texture file Was an integer overflow issue when calculating offsets. |
Revision 4e03107 by Bastien Montagne September 22, 2016, 14:12 (GMT) |
Fix T49427: Drivers of Shapekeys break when Append a group. Optimization attempt with BKE_library_idtype_can_use_idtype() was not taking into account the fact that drivers may link virtually against any datablock... Has to be rethinked, but for after 2.78 release, this commit is safe to backport. |
Revision 4a1feaa by Dalai Felinto September 22, 2016, 13:40 (GMT) |
immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_RECT Use the same vertex shader for both fragment shaders |
Revision 9937f28 by Sergey Sharybin September 22, 2016, 13:01 (GMT) |
Buildinfo: Improve behavior with detached HEAD Try real hard to detect which branch we've detached from. |
Revision ab09a80 by Bastien Montagne September 22, 2016, 12:57 (GMT) |
Revision 1d469f3 by Mike Erwin September 22, 2016, 10:19 (GMT) |
OpenGL: remove double precision matrix functions Proper fp64 is a GL 4.x feature. Pretending to support it in our API is just clutter. |
Revision 0e7c3df by Mike Erwin September 22, 2016, 10:11 (GMT) |
Revision f915ee8 by Sergey Sharybin September 22, 2016, 09:01 (GMT) |
CMake: Fix copy-paste error |
Revision c77da24 by Sergey Sharybin September 22, 2016, 08:04 (GMT) |
Fix non-finite normalization factor in certain cases |
Revision ca1c7a0 by Sergey Sharybin September 22, 2016, 07:42 (GMT) |
Revision 6f80604 by Julian Eisel September 21, 2016, 22:10 (GMT) |
RNA/UI: Allow displaying in tooltip why RNA property isn't editable This commit allows RNA properties to return additional info on their editable state which may then be displayed in tooltips. To show how it works, it also adds some info for the editable check of proxies. For generally un-editable properties or properties of a linked data-block, RNA returns default strings. | {F362785} | {F362786} | {F362787} | Reviewed by brecht, thanks! Differential Revision: https://developer.blender.org/D2243 |
September 21, 2016, 21:16 (GMT) |
UI: Theme options for vertex/edge bevel weight colors Drawing used colors for select (TH_EDGE_SELECT/TH_VERTEX_SELECT) which was inconsistent with crease, seam, sharp, .. (which all had their own them color -- also was a bit hard to read). NOTE: UI team usually doesn't allow adding more theme options, this is an exception. Differential Revision: https://developer.blender.org/D2234 |
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Master Commits
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