Blender Git Loki

Blenderin Git "master"-kehityshaaran kommitit.

Page: 2279 / 5574

September 23, 2016, 12:51 (GMT)
Particle: Prevent crash duplicating hair on objects with modifiers
September 23, 2016, 12:49 (GMT)
Outliner: Fix assert failure with palette ID
September 23, 2016, 12:32 (GMT)
Particles: Add operator to quicly duplicate active particle system to the same object
September 23, 2016, 12:25 (GMT)
Fix T49430: append scene with gamelogic broken.

In fact, it was the whole remapping process that was broken in logic bricks area,
due to terrible design of links between those bricks...

Object copying was also broken in that case, fixed as well.

To be backported to 2.78.

Note that issue was actually probably there since ages, hidden behind dirty hacks
used in previous append code (though likely visible in some corner cases).

Listen kids: do not, never, ever, do what has been done for links between logic bricks. Never. Ever.
Even as pure runtime data it would have been bad, but as stored data...
September 23, 2016, 10:43 (GMT)
Cycles: Don't sum up memory usage of all devices together for the stats
Revision 1dfb89d by Julian Eisel
September 22, 2016, 23:40 (GMT)
Merge branch 'master' into blender2.8

Conflicts:
intern/ghost/intern/GHOST_ContextCGL.mm
intern/ghost/intern/GHOST_WindowCocoa.mm
source/blender/makesrna/intern/rna_main.c
Revision 1b2b7cf by Mai Lavelle
September 22, 2016, 21:44 (GMT)
Cycles: Fix overflow caused by wrong size calculation in Mesh::add_undisplaced
Revision 5649875 by Julian Eisel
September 22, 2016, 20:50 (GMT)
Clip Editor: Enable Continuous Grab for view panning
September 22, 2016, 15:30 (GMT)
Fix T49417: Cycles crash - can't use 5 Gigabyte Tile EXR texture file

Was an integer overflow issue when calculating offsets.
September 22, 2016, 14:12 (GMT)
Fix T49427: Drivers of Shapekeys break when Append a group.

Optimization attempt with BKE_library_idtype_can_use_idtype() was not taking into account
the fact that drivers may link virtually against any datablock...

Has to be rethinked, but for after 2.78 release, this commit is safe to backport.
September 22, 2016, 13:40 (GMT)
immediate mode: Triple Buffer and two new shaders for TEXTURE_2D and TEXTURE_RECT

Use the same vertex shader for both fragment shaders
September 22, 2016, 13:01 (GMT)
Buildinfo: Improve behavior with detached HEAD

Try real hard to detect which branch we've detached from.
September 22, 2016, 12:57 (GMT)
Fix T49425: Freestyle in viewport keeps updating over and over.

Regression caused by rBb27ba26, we would always tag datablocks to update in G.main,
ignoring given bmain, now always use this one instead.

To be backported to 2.78.
Revision 1d469f3 by Mike Erwin
September 22, 2016, 10:19 (GMT)
OpenGL: remove double precision matrix functions

Proper fp64 is a GL 4.x feature. Pretending to support it in our API is just clutter.
Revision 0e7c3df by Mike Erwin
September 22, 2016, 10:11 (GMT)
OpenGL: matrix code from viewport-fx

Bringing over whole files from rB194998766c65
September 22, 2016, 09:01 (GMT)
CMake: Fix copy-paste error
September 22, 2016, 08:04 (GMT)
Fix non-finite normalization factor in certain cases
September 22, 2016, 07:42 (GMT)
Fix T49422: Metadata not showing in OpenGL renders

Own regression since recent optimization.
Revision 6f80604 by Julian Eisel
September 21, 2016, 22:10 (GMT)
RNA/UI: Allow displaying in tooltip why RNA property isn't editable

This commit allows RNA properties to return additional info on their editable state which may then be displayed in tooltips. To show how it works, it also adds some info for the editable check of proxies. For generally un-editable properties or properties of a linked data-block, RNA returns default strings.

| {F362785} | {F362786} | {F362787} |

Reviewed by brecht, thanks!

Differential Revision: https://developer.blender.org/D2243
September 21, 2016, 21:16 (GMT)
UI: Theme options for vertex/edge bevel weight colors

Drawing used colors for select (TH_EDGE_SELECT/TH_VERTEX_SELECT) which was inconsistent with crease, seam, sharp, .. (which all had their own them color -- also was a bit hard to read).

NOTE: UI team usually doesn't allow adding more theme options, this is an exception.

Differential Revision: https://developer.blender.org/D2234
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021